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PoE 3.26.alternate·Legacy of Phrecia·Ancestral Commander

merciless gauntlet - ethical melee bonk - VISION(vigilant) strike - day 3/4 update - campaign done!

by Alkuroth1 year ago3Subscribe

DPS
17.33K
Effective HP
16.43K
Life
4.91K
Level
72
Min budget

Overview

merciless gauntlet - ethical melee bonk - VISION(vigilant) strike - day 3/4 update - campaign done! is a Path of Exile Ancestral Commander build by Alkuroth, made for the Legacy of Phrecia league (3.26.alternate). It is centered on Vigilant Strike and plays as a attack, strength, melee, strike archetype. In Path of Building it reaches 17.33K DPS with 16.43K effective HP, 4.91K life, 148 energy shield. Suited for: Mapping.

Build Video

Alkuroth's Notes

first time ever gauntlet player progression notes there will be loadouts for each act. I forgot to do end of act 1 and end of act 2 sadly so I manually tried to input some of the gear I had day 1 full livestream / vod: https://youtube.com/live/4oDCl46xD1Y video covering day 1 https://youtu.be/v5LgcVNDxxc please level to 2 before hillok haha, it's really painful as marauder. Lot's of posts about this on reddit. ground slam feels pretty good decoy totem feeling good overlevel everything, test how much damage a hit does to you use our new op pause feature. if you get chunked hard by something pause and assess. Log out!!! shield pretty strong early on. though i felt i didnt really need it as long as i dont run into large groups of mobs skills early on ground slam -momentum - ruthless steel skin frost blink decoy totem sunder - momentum / increased attack speed - ruthless sunder - chance to bleed - ruthless (more dps) day 2 - Goal was to get vigilant strike online and there was good success after act 4 full livestream / vod: https://youtube.com/live/obCT5uFGFAo video covering day 2: https://youtu.be/UcK58gEqur8 believe it or not once again i forgot to update right away acts 4 / 5 so i had to manually input the gear and skills.... RIP consensus for day 2, vigilant strike is playable until its not. On some bosses it is impossibly hard to use (deodre act 4) watch the vod and the pain i go through if you want to see why for any of those situations I swap to sunder after act 4 I was able to use vigilant strike for the rest of the playthrough so far, damage feels good. but it's literal in their face melee and its an extra layer of challenge on the already painful gauntlet global mods change in act 6. chaos res is MANDATORY, it didn't feel very safe until 40%+ go fishing in act 4+ vendors for amethyst rings everytime you level up I had to use the vendor recipe on a decent 2h base at the end of act 3 to get decent phys damage weapon. (weapon + rare rustic sash + blacksmith whetstone) I don't use decoy totem a ton but its an extra layer of safety on the mercs. If they oneshot totem RUN I haven't been oneshot by mercs yet but they definitely chunk hard. They also have really good gear. This is how I got all of my chaos res gear. Risk / reward pretty much. day 3/4 (part 3) - campaign finished! 0 deaths yay live stream / vods: https://youtube.com/live/2FCSPXea5LQ (act 8 + 9 + cruel lab) https://youtube.com/live/RTddTlB9UH0 (act 9 trinity) https://youtube.com/live/STA26ugrWfo (merc lab + act 10 / early maps) video covering: https://youtu.be/JhCfEICWY4o mercenaries dropping the best gear but also very dangerous same as above. I used decoy totem / my mercenary to feel them out. i ended up with 4.5k+ hp, 9 end charges, and all capped res. The last few acts weren't as sketchy as a result. nothing really changed for playstyle. something i didn't mention above is molten shell usage. I either used it as preemptive before getting a big hit or after a big hit. Never spamming it. dont be afraid logout! ----------SPOILERS SECTION--------- below is a lot of the different encounters of merciless gauntlet | | | | | | | | | keep scrolling | | | | | | | | | | keep scrolling | | | | | hillok with some maven effects kite him he wont one shot, stay topped up in hp 2 glaces , get some cold res first saphire ring from nessa? kole replaces brutus EZ brutus with hyrda arena (annoying), get cold res merveil spawns big explody dudes. so you need fire res and cold res. weaver! almost got one shot by its spiky darts , find some chaos res somehow someway vaal oversoul my god absolute madness chaotic cluster of a fight. good luck! get corrupting blood immune or have a lot of life regen izaro in lab, just don't be in melee range. Alot of his projectiles can overlap more the closer you are to him doedre actually impossible with vigi strike, had to swap to sunder also used decoy totem to distract a few of her hits helped alot act 5 was pretty easy act 6 stuff starts doing chaos damage, chaos res is VITAL. stuff still chunks really hard certain things even with 30-50% chaos res. random packs of monsters almost kills me multiple times early on. Overlapping aoe from some of the slamming mobs and the storm rain mobs brutus and shavronne fight is sketch. Rotating corrupting blood beams. I am so tired of rotating beams! act 7, getting chunked a bit here and there, really need as much chaos res as possible. act 8 - lunaris / solaris chunk a bit act 9 - final boss spooky. a lot of people ripping to it. keep the red stacks low or 0. (increase damage taken) act 10 - corrupted innocence hits like a truck and is fast. he does high physical + chaos damage since mods.

