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POB: https://pobb.in/bp_2kXOZhAxJ
This is my firestorm of pelting build, scaling poison on occultist.
It's been a fun distraction creating this build whilst doing a bodybuilding prep, and it is also a build that I've tried to create in previous leagues but never quite hit the mark. I feel like I did that this league.
This isn't a build guide- It's a very complex build and I strongly suggest that it is not a league starter not is it beginner friendly. It would also be extremely tough to replicate without and great deal of build creation knowledge.
This build utilises the scaling that can be gained by stacking multiples instances of firestorms stacking onto the same target- 20 firestorms all hitting the same target at once, each firestorm having the potential itself to hit the target multiple times & apply poison. the key aspects of the build:
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20 firestorms (achieved by gem quality on firestorm of pelting). this could be push to 23 storms but the cost of opportunity to go from 20 storms to 23 is not really worth it, with diminishing returns. 20 storms can be achieve by using Dialla's Malefaction, and an enhance support gem; 23 would require Ashes of the storm amulet.
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cast on crit. this is required to cast the maximum amount of firestorms that e can have at once. exceeding a 7.2 cast rate per second wont increase out damage as you can only have 20 firestorms down at once
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poison. seeing as having 20 of this skill hitting an enemy at once is a LOT of hits, it made sense to me to squeeze in poison
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fire-->chaos conversion using lycias bloodline ascendency, and The Red Nightmare (foulborne), combined with a totem, and dispair on hit curse.
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Scaling skill effect duration. This is needed to keep instances of firestorm up in order to be able to have 20 existing at the same time. It also really helps with molten shell, giving it a 75% uptime!
There are a lot of other quirks to the build and I'm constantly thinking of slightly better upgrades etc- like adding in animate guardian (mask of the stiched demon + fouborne ghostwrithe + kingmaker)
I am currently using a mageblood, but thats really just for QOL, the build would and did function very well without it- the mageblood actually trades max ehp for QOL and makes it easier to ahieve things like stun immunity whilst creating room for squeezing in other things.
Let me know what you think. as i said, this isnt a build guide, its more of a demonstration of my labour of love for the build. I love playing it!
If you have any questions/improvements/suggestions, I'd love to hear them!
Life
3514
Mana
33
Energy Shield
1661
DPS
45M
Effective Hit Pool
140.51K
Phys Max Hit Taken
10.20K
Chaos Res
75
Fire Res
75
Cold Res
75
Lightning Res
75
Armour
3K
Evasion
23
Block
undefined | undefined
Crit Chance
83%
Crit Multi
429%
Rage
0
Strength
177
Intelligence
209
Dexterity
215
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
108%
























