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PoE 3.11·Harvest·Gladiator

Immortal bleed gladiator 2H build for 3.11

by amitfris6 years ago1

DPS
342.79K
Life
5.15K
Level
100
Min budget

Overview

Immortal bleed gladiator 2H build for 3.11 is a Path of Exile Gladiator build by amitfris, made for the Harvest league (3.11). It is centered on Vaal Earthquake and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 342.79K DPS with 5.15K life, 311 energy shield. Key uniques include Ryslatha's Coil, Lion's Roar, Aul's Uprising, Death's Door, Rumi's Concoction.

amitfris's Notes

Hey guys,

It's the first build idea that I'm uploading so far and I do it because I think it's practically broken. I think that the endgame version of this will be basically immortal (In most cases).

First, here is my POB for endgame (min-max except for the weapon):

https://pastebin.com/qehADzc3

And this is for league start (the jewels might cost a little bit but not more than 1-2ex for all gear together):

https://pastebin.com/4ML4dp0p

Some of the things might look strange but I'll try to explain them briefly. So the idea is to have a very high bleeding damage as well as amazing damage mitigation and life leach. That sounds pretty crazy right? I think it is possible.

So the first thing that I want to mention is the keystones. I'm taking Glancing Blows, Transcendence and Imbalanced Guard. Together with a decent amount of armour (~20K) that makes me very resistant against elemental damage. The physical damage mitigation is not as good but I got 8 endurance charges + the watcher's eye mod so I'm getting close to the 50% cap. I think that this is the only way to die with this build, getting hit with a strong physical damage. However, with this armour I can use molten shell quite efficiently to reduce this threat.

One question can arise, why not to take Iron Reflexes here. The answer is pretty obvious, we loose our physical mitigation by armour so we really want to avoid being hit by these attacks. I think it's better to leave it and use the points elsewhere.

The most interesting idea I implemented here is the life leach. With the Martial experience cluster and the Vaal Pact I get from Precursor's Emblame (If I choose to use it), I reach more than 4K life leach, the is insane. Since I got very high damage mitigation, I expect most hits to do nothing with this kind of leach. However, after seeing the changes in endurance cry and since I think I can get it up almost all the time, I'm seriously thinking about leaving Vaal Pact and combining life regen and life leach (~2K which is still nice). I don't know what is better yet...

At the moment, I put the Uul-Netul's Embrace as my weapon but of course that endgame weapon will be much more deadly (I just want to try it, it sounds cool).

The playstyle is using multiple warcries. You first pop your endurance cry to gain all the endurance charge and then both intimidating and sesmic warcries (will be added to the body armor). Then just stand and hit :)

What do you think? I know the item numbers are quite high and maybe a bit of adjustment is needed but this is my concept.

Loadouts

Gear

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Uul-Netol's Embrace
Alpha's Howl
Loreweave
Aul's Uprising
Precursor's Emblame
Precursor's Emblame
New Item
Ryslatha's Coil
Death's Door
New Item
WithHealing
WithRend
Watcher's Eye
WithHealing
New Item

Skills

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Weapon 1

  • Vaal EarthquakeVaal Earthquake21/20WMain
  • Less DurationLess Duration21/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments5/20W
  • RuthlessRuthless21/20W
  • Awakened BrutalityAwakened Brutality5/20W

Weapon 1

  • Bone Nova20W
  • Less DurationLess Duration21/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments5/20W
  • RuthlessRuthless21/20W
  • Awakened BrutalityAwakened Brutality5/20W

Gloves

  • DeterminationDetermination21/20W
  • Vaal Ancestral WarchiefVaal Ancestral Warchief20/20W
  • Herald of PurityHerald of Purity21/20W
  • War BannerWar Banner21/20W
  • Blood and SandBlood and Sand7/20W

Helmet

  • PridePride21/20W
  • Flesh and StoneFlesh and Stone21/20W
  • EnlightenEnlighten4W
  • MaimMaim21/20W

Body Armour

  • Molten ShellMolten Shell21/20W
  • Enduring CryEnduring Cry21/20W
  • Increased DurationIncreased Duration21/20W
  • Second WindSecond Wind21/20W

Boots

  • Leap SlamLeap Slam21/23W
  • Endurance Charge on Melee StunEndurance Charge on Melee Stun21/23W
  • FortifyFortify21/23W
  • Faster AttacksFaster Attacks21/23W

Gloves

  • VulnerabilityVulnerability12W

Passive Tree

Passive tree 3.18
scroll to zoom
Gladiator
Gladiator
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Shakari

Character Stats

Level
100

Damage

Combined DPS
257.35K
Hit DPS
342.79K
With Poison DPS
257.35K
With Bleed DPS
3.77M
Bleed DPS
565.59K
Average Hit
3.77M
Average Damage
257.35K

Attack & Crit

Attack/Cast Rate
1.33/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Totem Limit
1
Mana Cost
0

Defence

Life
5.15K
Energy Shield
311
Mana
76
Armour
21.33K
Evasion
2.02K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
61%
Spell Block
61%
Evade (Melee)
55%
Evade (Projectile)
55%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
78%
Cold Resistance
78%
Lightning Resistance
78%
Chaos Resistance
78%

Recovery

Life Regen
878.26/s
ES Regen
0/s
Mana Regen
13.3/s

Attributes & Utility

Strength
552
Intelligence
67
Dexterity
96
Movement Speed
43%
Endurance Charges
9
Frenzy Charges
3
Power Charges
3
Item Rarity
30%