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PoE 3.22·Ancestor·Ascendant

Bone Nova Corrupting Fever Scion - Build Explanation of a great of meta mapper

by Thethh3 years ago1

DPS
768.09K
Effective HP
22.1K
Life
4.23K
Level
93
Min budget

Overview

Bone Nova Corrupting Fever Scion - Build Explanation of a great of meta mapper is a Path of Exile Ascendant build by Thethh, made for the Ancestor league (3.22). It is centered on Vaal Reap and plays as a strength, spell, physical, area archetype. In Path of Building it reaches 768.09K DPS with 22.1K effective HP, 4.23K life, 426 energy shield. Suited for: Mapping. Key uniques include Asenath's Gentle Touch, Uul-Netol's Embrace, Replica Dragonfang's Flight, Circle of Guilt, The Fourth Vow.

Build Video

Thethh's Notes

Hello exiles,

a bit over a week ago GenuineGelidity posted his Video showcasing the interaction between Uul'Netol's Embarce and Bleed reflection for an 3.21 build. Since a lot of CDR came from the Weapon scaling the hit damage alone is not really worth it in my opinion in 3.22.

So I try to adapt and go another route which works really well!

Corrupting Fever on a Scion. So let me explain the different parts of the build:

The Main Interaction:

Uul Netol's Embrace triggers bone nova when we hit a bleeding enemy. With The Golden Rule we will reflect the bleed on ourselves. If we now hit ourselves aswell we prog the bone nova at our location or onnearby enemies. Watch the Video from GenuineGelidity for more information. He does a great way explaining it.

In this build we use the bone novas to distribute our CF and let it autotarget enemies. Since we don't scale the actual hit, we can use the sockets as we like in the weapon. So you can put in any proj support you like. The wet dream of every ranger coming true.

Getting Hit:

I personally didn't like the use Scold's Bridle. The spell damage on it doesn't give us anything and we use an item slot just for the interaction. I tried a lot and in the end the best seems to be Forbidden Rite.

The only problem is the self damage of it but thankfully The Fourth Vow exist. It's most important property is that our Armour now also applies to hits from chaos damage. Since Forbidden Rite does hit, armour will now reduce the damage we take from it. Without the chest you will die in like 4 hits to yourself. With it the damage gets nearly completly negated. And we can use Divine Flesh for some great defences for ele damage. Furthmore with can link cyclone to FR with cwc and lifetap to also keep our CF on us permanently. This just fits really well together as a whole and everything has some synergy towards each other.

Coping with Bleed:

Since we will scale a lot of damage over time effect it would be impossible to keep the Bleed on ourself if it does any damage. We are lucky tho because there is an malevolence watchers eye mod, that makes us unaffected by bleed.

Furthermore we simply need some chance to bleed and not 100%. We will hit ourselves as long as we have the bleed on us and cycloning. So I tried to put more emphasis on bleed duration in clusters and less on chance to bleed. But we should still have 70%+ in the current setup.

Scion:

Choosing an suitable ascendancy was quite hard. We sadly can't go champ because gaining adrenaline would remove the bleed. Glad has a lot to offer and might even be the better choice but I really like to have vulnerability on hit from our gloves implicit. So I went with Scion giving us a nice double curse from occultist and stun immunity because our es can't be damaged because of divine flesh. We then go Glad for damage over time and blind effect.

Scaling:

Scaling CF is quite hard. Most important are gem levels and then try to gather damage over time and physical damage wherever possible. Since CF is a debuff and not an ailment like bleed, this is the only way. I don't think cdr is really worth it because CF stacks are limited and we should cap it quite quick. There are a lot of build guides for CF and this is also where I took all my inspriation from. Defence wise armour and chaos res cap are the most important for us.

I'm currently lvl 93. More levels would go completly into life because the damage is already enough. I invested around 30-50 divs into this build.

In Summary:

So, this build is a great mapper with good damage and enough defences. I didn't limit test it but del 40 is possible and with divine flesh, 80 chaos res and over 35k armour we are absolutly fine for an SC environment defence wise aswell.

