Firestorm of Pelting Poison CoC Occultist
by gaddzp4 months ago2
- DPS
- 44.7M
- Effective HP
- 140.51K
- Life
- 3.51K
- Level
- 98
- Min budget
Overview
Firestorm of Pelting Poison CoC Occultist is a Path of Exile Occultist build by gaddzp, made for the Mirage league (3.28). It is centered on Firestorm of Pelting and plays as a intelligence, spell, area, duration archetype. In Path of Building it reaches 44.7M DPS with 140.51K effective HP, 3.51K life, 1.66K energy shield. Key uniques include Mageblood, Dialla's Malefaction, Betrayal's Sting, The Eternal Struggle.
Build Video
gaddzp's Notes
POB: https://pobb.in/bp_2kXOZhAxJ
This is my firestorm of pelting build, scaling poison on occultist.
It's been a fun distraction creating this build whilst doing a bodybuilding prep, and it is also a build that I've tried to create in previous leagues but never quite hit the mark. I feel like I did that this league.
This isn't a build guide- It's a very complex build and I strongly suggest that it is not a league starter not is it beginner friendly. It would also be extremely tough to replicate without and great deal of build creation knowledge.
This build utilises the scaling that can be gained by stacking multiples instances of firestorms stacking onto the same target- 20 firestorms all hitting the same target at once, each firestorm having the potential itself to hit the target multiple times & apply poison. the key aspects of the build:
- 20 firestorms (achieved by gem quality on firestorm of pelting). this could be push to 23 storms but the cost of opportunity to go from 20 storms to 23 is not really worth it, with diminishing returns. 20 storms can be achieve by using Dialla's Malefaction, and an enhance support gem; 23 would require Ashes of the storm amulet.
- cast on crit. this is required to cast the maximum amount of firestorms that e can have at once. exceeding a 7.2 cast rate per second wont increase out damage as you can only have 20 firestorms down at once
- poison. seeing as having 20 of this skill hitting an enemy at once is a LOT of hits, it made sense to me to squeeze in poison
- fire-->chaos conversion using lycias bloodline ascendency, and The Red Nightmare (foulborne), combined with a totem, and dispair on hit curse.
- Scaling skill effect duration. This is needed to keep instances of firestorm up in order to be able to have 20 existing at the same time. It also really helps with molten shell, giving it a 75% uptime!
There are a lot of other quirks to the build and I'm constantly thinking of slightly better upgrades etc- like adding in animate guardian (mask of the stiched demon + fouborne ghostwrithe + kingmaker)
I am currently using a mageblood, but thats really just for QOL, the build would and did function very well without it- the mageblood actually trades max ehp for QOL and makes it easier to ahieve things like stun immunity whilst creating room for squeezing in other things.
Let me know what you think. as i said, this isnt a build guide, its more of a demonstration of my labour of love for the build. I love playing it!
If you have any questions/improvements/suggestions, I'd love to hear them!
Gear
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Skills
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Passive Tree



- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of the Brine King, Soul of Abberath
Character Stats
- Level
- 98
Damage
- Full DPS
- 44.7M
- Hit DPS
- 1.71M
- Damage over Time
- 528.62K
- Poison DPS
- 22.3K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 236.66K
- Burst Damage
- 236.66K
Attack & Crit
- Attack/Cast Rate
- 7.21/s
- Hit Chance
- 100%
- Crit Chance
- 83%
- Crit Multiplier
- 429%
- AoE Radius
- 1.4 m
- Totem Limit
- 1
- Mana Cost
- 87
- Life Cost
- 0
Defence
- Effective Hit Pool
- 140.51K
- Life
- 3.51K
- Energy Shield
- 1.66K
- Mana
- 33
- Ward
- 0
- Armour
- 2.78K
- Evasion
- 23
- Phys Damage Reduction
- 44%
Mitigation & Avoidance
- Block
- 76%
- Spell Block
- 78%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+14%)
- Cold Resistance
- 75% (+13%)
- Lightning Resistance
- 75%
- Chaos Resistance
- 75% (+14%)
Max Hit Taken
- Physical
- 10.2K
- Fire
- 40.72K
- Cold
- 40.72K
- Lightning
- 40.72K
- Chaos
- 19.13K
Recovery
- Life Regen
- 198.5/s
- ES Regen
- 0/s
- ES Recharge
- 1.66K/s
- Mana Regen
- 31.8/s
- Life Leech
- 974.12/s
- ES Leech
- 488.33/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 177
- Intelligence
- 209
- Dexterity
- 215
- Movement Speed
- 108%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 7
- Devotion
- 65