Loadouts

Gear

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Pandemonium Weaver
Plague Horn
Golem Cloak
Storm Locket
Dusk Hold
Chimeric Hold
Maelstrom Hold
Rune Buckle
Doom Spark
Dragon Ruin
Gale Eye

Skills

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Body Armour

  • Vigilant StrikeVigilant Strike17/8WMain
  • OverexertionOverexertion16W
  • RuthlessRuthless17W
  • Endurance Charge on Melee StunEndurance Charge on Melee Stun17W

Gloves

  • Intimidating CryIntimidating Cry17W
  • Ancestral CryAncestral Cry17W
  • AutoexertionAutoexertion17W
  • Rallying CryRallying Cry14W

Boots

  • HydrosphereHydrosphere1W
  • HydrosphereHydrosphere2W
  • Battlemage's CryBattlemage's Cry17W

Helmet

  • FrostblinkFrostblink5W
  • ClarityClarity1W
  • Purity of ElementsPurity of Elements17W

Weapon 1

  • Enduring CryEnduring Cry17W
  • Urgent OrdersUrgent Orders17W

Body Armour

  • Warlord's MarkWarlord's Mark17W

Helmet

  • Molten ShellMolten Shell17W

Passive Tree

Passive tree 3.26
scroll to zoom
Juggernaut
Juggernaut
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
72

Damage

Full DPS
0
Combined DPS
17.33K
Hit DPS
17.33K
With Poison DPS
17.33K
With Ignite DPS
17.33K
With Bleed DPS
17.33K
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
15.24K
Burst Damage
15.24K

Attack & Crit

Attack/Cast Rate
1.14/s
Cooldown
0s
Hit Chance
100%
Accuracy
399
Crit Chance
0%
Crit Multiplier
0%
Mana Cost
17
Life Cost
0

Defence

Effective Hit Pool
16.43K
Life
4.91K
Energy Shield
148
Mana
58
Ward
0
Armour
5.2K
Evasion
274
Phys Damage Reduction
35%

Mitigation & Avoidance

Block
22%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+6%)
Cold Resistance
75% (+16%)
Lightning Resistance
75% (+8%)
Chaos Resistance
47%

Max Hit Taken

Physical
6.75K
Fire
21.51K
Cold
20.74K
Lightning
20.74K
Chaos
10.24K

Recovery

Life Regen
441.6/s
ES Regen
0/s
ES Recharge
148/s
Mana Regen
17.7/s
Life Leech
552.29/s
ES Leech
0/s
Mana Leech
66.28/s

Attributes & Utility

Strength
298
Intelligence
115
Dexterity
84
Movement Speed
30%
Endurance Charges
9
Frenzy Charges
3
Power Charges
3
Rage
0
Devotion
0
Item Rarity
10%