TL;DR - Highly specialized Infernal Blow Hollow Palm build utilizing Brittle/Scorch to hit crit cap and shore up Infernal Blow's single target weakness. Built to be extremely well rounded - max 40M Full DPS with totems active, ~27M Infernal Blow DPS by itself. PoB pastebin link, and link to poe.ninja character. Estimated 400ex and my sanity dumped into the build.
EDIT: Video of quick T16 UGS clear, without HH. Sorry for bad quality - don't really know what I'm doing when it comes to video capture D: and of course I roll 40% reduced extra dmg from crit strikes during a showcase lmao
EDIT 2: Video of Maven fight, I'm a little rusty lol
​
Hi everyone! For some strange reason, I've had a fascination with the Hollow Palm Technique archetype for quite some time now, starting way back when it was introduced in Delirium League. Hollow Palm has had its fair share of changes over time, and it got some fun new toys this league, so I wanted to try something "new" with it.
WARNING: THIS BUILD IS HIGHLY SPECIALIZED AND VERY EXPENSIVE. This was an aspirational project for myself and was not meant to be replicated. Many of the pieces of gear are self-crafted and required weeks of farming to gather materials/currency for.
For those unaware, Hollow Palm Technique gives a bunch of bonuses while unencumbered (no weapons or gloves):
Naturally, you want to stack as much Dexterity as possible.
With the new tree rework, Hollow Palm got some fun new toys to work with:
The drawback of no weapons or gloves along with other build restrictions still make it difficult to be relatively tanky, have good clear, and have good bossing capabilities. For unarmed skills, the two most popular are Infernal Blow and Ice Crash. Infernal Blow is notorious for having excellent clear but lackluster single target, while Ice Crash has amazing single target and terrible map clear. Since Ice Crash feels mechanically clunky with the delay effect, I decided to try and fix some of the shortcomings of Infernal Blow by introducing crits to the build.
Unarmed attacks have a natural 0% base crit, so where do we start? We could use the Rigwald's Curse amulet to add +7% base crit to our attacks, but our amulet slot is incredibly important for DPS, and using it just to enable our archetype feelsbadman. What can we do to work around this?
5.3% base crit is nice, but that only gets us to about 20% crit chance (27% with bottled faith) with our current setup. This is where Brittle comes into play.
The Interrogation small cluster jewel removes our ability to freeze, chill, shock, or ignite, but allows us to inflict Brittle, Scorch, or Sap on crit. Brittle increases our crit chance against the afflicted enemy by up to +15%, which perfectly caps out our crit chance. We can apply capped Brittle through a combination of things:
The only thing we need to worry about is hitting the initial crit so we can apply Brittle. Once we do, our damage ramps SUBSTANTIALLY by effectively quadrupling crit chance. We further scale crit chance/damage through 2 double crit multi jewels, Deadly Repartee on 2 large cluster jewels, and crit clusters+masteries. For reference, I can usually kill A9 Sirus's final phase before he teleports away to do his first 'special' attack.
This version of Infernal Blow uses Trinity and Elemental Weakness for additional elemental penetration - Scorch applies an additional -30% ele pen, which is a very nice byproduct from the Secrets of Suffering mechanic. We use Awakened Added Fire Damage Support in order for our Cold and Fire damage to be relatively equivalent and enable Trinity. There are plenty of guides out there explaining Trinity's mechanics if you need them :)
Most are, yes. Especially the PoB Warrior builds that you might see on poe.ninja. Dex stacking builds miss out on easy health resources, unlike its strength and intelligence stacking counterparts. A majority of Hollow Palm builds must take Garukhan's Flight, which gives +2 Maximum Life per 10 Dexterity, to patch up this weakness. That's not where the difficulties end either - limited gear slots make it difficult to acquire capped resistances and enough evasion/armour to feel solid. What do we do to remedy this?
Hollow Palm builds are incredibly difficult to build tanky enough, but this combination of effects feels rather good compared to my historical HP builds. I could get a Mageblood to solve a lot of these problems, but that is a bit too rich for my blood. :)
The answer is simple: we are incredibly passive point starved if we want to achieve a well-rounded build. Raider gets 5 less passive points and usually requires more points to invest in Frenzy charges (3 +1 nodes and Disciple of the Slaughter). While we do miss Raider's Exposure, taking the Ascendant Champion node more than outweighs the benefits. We can opt for a better support gem instead of fortify (since we get it for free), and enemies take more damage from being taunted plus a more consistent method of applying intimidate.
Absolutely. For mapping, I swap out Awakened Melee Physical Damage for Awakened Ancestral Call, and the dex stacking belt for Headhunter. Headhunter is 100% not required to make this build feel good while clearing, but it does add some additional zoom zoom which is nice.
Anomalous Infernal Blow applies a debuff to enemies, causing them to explode on death. This alongside our strike skill targeting 4 additional nearby enemies (3 from Woke Ancestral Call, 1 from Tribal Fury anoint) makes screens absolutely melt with 1/2 punches. We also take a bunch of +melee strike range nodes on the tree (+11, and Strike Skills which target additional enemies can do so from 30% farther away). This allows us to hit mobs about halfway to the edge of the screen.
Infernal Blow already has the reputation of being a great mapping skill, and it feels absolutely amazing with all of the pieces of the puzzle put together.
​
Here is the link to the PoB, and here is the link to my in-game character on poe.ninja. Because I have wands/gloves slotted on my character that I do not meet the attribute requirements for, poe.ninja doesn't accurately calculate the DPS (since it doesn't take Hollow Palm into account), nor does it take into account the Brutal Restraint mods. FYI, you can still level gems in these unusable gear slots :)
​
This is a project I've been working all league on. If there are any questions or critiques of the build, I'd be happy to discuss in the comments. Cheers!
4886
36
251
40M
11
75
75
75
21K
0
75 | 6
100%
371%
0
208
117
1948
0
0%
0%
147%
PoB Archives is not affiliated with or endorsed by Grinding Gear Games.