- DPS
- 15.14M
- Effective HP
- 38.12K
- Life
- 3.67K
- Level
- 97
- Min budget
Overview
My take on Herald of Thunder autobomber. is a Path of Exile Elementalist build by mutatatempora, made for the Sentinel league (3.18). It is centered on Herald of Thunder and plays as a intelligence, spell, area, duration archetype. In Path of Building it reaches 15.14M DPS with 38.12K effective HP, 3.67K life, 1.87K energy shield. Suited for: Mapping, Delve. Key uniques include The Annihilating Light, Storm's Gift, Mageblood, Storm Secret, Inpulsa's Broken Heart.
Build Video
mutatatempora's Notes
Hello guys, nothing new here but I wanted to show the only build I played this league.
I'm literally a sucker for chain explosions, for me PoE wouldn't be PoE without them, so whenever I can I do play a skill which revolves around them.
The concept is pretty straight-forward, Herald of thunder with The Annihilating Light unique staff, the 2 Storm's Secret rings and the Calamitious Visions unique jewel will reach decent level of damage so it won't be just a clear skill but a single target one as well.
Now, let's go in depth with pros and cons:
Pro:
FUN (for me, at least. The chain explosions are one of the most satisfying thing ever)
FAST - perma Quicksilver and perma Phase Run + Onslaught on kill will make you very zoomy.
Cons:
SQUISHY - since you cannot play auras when equipping Calamitous Visions you can rely on very few defensive options. I decided to go with 30/30 block, the obvious Doryian Timeless Jewels and Enduring Composure with automated Immortal Call, I'm chaos res capped and I'm under the perpetual effect of a Topaz Flask.
Important to note: the build felt 10 times tankier once I've anointed my amulet with %life on kill and grabbed on the tree the node for the %ES on kill. The gain on kill mechanic is probably one of the strongest defense layer while mapping and sometimes undervalued by the community.
DAMAGE CAPPED - It's not a build you can spend shitton of currency on it. And even if you do the gains for every exalted spent are so little they are not worth it. But I decided to gradually increase the gear until every other upgrade would cost me 100's of exalts (I think that for the build I spent like 120-150EX + the Mageblood).
That's it, as I said it's nothing new but wanted to share. Enjoy!
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Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 97
Damage
- Full DPS
- 0
- Combined DPS
- 15.14M
- Hit DPS
- 15.14M
- With Poison DPS
- 15.14M
- With Ignite DPS
- 15.14M
- With Bleed DPS
- 15.14M
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 1.89M
Attack & Crit
- Attack/Cast Rate
- 0/s
- Hit Rate
- 8/s
- Cooldown
- 0.96s
- Crit Chance
- 5%
- Crit Multiplier
- 100%
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 38.12K
- Life
- 3.67K
- Energy Shield
- 1.87K
- Mana
- 197
- Ward
- 0
- Armour
- 0
- Evasion
- 1.61K
- Phys Damage Reduction
- 0%
Mitigation & Avoidance
- Block
- 30%
- Spell Block
- 30%
- Spell Suppression
- 0%
- Evade (Melee)
- 6%
- Evade (Projectile)
- 6%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+5%)
- Cold Resistance
- 75% (+4%)
- Lightning Resistance
- 75% (+7%)
- Chaos Resistance
- 76% (+10%)
Max Hit Taken
- Physical
- 7.59K
- Fire
- 22.69K
- Cold
- 22.69K
- Lightning
- 37.2K
- Chaos
- 15.3K
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 1.87K/s
- Mana Regen
- 43.1/s
- Life Leech
- 660.78/s
- ES Leech
- 187/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 184
- Intelligence
- 249
- Dexterity
- 129
- Movement Speed
- 207%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0