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PoE 3.28·Mirage·Occultist

Firestorm of Pelting Poison CoC Occultist

by gaddzp4 months ago2

DPS
44.7M
Effective HP
140.51K
Life
3.51K
Level
98
Min budget

Overview

Firestorm of Pelting Poison CoC Occultist is a Path of Exile Occultist build by gaddzp, made for the Mirage league (3.28). It is centered on Firestorm of Pelting and plays as a intelligence, spell, area, duration archetype. In Path of Building it reaches 44.7M DPS with 140.51K effective HP, 3.51K life, 1.66K energy shield. Key uniques include Mageblood, Dialla's Malefaction, Betrayal's Sting, The Eternal Struggle.

Build Video

gaddzp's Notes

POB: https://pobb.in/bp_2kXOZhAxJ

This is my firestorm of pelting build, scaling poison on occultist.

It's been a fun distraction creating this build whilst doing a bodybuilding prep, and it is also a build that I've tried to create in previous leagues but never quite hit the mark. I feel like I did that this league.

This isn't a build guide- It's a very complex build and I strongly suggest that it is not a league starter not is it beginner friendly. It would also be extremely tough to replicate without and great deal of build creation knowledge.

This build utilises the scaling that can be gained by stacking multiples instances of firestorms stacking onto the same target- 20 firestorms all hitting the same target at once, each firestorm having the potential itself to hit the target multiple times & apply poison. the key aspects of the build:

  • 20 firestorms (achieved by gem quality on firestorm of pelting). this could be push to 23 storms but the cost of opportunity to go from 20 storms to 23 is not really worth it, with diminishing returns. 20 storms can be achieve by using Dialla's Malefaction, and an enhance support gem; 23 would require Ashes of the storm amulet.
  • cast on crit. this is required to cast the maximum amount of firestorms that e can have at once. exceeding a 7.2 cast rate per second wont increase out damage as you can only have 20 firestorms down at once
  • poison. seeing as having 20 of this skill hitting an enemy at once is a LOT of hits, it made sense to me to squeeze in poison
  • fire-->chaos conversion using lycias bloodline ascendency, and The Red Nightmare (foulborne), combined with a totem, and dispair on hit curse.
  • Scaling skill effect duration. This is needed to keep instances of firestorm up in order to be able to have 20 existing at the same time. It also really helps with molten shell, giving it a 75% uptime!

There are a lot of other quirks to the build and I'm constantly thinking of slightly better upgrades etc- like adding in animate guardian (mask of the stiched demon + fouborne ghostwrithe + kingmaker)

I am currently using a mageblood, but thats really just for QOL, the build would and did function very well without it- the mageblood actually trades max ehp for QOL and makes it easier to ahieve things like stun immunity whilst creating room for squeezing in other things.

Let me know what you think. as i said, this isnt a build guide, its more of a demonstration of my labour of love for the build. I love playing it!

If you have any questions/improvements/suggestions, I'd love to hear them!

Gear

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Rage Bite
Brimstone Ward
Dialla's Malefaction
The Eternal Struggle
Betrayal's Sting
Mind Gyre
Gale Clutches
Mageblood
Pain Span
Torment Aegis
Forbidden Flesh
Spirit Heart
Impossible Escape
Soul Glimmer
Watcher's Eye
Luminous Star
Foulborn The Red Nightmare
Unnatural Instinct
Forbidden Flame
Militant Faith

Skills

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Body Armour

  • Firestorm of PeltingFirestorm of Pelting21/23WMain
  • CycloneCyclone20/20W
  • EnhanceEnhance4W
  • Cast On Critical StrikeCast On Critical Strike21/20W
  • EmpowerEmpower4W
  • Increased Critical DamageIncreased Critical Damage20/20W

Boots

  • PrecisionPrecision20/20W
  • Tempest ShieldTempest Shield21W
  • DisciplineDiscipline20/2W
  • EnlightenEnlighten3/19W

Helmet

  • Animate GuardianAnimate Guardian20/20W
  • CompanionshipCompanionship3/13W
  • Minion LifeMinion Life20/20W
  • Meat ShieldMeat Shield20/20W

Gloves

  • Molten ShellMolten Shell20/20W
  • ConvocationConvocation1/20W
  • AutomationAutomation20/20W
  • Cooldown RecoveryCooldown Recovery3/20W

Weapon 2

  • WitherWither20W
  • Spell TotemSpell Totem20W
  • Multiple TotemsMultiple Totems20W

Weapon 1

  • Assassin's MarkAssassin's Mark20/20W
  • VitalityVitality20/20W
  • Mark On HitMark On Hit20/20W
  • Primal Aegis20W

Ring 2

  • DespairDespair1W

Passive Tree

Passive tree 3.28
scroll to zoom
Lycia Bloodline
Lycia Bloodline
Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Abberath

Character Stats

Level
98

Damage

Full DPS
44.7M
Hit DPS
1.71M
Damage over Time
528.62K
Poison DPS
22.3K
Culling DPS
0
Reservation DPS
0
Average Hit
236.66K
Burst Damage
236.66K

Attack & Crit

Attack/Cast Rate
7.21/s
Hit Chance
100%
Crit Chance
83%
Crit Multiplier
429%
AoE Radius
1.4 m
Totem Limit
1
Mana Cost
87
Life Cost
0

Defence

Effective Hit Pool
140.51K
Life
3.51K
Energy Shield
1.66K
Mana
33
Ward
0
Armour
2.78K
Evasion
23
Phys Damage Reduction
44%

Mitigation & Avoidance

Block
76%
Spell Block
78%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+14%)
Cold Resistance
75% (+13%)
Lightning Resistance
75%
Chaos Resistance
75% (+14%)

Max Hit Taken

Physical
10.2K
Fire
40.72K
Cold
40.72K
Lightning
40.72K
Chaos
19.13K

Recovery

Life Regen
198.5/s
ES Regen
0/s
ES Recharge
1.66K/s
Mana Regen
31.8/s
Life Leech
974.12/s
ES Leech
488.33/s
Mana Leech
0/s

Attributes & Utility

Strength
177
Intelligence
209
Dexterity
215
Movement Speed
108%
Endurance Charges
4
Frenzy Charges
3
Power Charges
7
Devotion
65