PoB Archives

Chain Hook Ascendant in Endless Delve

Ascendant

3.82K19.72K89.68K

(12)


Crimson JewelViridian JewelCrimson JewelCrimson JewelReaver AxeRemnant of EmpiresCrusader PlateGladiator HelmetSpiked GlovesTopaz RingSapphire RingJade AmuletGoliath GreavesRustic Sash
Divine Life FlaskDivine Life FlaskBasalt FlaskSulphur FlaskQuicksilver Flask

For Endless Delve, I decided to pick an unpopular ascendancy, and an unpopular melee skill. No reason other than being bored of chasing the meta, and being curious just how deep I could go with such a janky combo with no crafting, etc.

​

Folks probably don't care, but I'm on a 45 minute train ride with nothing else to do, so here I am.

​

The build is here: https://pobb.in/eHcUKXqdaPAZ

​

I ended up reaching depth 112 before running out of time to play, but probably could've kept pushing while patiently working around bandit camps and rhoa nests. Whether or not I could clear a node essentially came down to if it had Toxic or Echoist mods on any rares. Higher chaos resistance might’ve helped with Toxic, but I'm at a loss on Echoist short of sacrificing a ton of damage to cap spell block.

​

I was at a loss for what class my Ascendant should take a starting node from, so ended up picking some attributes and an extra skill point. In retrospect, going with Duelist or Maurauder might’ve been the better play, but respec points were hard to come by so I left it as is.

​

I got lucky, 5 linking chest and finding a solid pDPS axe. Without that, I would've been hard stuck around depth 90.

​

Chain Hook was ok-not-great for clear, if you have the AoE and can guarantee you won't get peppered down by ranged mobs. Echoist and Gargantuan screecher bats can eat my shorts.

​

For taking out rares, it was ok but you need to really pay attention to what you're name locking, and hope a mob doesn't walk between you and your target, or else (as far as I can tell) you'll reorient to face that target, kill it, then gradually shoot off through the pack and away from the rare you wanted to focus down.

​

Totems were invaluable, if only for the fact I could use them to distract mobs, form a bottleneck or wall on doorways to thin the pack approaching me, and to body block those slow moving blue orb nukes some mobs shoot out before they randomly explode on you while chain hook zooms you around.

​

I've played chain hook before in trade league, and I'd say it still has a need to provide a damage or defensive buff for consecutive hooks landed, so you can more effectively tank on long, close range fights. It needs to go with something like fortify or *heavy* life regen so you can get hit while dealing zDPS during a long fight. Though you could pick those things up elsewhere, it would mean sacrificing even more DPS that the skill sorely needs in order to stand up for middling single target.

​

Ultimately, I'd want to see the skill changed so it sits more confidently as a movement skill, map clear skill, or bossing skill. Currently it feels torn between trying to be a movement skill and a map clear skill, but fails pretty far behind builds that just use one movement and one map clear skill.

​

Personally I'd want to see it interact more impactfully with Blood and Sand stances, toggling it between middling map clear and solid bossing. For bossing, I would want it to not fire the hook, and instead stay in place, dealing double damage, or some hefty damage multiplier that makes it feel like a fast-hitting AoE melee skill.

Read Comments
Life

3823

Mana

-85

Energy Shield

54

DPS

90K

Effective Hit Pool

19.72K

Chaos Res

-60

Fire Res

76

Cold Res

75

Lightning Res

75

Armour

21K

Evasion

73

Block

28 | 30

Crit Chance

8%

Crit Multi

150%

Rage

0

Strength

457

Intelligence

126

Dexterity

184

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

85%

Marauder Ascendancy
Marauder Ascendancy
Duelist Ascendancy
Duelist Ascendancy
Barbarism
Barbarism
Berserking
Berserking
Blood Siphon
Blood Siphon
Born to Fight
Born to Fight
Charisma
Charisma
Cleaving
Cleaving
Combat Stamina
Combat Stamina
Constitution
Constitution
Coordination
Coordination
Diamond Skin
Diamond Skin
Fangs of the Viper
Fangs of the Viper
Harrier
Harrier
Heart of the Warrior
Heart of the Warrior
Hired Killer
Hired Killer
Master of Blades
Master of Blades
Path of the Warrior
Path of the Warrior
Relentless
Relentless
Sentinel
Sentinel
Slaughter
Slaughter
Sleight of Hand
Sleight of Hand
Spiked Bulwark
Spiked Bulwark
Strong Arm
Strong Arm
Vanquisher
Vanquisher
Warrior's Blood
Warrior's Blood
Will of Blades
Will of Blades
View full passive skill tree

  • Chain HookChain Hook
  • BrutalityBrutality
  • LifetapLifetap
  • RageRage
  • MultistrikeMultistrike

  • Faster AttacksFaster Attacks
  • Leap SlamLeap Slam
  • LifetapLifetap
  • Blood and SandBlood and Sand

  • LifetapLifetap
  • Ancestral ProtectorAncestral Protector
  • Multiple TotemsMultiple Totems
  • Ancestral WarchiefAncestral Warchief

  • Blood RageBlood Rage
  • Corrupting FeverCorrupting Fever
  • War BannerWar Banner

  • Flesh and StoneFlesh and Stone
  • Arctic ArmourArctic Armour
  • DeterminationDetermination
  • MaimMaim

  • Mark On HitMark On Hit
  • LifetapLifetap
  • Poacher's MarkPoacher's Mark

Download

Author

avatar
llnesisll

Divinia collected this build from this reddit post.

Click here to claim it.