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PoE 3.25·Kalguur·Slayer

PoE 3 25 Settlers of Kaalgur Bleed Bow Slayer Leaguestarter Build Guide

by GrimJ2 years ago18Subscribe

DPS
6.11M
Effective HP
29.46K
Life
4.26K
Level
90
Min budget

Overview

PoE 3 25 Settlers of Kaalgur Bleed Bow Slayer Leaguestarter Build Guide is a Path of Exile Slayer build by GrimJ, made for the Kalguur league (3.25). It is centered on Puncture and plays as a dexterity, attack, projectile, duration archetype. In Path of Building it reaches 6.11M DPS with 29.46K effective HP, 4.26K life. Suited for: T17. Key uniques include Assailum, Ryslatha's Coil.

Build Video

GrimJ's Notes

Ascendancy Order: Brutal Fervor > Endless Hunger > Bane of Legends > Headsman Forbidden Flame + Forbidden Flesh Options: >Gladiator: Gratuitos Violence is very nice for mapping and clear good to take for T17 or super juiced Maps War of Attrition is extremely good for Bosses especially Pinnacle bosses as you gain Literally 100% more damage after 1 minute 30 seconds >Champion: Fortification is a Obvious choice as it gives you easy 15% less damage taken resulting in easy 15K ehp First to Strike Last to Fall is a easy get out of Death for free Card but it also gives you 20 seconds of adrenaline resulting in around ~3m DPS and 3K ehp for Phys Aggrevates any Bleed older than 4 Seconds which overlays with Pride Aura Maximum Damage which raises to maximum after 4 Seconds aswell GGG on Aggravate How does aggravating bleeding work with multiple stacks of bleeding? What if you aggravate a 100 dps bleed and then inflict a non-aggravated 200 dps bleed? Crimson Dance??? Being aggravated is a property of each individual bleeding debuff. Stats that grant a chance to aggravate bleeding aggravate all bleeding on the target at once if they trigger (other than the one that aggravates bleeding older than 4 seconds). They do not roll their chance individually for each bleed. The extra damage from aggravated bleeding is separate to bleeding's normal damage. This means that if you aggravate a 100 dps bleed on a target, that target is now taking 100 normal bleeding dps and 200 aggravated bleeding dps as long as it's stationary. If you then inflict a 200 dps normal bleed, that will take precedence over the normal damage from the smaller bleed, but the aggravated damage from that bleed will keep applying as long as it's the highest aggravated bleed damage and the monster is stationary. The target would be taking 400 dps when stationary, or 600 while moving. Aggravating a bleed has no effect with Crimson Dance, as there is no extra damage to deal. If you aggravate bleeding on hit, and inflict a bleed with that same hit, the new bleed will not be aggravated. You'd have to hit again to aggravate it. The Gladiator's Jagged Technique passive is the only way to apply an aggravated bleed in a single hit. On Assailum: The Puncture Link is purposefully not in the Assailum Helmet as the Extra Damage from the 6th skill gem heavily outweights the Level 30 Snipe the Helmet gives Leveling: It is possible to level with Puncture and Split arrow even from Level 1 onwards. Bleed can be very nice against enemies running after you as they will take extra damage. This works Especially well against Brutus Level 1 directly after Hillock you can buy Split Arrow and a bow for 2 Wisdom Scrolls. If youre unlucky with the Colors or there may be no bow you should Make a New Character and kill Hillock to get a new set of Vendor Items Make sure you hit Level 12 before getting to Merveil While Leveling try to Bleed Monsters and then kite them Consider getting Decoy Totem for bosses, its a easy way to take the aggro off yourself and freely hit the enemy.

Gear

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New Item
Assailum
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Ryslatha's Coil
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Skills

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Weapon 1

  • PuncturePuncture20WMain
  • SnipeSnipe20W
  • Vicious ProjectilesVicious Projectiles20W
  • BrutalityBrutality20W
  • VolatilityVolatility20W
  • CrueltyCruelty20W

Body Armour

  • Split ArrowSplit Arrow20W
  • BrutalityBrutality20W
  • Vicious ProjectilesVicious Projectiles20W
  • VolatilityVolatility20W
  • CrueltyCruelty20W
  • PiercePierce20W
  • MalevolenceMalevolence20W
  • DeterminationDetermination20W
  • PridePride20/20W
  • Blink ArrowBlink Arrow20W
  • FrenzyFrenzy20W
  • Ensnaring ArrowEnsnaring Arrow20W
  • Power Charge On CriticalPower Charge On Critical20W
  • Manaforged ArrowsManaforged Arrows20W
  • Molten ShellMolten Shell10W
  • FrostblinkFrostblink15W
  • Cast when Damage TakenCast when Damage Taken1W
  • More DurationMore Duration20W

Helmet

  • SnipeSnipe30W

Ring 1

  • VulnerabilityVulnerability1W

Passive Tree

Passive tree 3.25
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Slayer
Slayer
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Ralakesh

Character Stats

Level
90

Damage

Full DPS
0
Combined DPS
6.11M
Hit DPS
127.98K
With Poison DPS
127.98K
With Ignite DPS
127.98K
With Bleed DPS
4.89M
Damage over Time
4.76M
Bleed DPS
4.76M
Culling DPS
1.22M
Reservation DPS
0
Average Damage
245.12K
Burst Damage
245.12K

Attack & Crit

Attack/Cast Rate
0.52/s
Hit Chance
99%
Accuracy
3.68K
Crit Chance
19%
Crit Multiplier
150%
Mana Cost
23
Life Cost
0

Defence

Effective Hit Pool
29.46K
Life
4.26K
Energy Shield
0
Mana
93
Ward
0
Armour
12.44K
Evasion
5.52K
Phys Damage Reduction
52%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
38%
Evade (Projectile)
38%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
79% (+19%)
Cold Resistance
79% (+4%)
Lightning Resistance
78% (+20%)
Chaos Resistance
30%

Max Hit Taken

Physical
8.02K
Fire
25.49K
Cold
25.49K
Lightning
24.47K
Chaos
8.74K

Recovery

Life Regen
68.2/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
15.2/s
Life Leech
704.97/s
ES Leech
0/s
Mana Leech
71.87/s

Attributes & Utility

Strength
173
Intelligence
128
Dexterity
267
Movement Speed
68%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0