But still this is not supposed to be a build guide or build recommendation. I had a lot of fun putting this together and it works really well and it exceeded my expectations but after all, a classic CF Champ will probably be cheaper to get going and better suited for most players!

This is the first time I put a build together by myself. Currently there is no one doing this on poe.ninja. Therefore there can be a lot of improvements and I'm open for any suggestions!

POB (I'm not someone who is good with setting up pob calculations, so numbers are off)

T16 Map Showcase (With pretty deadly 8 mods)

Hope you enjoy my take on it! I

Gear

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Uul-Netol's Embrace
Rage Veil
The Fourth Vow
Replica Dragonfang's Flight
Circle of Guilt
Circle of Guilt
Asenath's Gentle Touch
Blood Tether
Mind March
Armageddon Spark
Transcendent Mind
Fulgent Cut
Entropy Cut
Sol Shard
Glorious Vanity
Rapture Hope
The Golden Rule
Vivid Desire
Maelstrom Glisten
Oblivion Ruin
Pandemonium Glimmer
Hypnotic Prism
Watcher's Eye

Skills

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Body Armour

  • Vaal ReapVaal Reap20/20WMain
  • Corrupting FeverCorrupting Fever21/20W
  • Awakened Swift AfflictionAwakened Swift Affliction5/19W
  • Awakened BrutalityAwakened Brutality5/20W
  • EfficacyEfficacy19/20W
  • EmpowerEmpower4W

Weapon 1

  • Bone Nova20W
  • Returning ProjectilesReturning Projectiles19/20W
  • Lesser Multiple Projectiles19W
  • Faster ProjectilesFaster Projectiles20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20W
  • Life LeechLife Leech20W
  • PiercePierce20W

Helmet

  • MalevolenceMalevolence20W
  • PridePride20W
  • DeterminationDetermination20W
  • EnlightenEnlighten3/20W

Boots

  • CycloneCyclone19/20W
  • Forbidden RiteForbidden Rite20W
  • LifetapLifetap20W
  • Cast while ChannellingCast while Channelling20W

Weapon 1

  • Greater Multiple ProjectilesGreater Multiple Projectiles20W
  • Life LeechLife Leech20W

Gloves

  • Herald of PurityHerald of Purity20W
  • Flame DashFlame Dash1W

Weapon 1

  • Returning ProjectilesReturning Projectiles19/20W

Weapon 1

  • Lesser Multiple Projectiles19W

Weapon 1

  • Faster ProjectilesFaster Projectiles20W

Weapon 1

  • PiercePierce20W

Gloves

  • Enduring CryEnduring Cry19/20W

Gloves

  • Defiance BannerDefiance Banner18/20W

Gloves

  • VulnerabilityVulnerability1W

Gloves

  • Temporal ChainsTemporal Chains1W

Passive Tree

Passive tree 3.22
scroll to zoom
Ascendant
Ascendant
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
93

Damage

Full DPS
0
Combined DPS
768.09K
Hit DPS
94.78K
With Poison DPS
94.78K
With Ignite DPS
94.78K
With Bleed DPS
94.78K
Damage over Time
673.32K
Culling DPS
0
Reservation DPS
0
Average Hit
65.36K
Burst Damage
65.36K

Attack & Crit

Attack/Cast Rate
1.45/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
22.1K
Life
4.23K
Energy Shield
426
Mana
34
Ward
0
Armour
25.51K
Evasion
473
Phys Damage Reduction
80%

Mitigation & Avoidance

Block
10%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+4%)
Cold Resistance
74%
Lightning Resistance
72%
Chaos Resistance
80% (+2%)

Max Hit Taken

Physical
7.22K
Fire
26.87K
Cold
25.5K
Lightning
24.24K
Chaos
36.09K

Recovery

Life Regen
203/s
ES Regen
6.4/s
ES Recharge
426/s
Mana Regen
14.8/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
279
Intelligence
163
Dexterity
139
Movement Speed
32%
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Devotion
0