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Immortal bleed gladiator 2H build for 3.11



3.11 Harvest

Gladiator
The Red NightmareMedium Cluster JewelLarge Cluster JewelMedium Cluster JewelViridian JewelViridian JewelViridian JewelMedium Cluster JewelThread of HopeWatcher's EyeUul-Netol's Embrace
LoreweaveAlpha's HowlTitan GauntletsRuby RingRuby RingAul's UprisingDeath's DoorRyslatha's Coil
Lion's RoarRumi's ConcoctionSilver FlaskSulphur FlaskBasalt Flask

Hey guys,

It's the first build idea that I'm uploading so far and I do it because I think it's practically broken. I think that the endgame version of this will be basically immortal (In most cases).

First, here is my POB for endgame (min-max except for the weapon):

https://pastebin.com/qehADzc3

And this is for league start (the jewels might cost a little bit but not more than 1-2ex for all gear together):

https://pastebin.com/4ML4dp0p

Some of the things might look strange but I'll try to explain them briefly. So the idea is to have a very high bleeding damage as well as amazing damage mitigation and life leach. That sounds pretty crazy right? I think it is possible.

So the first thing that I want to mention is the keystones. I'm taking Glancing Blows, Transcendence and Imbalanced Guard. Together with a decent amount of armour (~20K) that makes me very resistant against elemental damage. The physical damage mitigation is not as good but I got 8 endurance charges + the watcher's eye mod so I'm getting close to the 50% cap. I think that this is the only way to die with this build, getting hit with a strong physical damage. However, with this armour I can use molten shell quite efficiently to reduce this threat.

One question can arise, why not to take Iron Reflexes here. The answer is pretty obvious, we loose our physical mitigation by armour so we really want to avoid being hit by these attacks. I think it's better to leave it and use the points elsewhere.

The most interesting idea I implemented here is the life leach. With the Martial experience cluster and the Vaal Pact I get from Precursor's Emblame (If I choose to use it), I reach more than 4K life leach, the is insane. Since I got very high damage mitigation, I expect most hits to do nothing with this kind of leach. However, after seeing the changes in endurance cry and since I think I can get it up almost all the time, I'm seriously thinking about leaving Vaal Pact and combining life regen and life leach (~2K which is still nice). I don't know what is better yet...

At the moment, I put the Uul-Netul's Embrace as my weapon but of course that endgame weapon will be much more deadly (I just want to try it, it sounds cool).

The playstyle is using multiple warcries. You first pop your endurance cry to gain all the endurance charge and then both intimidating and sesmic warcries (will be added to the body armor). Then just stand and hit :)

What do you think? I know the item numbers are quite high and maybe a bit of adjustment is needed but this is my concept.

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Life

5153

Mana

76

Energy Shield

311

DPS

343K

Effective Hit Pool

Chaos Res

78

Fire Res

78

Cold Res

78

Lightning Res

78

Armour

21K

Evasion

2K

Block

61 | 61

Crit Chance

0%

Crit Multi

0%

Rage

0

Strength

552

Intelligence

67

Dexterity

96

Ward

Item Quantity

0%

Item Rarity

30%

Movement Speed

43%

Gratuitous Violence
Gratuitous Violence
Reigning Veteran
Reigning Veteran
Painforged
Painforged
Blood in the Eyes
Blood in the Eyes
Glancing Blows
Glancing Blows
Imbalanced Guard
Imbalanced Guard
Eternal Youth
Eternal Youth
Resolute Technique
Resolute Technique
Barbarism
Barbarism
Bloodless
Bloodless
Bloodletting
Bloodletting
Bravery
Bravery
Cannibalistic Rite
Cannibalistic Rite
Cleaving
Cleaving
Constitution
Constitution
Deep Breaths
Deep Breaths
Devotion
Devotion
Dirty Techniques
Dirty Techniques
Endurance
Endurance
Golem's Blood
Golem's Blood
Juggernaut
Juggernaut
Martial Experience
Martial Experience
Master of the Arena
Master of the Arena
Natural Authority
Natural Authority
Spiked Bulwark
Spiked Bulwark
Stamina
Stamina
Vigour
Vigour
View full passive skill tree

  • Bone Nova
  • Less DurationLess Duration
  • Awakened Melee Physical DamageAwakened Melee Physical Damage
  • Awakened Deadly AilmentsAwakened Deadly Ailments
  • RuthlessRuthless
  • Awakened BrutalityAwakened Brutality

  • VulnerabilityVulnerability

  • DeterminationDetermination
  • Vaal Ancestral WarchiefVaal Ancestral Warchief
  • Herald of PurityHerald of Purity
  • War BannerWar Banner
  • Blood and SandBlood and Sand

  • Leap SlamLeap Slam
  • Endurance Charge on Melee StunEndurance Charge on Melee Stun
  • FortifyFortify
  • Faster AttacksFaster Attacks

  • Molten ShellMolten Shell
  • Increased DurationIncreased Duration
  • Second WindSecond Wind
  • Enduring CryEnduring Cry

  • Vaal EarthquakeVaal Earthquake
  • Less DurationLess Duration
  • Awakened Melee Physical DamageAwakened Melee Physical Damage
  • Awakened Deadly AilmentsAwakened Deadly Ailments
  • RuthlessRuthless
  • Awakened BrutalityAwakened Brutality

  • EnlightenEnlighten
  • PridePride
  • Flesh and StoneFlesh and Stone
  • MaimMaim

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amitfris

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