PoE 3.17·Archnemesis·Necromancer
Need your advice for summoner (spectre / skele mage) hybrid ?
by BastivanDero4 years ago2
- Effective HP
- 28.35K
- Life
- 4.67K
- Level
- 87
- Min budget
Overview
Need your advice for summoner (spectre / skele mage) hybrid ? is a Path of Exile Necromancer build by BastivanDero, made for the Archnemesis league (3.17). It is centered on Vaal Summon Skeletons and plays as a intelligence, spell, minion, duration archetype. Defensively it sits at 28.35K effective HP, 4.67K life, 333 energy shield. Suited for: Mapping, Ritual. Key uniques include Victario's Charity.
BastivanDero's Notes
Hi there. So I made a summoner, a terrible one and I want to improve him a bit and I think I need your help.... kinda :)
Normally I stop playing the character when I reach the first T10 map and only made it to awaking level 3 once.
Here is the past bin, I haven't set any configuration, it is just the gear, gems and the passive tree.
I have to work on more armor to get to 75% phys cap (currently 68%).
I don't wan't to play without "unwavering stance" (can't evade attacks, can't be stunned).
I have mage skeleton (mage because of a jewel) and specters (syndicate operative) both in the same armor while using a physical curse and hatred (xy% phys damage as extra cold).
I'm a bit lazy and don't want to summon skeletons for every mob. I only summon them in big fights like ritual, archnemesis or boss encounters.
It is working okay for maps 10 and below but could be better, currently working on a 20% minion helmet (need to roll life) and 20% minion damage hands.
Some bosses are way to tough and it takes forever.
Normally I use baronite preachers after reaching the first maps and use Wrath (lightning aura) and Conductivity curse (lower light res) but in patch 3.17 I haven't see anyone yet... so I was trying to go full physical this time.
Any suggestions ?
Loadouts
Gear
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Skills
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Passive Tree




- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 87
Damage
- Full DPS
- 0
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 0
Attack & Crit
- Attack/Cast Rate
- 1.33/s
- Crit Chance
- 0%
- Crit Multiplier
- 150%
- Minion Limit
- 3
- Mana Cost
- 94
- Life Cost
- 0
Defence
- Effective Hit Pool
- 28.35K
- Life
- 4.67K
- Energy Shield
- 333
- Mana
- 129
- Ward
- 0
- Armour
- 13.32K
- Evasion
- 33
- Phys Damage Reduction
- 68%
Mitigation & Avoidance
- Block
- 24%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 77% (+26%)
- Cold Resistance
- 76% (+77%)
- Lightning Resistance
- 76% (+42%)
- Chaos Resistance
- -27%
Recovery
- Life Regen
- 159.71/s
- ES Regen
- 0/s
- Mana Regen
- 21.8/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 301
- Intelligence
- 269
- Dexterity
- 133
- Movement Speed
- 22%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0