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PoE 3.19·Kalandra·Ascendant

Chain Hook Ascendant in Endless Delve

by llnesisll3 years ago9

DPS
89.68K
Effective HP
19.72K
Life
3.82K
Level
83
Min budget

Overview

Chain Hook Ascendant in Endless Delve is a Path of Exile Ascendant build by llnesisll, made for the Kalandra league (3.19). It is centered on Chain Hook and plays as a strength, attack, area, movement archetype. In Path of Building it reaches 89.68K DPS with 19.72K effective HP, 3.82K life. Suited for: Delve, Mapping, Bossing. Key uniques include Remnant of Empires.

llnesisll's Notes

For Endless Delve, I decided to pick an unpopular ascendancy, and an unpopular melee skill. No reason other than being bored of chasing the meta, and being curious just how deep I could go with such a janky combo with no crafting, etc.

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Folks probably don't care, but I'm on a 45 minute train ride with nothing else to do, so here I am.

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The build is here: https://pobb.in/eHcUKXqdaPAZ

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I ended up reaching depth 112 before running out of time to play, but probably could've kept pushing while patiently working around bandit camps and rhoa nests. Whether or not I could clear a node essentially came down to if it had Toxic or Echoist mods on any rares. Higher chaos resistance might’ve helped with Toxic, but I'm at a loss on Echoist short of sacrificing a ton of damage to cap spell block.

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I was at a loss for what class my Ascendant should take a starting node from, so ended up picking some attributes and an extra skill point. In retrospect, going with Duelist or Maurauder might’ve been the better play, but respec points were hard to come by so I left it as is.

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I got lucky, 5 linking chest and finding a solid pDPS axe. Without that, I would've been hard stuck around depth 90.

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Chain Hook was ok-not-great for clear, if you have the AoE and can guarantee you won't get peppered down by ranged mobs. Echoist and Gargantuan screecher bats can eat my shorts.

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For taking out rares, it was ok but you need to really pay attention to what you're name locking, and hope a mob doesn't walk between you and your target, or else (as far as I can tell) you'll reorient to face that target, kill it, then gradually shoot off through the pack and away from the rare you wanted to focus down.

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Totems were invaluable, if only for the fact I could use them to distract mobs, form a bottleneck or wall on doorways to thin the pack approaching me, and to body block those slow moving blue orb nukes some mobs shoot out before they randomly explode on you while chain hook zooms you around.

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I've played chain hook before in trade league, and I'd say it still has a need to provide a damage or defensive buff for consecutive hooks landed, so you can more effectively tank on long, close range fights. It needs to go with something like fortify or *heavy* life regen so you can get hit while dealing zDPS during a long fight. Though you could pick those things up elsewhere, it would mean sacrificing even more DPS that the skill sorely needs in order to stand up for middling single target.

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Ultimately, I'd want to see the skill changed so it sits more confidently as a movement skill, map clear skill, or bossing skill. Currently it feels torn between trying to be a movement skill and a map clear skill, but fails pretty far behind builds that just use one movement and one map clear skill.

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Personally I'd want to see it interact more impactfully with Blood and Sand stances, toggling it between middling map clear and solid bossing. For bossing, I would want it to not fire the hook, and instead stay in place, dealing double damage, or some hefty damage multiplier that makes it feel like a fast-hitting AoE melee skill.

Gear

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Dread Mangler
Corruption Ward
Entropy Ward
Sorrow Charm
Hypnotic Grasp
Vengeance Knot
Carrion Touch
Loath Lock
Oblivion Slippers
Remnant of Empires
Oblivion Wound
Soldier's Viridian Jewel of Resistance
Vivid Crimson Jewel of Insulation
Vicious Crimson Jewel of the Hearth

Skills

Tap a skill to open trade.

Body Armour

  • Chain HookChain Hook19WMain
  • BrutalityBrutality18W
  • LifetapLifetap19W
  • RageRage19W
  • MultistrikeMultistrike17W

Helmet

  • Flesh and StoneFlesh and Stone19W
  • Arctic ArmourArctic Armour19W
  • DeterminationDetermination18W
  • MaimMaim19W

Boots

  • Ancestral ProtectorAncestral Protector19W
  • Ancestral WarchiefAncestral Warchief19W
  • LifetapLifetap19W
  • Multiple TotemsMultiple Totems18W

Gloves

  • Leap SlamLeap Slam19W
  • Blood and SandBlood and Sand5W
  • Faster AttacksFaster Attacks19W
  • LifetapLifetap19W

Weapon 2

  • Poacher's MarkPoacher's Mark19W
  • Mark On HitMark On Hit18W
  • LifetapLifetap19W

Weapon 1

  • Blood RageBlood Rage19W
  • Corrupting FeverCorrupting Fever18W
  • War BannerWar Banner19W

Passive Tree

Passive tree 3.19
scroll to zoom
Ascendant
Ascendant
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
83

Damage

Full DPS
0
Combined DPS
89.68K
Hit DPS
89.68K
With Poison DPS
89.68K
With Ignite DPS
89.68K
With Bleed DPS
89.68K
Damage over Time
0
Culling DPS
0
Average Damage
12.88K

Attack & Crit

Attack/Cast Rate
6.96/s
Hit Chance
94%
Crit Chance
8%
Crit Multiplier
150%
Totem Limit
1
Mana Cost
0
Life Cost
56

Defence

Effective Hit Pool
19.72K
Life
3.82K
Energy Shield
54
Mana
-85
Ward
0
Armour
20.9K
Evasion
73
Phys Damage Reduction
80%

Mitigation & Avoidance

Block
28%
Spell Block
30%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+39%)
Cold Resistance
75% (+46%)
Lightning Resistance
75% (+49%)
Chaos Resistance
-60%

Max Hit Taken

Physical
19.39K
Fire
13.37K
Cold
12.92K
Lightning
12.92K
Chaos
2.39K

Recovery

Life Regen
127.17/s
Net Life Regen
-3.1/s
ES Regen
0/s
ES Recharge
54/s
Mana Regen
12.1/s
Life Leech
943.29/s
ES Leech
0/s
Mana Leech
117.76/s
Total Degen
130.27/s

Attributes & Utility

Strength
457
Intelligence
126
Dexterity
184
Movement Speed
85%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0