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PoE 3.25·Kalguur·Slayer

(PoE 3.25) Necro Settlers League - Lightning Strike Slayer Episode 2

by Kingy x1 year agoSubscribe

DPS
3.27M
Effective HP
58.11K
Life
3.76K
Level
92
Min budget

Overview

(PoE 3.25) Necro Settlers League - Lightning Strike Slayer Episode 2 is a Path of Exile Slayer build by Kingy x, made for the Kalguur league (3.25). It is centered on Lightning Strike and plays as a dexterity, attack, projectile, melee archetype. In Path of Building it reaches 3.27M DPS with 58.11K effective HP, 3.76K life. Suited for: T17, Harvest, Essence. Key uniques include Prismweave, Carnage Heart, Lycosidae, The Taming.

Build Video

Kingy x's Notes

FAQ. Before asking any questions read this: https://tinyurl.com/3p3knudk Lvling PoB: https://pobb.in/T7uqGiDzeiiP (swap to this pob after you complete campaign, check the notes) When do I swap to crit? - When you're around lvl 80-85, have lycosidae and a decent crit claw. There is no rush to crit swap, the non-crit setup is pretty good with rebuke of the vaal. Upgrade order: 2 taming > lethal pride > interrogation/skitterbots(need enlighten lvl 2 support) > yoke of suffering > ralakesh > hh > nimis > progenesis (can get it before nimis if you want) Optional flask: Can either use divine flask flask or amethyst flask. If you opt for vaal pact then you can no longer use a life flask. Replace amethyst flask with progen once you acquire it. Defenses needed for T17: 100% spell suppression, ralakesh, ailment immunity, 70% crit reduction(from chest), fortify(chest implicit) and 7 frenzy charges(+1 from ascendancy and 3 from skill tree) Hybrid gear or evasion gear? - Hybrid arm/eva gear is The best but it's usually more expensive, this is why i opt for evasion gear early on to get cheaper pieces (if hybrid is the same price then get hybrid) "Where do you get rage?" - Either implicit on gloves or +1 rage on melee hit on your timeless jewel (Use a timeless jewel guide, search for one on youtube) Take lucky spell suppression on the spell suppression master if your spell suppress isn't cap, 60-70% with lucky is good enough for early progression. Daggers are also usable, although require 1 extra point (you just drop the claw wheel for the dagger wheel right above it). Can takeout Pierce on tree when you get +1 pierce craft on helmet and +1 pierce on gloves. To be ailment immune with ancestral vision you need 110% spell suppression, 25% chance to avoid ailments on chest and the "thick skin" life wheel on the skill tree. Ascendancy order: Bane of Legends > Headsman > Brutal Fervour > Masterful Form(try to complete uber lab asap, massive for defense). What about LS of arcing?: LS of arcing is only useable once you acquire 2 clusters with fan of blades, but if you're not doing high dense maps then it's not rally worth it as your single target decreases. Tri ele claw vs hits cannot be evaded claw?: A triple t1 ele claw is better but it's also a lot more expensive, recombs heavily bring down this price. But usually it's better to go with hits cannot be evaded because of how much currency you'll end up saving, which you can then spend on other pieces of gear. If you go hits cannot be evaded then spec out of the acuity wheel and spec into claws of the magpie. Replace accuracy on your sheild with t1 attack speed. You can also go skitter bots/secrets of suffering with a hits cannot be evaded claw, you gain more dps but lose out on the defense side with chill/freeze. (drop precision if you go this route) ----Crafting Guide----- Video: https://www.youtube.com/watch?v=yjDq9DQ13D8 Basic claw: (want a 1.5 attack speed base or better, Imperial/noble are the best bases) 1) Buy a fractured flat ele prefix (fire, cold or lightning). 2) Spam wrath, anger or hatred essence until third flat ele prefix (t3 or better) 3) Craft "prefix cannot be changed" and use reforge speed on harvest bench. (can repeat this until desired attack speed roll) Optional: Can also craft "prefix cannot be changed", scour off the suffix and then multimod for attack speed and crit. Recomb claw: (only use imperial base since you're recombing) 1) Recomb together t1/t2 ele claws(alt spam to acquire these). Keep repeating this process until you end up with 2 claws that each have 2 ele rolls on them (example lightning/cold claw and fire/cold claw) 2) This next step depends on how good your claw is. if it's a mix of t1/t2, then just recomb both together, it's a 33% chance to succeed. If both claws are all t1, then I would use the extra currency to increase your odds. Go to bestiary and craft any aspect on both claws. Then craft multimod both and craft on 2 additional exclusive mods. Your claws should now be 6 affix each, recomb and hope you succeed, pretty high chance at this point. Hits cannot be evaded claw: (want a 1.5 attack speed base or better, Imperial/noble are the best) 1) Buy a fractured attack speed or crit chance claw (attack speed is better but more expensive) 2) Spam wrath, anger or hatred essence until you hit a 2nd ele prefix (t2 or better) 3) need 3 open explicits, so at this point you either just have to annul or clean suffix with "prefix cannot be changed" Or you can also do "cannot roll attack mods" and annul if one of the mods you want to remove don't have the attack tag. (hold down alt on the item to see what tags a mod has) 4) Multimod for crit chance/str/int hybrid and hits can't be evaded Body armor with crit reduction 1) Buy a fractured spell suppression base (ele resist base could also works, but will make the essence spam a lot more expensive) 2) Spam essence of horror until you have t2 or better resist. 3) use 1 exarch ichor to make it the dominant implicit 4) Use a combination of eldritch chaos, eldritch annuls and eldritch exalted orbs until you hit t2 or better life (If you're doing the annul/exalted orb method, then make sure you craft flat evasion before every exalt) Example. Craft flat evasion > Exalt orb (if miss) > take off the crafted mod > eldritch annul > repeat Both methods are valid, it all just depends on market price. Depending on prices you can also use wild bristle matron to force on "suffixes cannot be changed" and then reforge life with harvest. Helmet: Usually cheaper to buy but this is the crafting method 1) Buy a fractured suffix (chaos res would be ideal) 2) spam spite essence until you hit resist or spell suppression 3) use exarch ichor to make it the dominant implicit 4) Use a combination of eldritch chaos, eldritch annuls and eldritch exalted orbs until you hit t2 or better life Example. Craft flat evasion > Exalt orb (if miss) > take off the crafted mod > eldritch annul > repeat Depending on prices you can also use wild bristle matron to force on "suffixes cannot be changed" and then reforge life with harvest. Gloves: If no temple mod then just buy these instead of crafting. Here is how you craft the high end versions. 1) Buy a "increased damage against chilled enemies" either fracture or you have to fracture yourself. - This mod isn't needed so if you want cheaper gloves, just buy fractured res or spell suppression 2) Spam zeal essence until desired suffix (resist or spell suppression) 3) use exarch ichor to make it the dominant implicit 4) Use a combination of eldritch chaos, eldritch annuls and eldritch exalted orbs until you hit t2 or better life Example. Craft flat evasion > Exalt orb (if miss) > take off the crafted mod > eldritch annul > repeat Depending on prices you can also use wild bristle matron to force on "suffixes cannot be changed" and then reforge life with harvest. Shield: Get a fractured spell suppress base 1) reforge speed until t1 attack speed and t3 or better resist. 2) Use wild bristle matron in bestiary to force on "suffixes cannot be changed" and reforge life with harvest, repeat until t2 or t1 life. This does have a chance to fill your prefixes, in which case you'll have to annul. This can brick your shield in which case you'll have to start over with step #1

