PoE2 0.4·The Last of the Druids·Deadeye
BEST TWISTER DEADEYE BUILD IN POE 2 0.5.4F
- DPS
- 1.28
- Effective HP
- 193.48
- Life
- 237
- Spirit
- 100
- Level
- 13
Overview
BEST TWISTER DEADEYE BUILD IN POE 2 0.5.4F is a Path of Exile 2 Deadeye build by RNGenius, made for the The Last of the Druids league (0.4). It is centered on Whirling Slash and plays as a dexterity, attack, area, melee archetype. In Path of Building it reaches 1.28 DPS with 193.48 effective HP, 237 life. Suited for: Mapping, Bossing, Sekhemas.
Build Video
RNGenius's Notes
We WILL be muling/creating a Huntress for the start to obtain a spear + shield + two gems before we create a Deadeye, this will add roughly 2.5 minutes to the start.
Regex: "!(uiv)" "spear|mov|[egdl] da.* to a"
/////////////////////////////////////////// ACT 1 ///////////////////////////////////////////
Ironhead Spear - Lvl 5 --- can get it from weapon stands in Rust King zone
Hunting Spear - Lvl 10
Renly quest on Huntress: Twister (we can skip clearfell stash because of muling)
Renly quest on Ranger: Frost Bomb (this will be useless after lvl 20 zone)
Level 3 Skill Gems:
The Rust King: Fangs of Frost (Drop this when you get Frost Nexus on Twister)
Lachlann: Upgrade Twister
Level 5 Skill Gems:
Leitis: Barrage (You don't need this for act 1 Count Genor if you have enough flat damage on gear) ----------> Need to be lvl 14 if you managed to find uncut support add Rapid Casting I
(ACT II)Vastiri Outskirts, Zarka: Ice-Tipped Arrows ----------> Need to be lvl 14
Tier 1 Support Gems:
The Grelwood, Areagne: Retreat I for Twister
Tomb of the Consort, Haunted Treasure: Rage I for Whirling Slash
Ogham Village, The Executioner: Rapid Attacks I for Whirling Slash
The Manor Ramparts, The Gallows: Elemental Armament I for Twister
Prolonged Duration I for War Banner
/////////////////////////////////////////// ACT 2 ///////////////////////////////////////////
Upgrading Priority: Twister > Ice-Tipped Arrows (Don't upgrade Whirling Slash)
Tier 2 Support Gems:
Vastiri Outskirts, Raided Camp: Frost Nexus for Twister remove Elemental Armament I
Mastodon Badlands Completion: Elemental Armament II for Twister
The Buried Shrines Completion: Elemental Armament II for Herald of Ice
First Lesser Jeweller's Orb (Buried Shrines in Act 2): Elemental Armament II for Twister
Second Lesser Jeweller's Orb (Sandswept Marsh in Act 3): Elemental Focus for Ice-Tipped Arrows
Once you get Ice-Tipped Arrows drop Fangs of Frost look for sceptre with Malice(LOCK WEAPON SET) we will use it instead of shield (Omen Sceptre - Requires: Level 16, 12 Str, 25 Int those are min stats)
Sekhma take Gahering Winds
!!!We will kill Balbala in act 2 for the early ascension because it will make the whole campaign quicker.
!!!We will skip second ascendancy and wait till we're strong enough to do the third floor sekhema because our second ascendancy and third is not amazingly strong early on.
Act 2 Spear progression (These are good flat bases):
Winged Spear - Lvl 16 (this spear has 1.7 attack speed, should try getting a attack speed suffix for the rest of the campaign for weapon swap whirling slash speed)
War Spear - lvl 21 (this can be skipped if you have a very strong previous spear)
Forked Spear - lvl 26 (this can be skipped if you have a very strong previous spear)
Barbed Spear - lvl 33 (this can be skipped if you have a very strong previous spear)
AIM FOR 32 INT
/////////////////////////////////////////// ACT 3 ///////////////////////////////////////////
Act 3 Spear progression (These are good flat bases):
Broad Spear - Lvl 40 (this base is one of the best in campaign, spend gold to gamble for best outcome)
Check skills for ACT 3
/////////////////////////////////////////// ACT 4 and forward ///////////////////////////////////////////
Act 4+ Spear progression (These are good flat bases):
Branched Spear - Lvl 54
Spirit gems: After Herald of Ice, get Wind Dancer then Charge Regulation (these aren't mandatory but very nice to have if you drop spirit gems)
Priortize getting evasion / deflection first for defences, then the evasion/energy shield nodes, then frenzy, if you are lacking damage early, then getting frenzy earlier is also good.
HOW TO PLAY
From GuyThatDies' guide:
Clearing Monsters:
Use Whirling Slash 2-3 times before Twister.
When you get Ice-Tipped Arrows, cast it before Twister. It converts the Physical Damage of Twister to Cold Damage, allowing it to Freeze and generate Chilled Ground via Frost Nexus.
You can also use Barrage to clear big packs and improve single target.
Single Target:
Same as clear, but use War Banner, which gives 25% more attack damage, and increased attack speed.
You also have Freezing Mark for more Freeze Buildup and 30% of damage gained as cold.
You'll need to use Parry + Fangs of Frost on bosses to get Chilled Ground. When you get Ice-Tipped Arrows and Frost Nexus on Twister you can stop using Parry and Fangs of Frost.
Gear
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Skills
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Passive Tree

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Character Stats
- Level
- 13
Damage
- Full DPS
- 0
- Combined DPS
- 1.28
- Hit DPS
- 1.28
- With Poison DPS
- 1.28
- With Ignite DPS
- 1.28
- With Bleed DPS
- 1.28
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 0.86
- Burst Damage
- 0.86
Attack & Crit
- Attack/Cast Rate
- 1.48/s
- Hit Chance
- 48%
- Accuracy
- 222
- Crit Chance
- 2%
- Crit Multiplier
- 200%
- Mana Cost
- 5
- Life Cost
- 0
- Spirit Reserved
- 0
Defence
- Effective Hit Pool
- 193.48
- Life
- 237
- Energy Shield
- 0
- Mana
- 122
- Spirit
- 70
- Darkness
- 0
- Armour
- 0
- Evasion
- 17
- Phys Damage Reduction
- 0%
Mitigation & Avoidance
- Block
- 20%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Evade (Spell)
- 0%
- Deflect
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- -50%
- Cold Resistance
- -50%
- Lightning Resistance
- -50%
- Chaos Resistance
- 0%
Max Hit Taken
- Physical
- 237
- Fire
- 158
- Cold
- 158
- Lightning
- 158
- Chaos
- 237
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 4.9/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 17
- Intelligence
- 17
- Dexterity
- 25
- Movement Speed
- 0%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Rage
- 0
- Devotion
- 0
- Presence Radius
- 4 m