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My take on Herald of Thunder autobomber.



3.18 Sentinel

Elementalist

3.67K38.12K15.14M

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Forbidden FleshMegalomaniacGlorious VanityMedium Cluster JewelCalamitous VisionsLarge Cluster JewelLarge Cluster JewelForbidden FlameThe Blue NightmareMedium Cluster JewelMedium Cluster JewelImpossible EscapeThread of HopeThe Annihilating Light
Inpulsa's Broken HeartHubris CircletStorm's GiftStorm SecretStorm SecretCitrine AmuletConjurer BootsMageblood
Divine Life FlaskAmethyst FlaskTopaz FlaskSulphur FlaskQuicksilver Flask

Hello guys, nothing new here but I wanted to show the only build I played this league.

I'm literally a sucker for chain explosions, for me PoE wouldn't be PoE without them, so whenever I can I do play a skill which revolves around them.

The concept is pretty straight-forward, Herald of thunder with The Annihilating Light unique staff, the 2 Storm's Secret rings and the Calamitious Visions unique jewel will reach decent level of damage so it won't be just a clear skill but a single target one as well.

Now, let's go in depth with pros and cons:

Pro:

FUN (for me, at least. The chain explosions are one of the most satisfying thing ever)

FAST - perma Quicksilver and perma Phase Run + Onslaught on kill will make you very zoomy.

Cons:

SQUISHY - since you cannot play auras when equipping Calamitous Visions you can rely on very few defensive options. I decided to go with 30/30 block, the obvious Doryian Timeless Jewels and Enduring Composure with automated Immortal Call, I'm chaos res capped and I'm under the perpetual effect of a Topaz Flask.

Important to note: the build felt 10 times tankier once I've anointed my amulet with %life on kill and grabbed on the tree the node for the %ES on kill. The gain on kill mechanic is probably one of the strongest defense layer while mapping and sometimes undervalued by the community.

DAMAGE CAPPED - It's not a build you can spend shitton of currency on it. And even if you do the gains for every exalted spent are so little they are not worth it. But I decided to gradually increase the gear until every other upgrade would cost me 100's of exalts (I think that for the build I spent like 120-150EX + the Mageblood).

That's it, as I said it's nothing new but wanted to share. Enjoy!

​

PoB: https://pastebin.com/VvDSpzti

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Life

3671

Mana

197

Energy Shield

1870

DPS

15M

Effective Hit Pool

38.12K

Chaos Res

76

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

0

Evasion

2K

Block

30 | 30

Crit Chance

5%

Crit Multi

100%

Rage

0

Strength

184

Intelligence

249

Dexterity

129

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

207%

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Heart of Destruction
Shaper of Winter
Shaper of Winter
Shaper of Storms
Shaper of Storms
Mastermind of Discord
Mastermind of Discord
Mind Over Matter
Mind Over Matter
Elemental Overload
Elemental Overload
Arcanist's Dominion
Arcanist's Dominion
Ash, Frost and Storm
Ash, Frost and Storm
Breath of Lightning
Breath of Lightning
Constitution
Constitution
Cruel Preparation
Cruel Preparation
Devotion
Devotion
Divine Judgement
Divine Judgement
Endurance
Endurance
Faith and Steel
Faith and Steel
Heart and Soul
Heart and Soul
Heart of the Warrior
Heart of the Warrior
Heart of Thunder
Heart of Thunder
Holy Dominion
Holy Dominion
Malicious Intent
Malicious Intent
Perfectionist
Perfectionist
Purity of Flesh
Purity of Flesh
Safeguard
Safeguard
Soul Thief
Soul Thief
Storm Weaver
Storm Weaver
Whirling Barrier
Whirling Barrier
View full passive skill tree

  • Herald of ThunderHerald of Thunder
  • EmpowerEmpower
  • Awakened Added Lightning DamageAwakened Added Lightning Damage
  • InspirationInspiration
  • Awakened Elemental FocusAwakened Elemental Focus
  • HypothermiaHypothermia

  • Immortal CallImmortal Call
  • Cast when Damage TakenCast when Damage Taken
  • InspirationInspiration
  • Purifying FlamePurifying Flame

  • Flame DashFlame Dash

  • PortalPortal

  • Temporal RiftTemporal Rift
  • Storm BrandStorm Brand

  • ConductivityConductivity
  • Culling StrikeCulling Strike
  • Wave of Conviction
  • InnervateInnervate
  • Cast when Damage TakenCast when Damage Taken
  • Awakened HextouchAwakened Hextouch

  • Phase RunPhase Run
  • Increased DurationIncreased Duration
  • Arcane SurgeArcane Surge
  • EnhanceEnhance

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