Loadouts

Gear

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Gloom Scratch
Corruption Corona
Loath Carapace
Carnage Heart
The Taming
Rift Whorl
Apocalypse Hand
Prismweave
Tempest Spur
Lycosidae
Sustained Prismatic Tincture of Empowering
Hollow Bite
Hollow Thirst
Inertia

Skills

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Body Armour

  • Lightning StrikeLightning Strike20/20WMain
  • MultistrikeMultistrike19/20W
  • NightbladeNightblade19/20W
  • TrinityTrinity19/20W
  • InspirationInspiration19/20W

Gloves

  • Whirling BladesWhirling Blades20W
  • LifetapLifetap19/20W
  • RageRage19/20W
  • Faster AttacksFaster Attacks19/20W

Weapon 2

  • Assassin's MarkAssassin's Mark20W
  • Mark On HitMark On Hit19/20W
  • LifetapLifetap19/20W

Boots

  • TornadoTornado1/18W
  • AngerAnger20W
  • Cast when Damage TakenCast when Damage Taken1W

Helmet

  • SteelskinSteelskin20W
  • AutomationAutomation20W
  • LifetapLifetap19/20W

Weapon 1

  • Enduring CryEnduring Cry20W
  • Urgent OrdersUrgent Orders19/20W

Boots

  • GraceGrace20W

Weapon 1

  • FrostblinkFrostblink2W

Helmet

  • Blood RageBlood Rage20W

Passive Tree

Passive tree 3.25
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Slayer
Slayer
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Abberath

Character Stats

Level
92

Damage

Full DPS
0
Combined DPS
3.27M
Hit DPS
2.59M
With Poison DPS
2.59M
With Ignite DPS
2.61M
With Bleed DPS
2.59M
Damage over Time
25.01K
Ignite DPS
23.51K
Bleed DPS
1.5K
Culling DPS
653.07K
Reservation DPS
0
Average Damage
359.97K
Burst Damage
359.97K

Attack & Crit

Attack/Cast Rate
7.19/s
Hit Chance
100%
Accuracy
854
Crit Chance
98%
Crit Multiplier
530%
Mana Cost
17
Life Cost
0

Defence

Effective Hit Pool
58.11K
Life
3.76K
Energy Shield
0
Mana
69
Ward
0
Armour
1.38K
Evasion
19.64K
Phys Damage Reduction
39%

Mitigation & Avoidance

Block
30%
Spell Block
0%
Spell Suppression
86%
Evade (Melee)
77%
Evade (Projectile)
77%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
70%
Cold Resistance
75% (+29%)
Lightning Resistance
75% (+39%)
Chaos Resistance
-45%

Max Hit Taken

Physical
11.88K
Fire
34.87K
Cold
41.09K
Lightning
41.09K
Chaos
5.71K

Recovery

Life Regen
129/s
Net Life Regen
31.64/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
11.3/s
Life Leech
1.65K/s
ES Leech
0/s
Mana Leech
204.11/s
Total Degen
97.36/s

Attributes & Utility

Strength
185
Intelligence
119
Dexterity
285
Movement Speed
110%
Endurance Charges
7
Frenzy Charges
7
Power Charges
3
Rage
30
Devotion
0