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PoE 3.23·Affliction·Inquisitor

KBOF int strength budget stacker

by Prestigious_Nerve6622 years ago

DPS
809.46K
Effective HP
Energy Shield
3.52K
Level
92
Min budget

Overview

KBOF int strength budget stacker is a Path of Exile Inquisitor build by Prestigious_Nerve662, made for the Affliction league (3.23). It is centered on Kinetic Bolt of Fragmentation and plays as a intelligence, attack, projectile archetype. In Path of Building it reaches 809.46K DPS with ∞ effective HP, 2.79K life, 3.52K energy shield. Suited for: Simulacrum, Mapping. Key uniques include Mageblood, Crown of the Inward Eye, Eyes of the Greatwolf, Aegis Aurora, Garb of the Ephemeral.

Prestigious_Nerve662's Notes

https://pobb.in/CPIik_9-Dlvm

this right here is my budget quirk build. i really wanted to make an int stacker but didnt have the currency to pull it of and i had an inquisitor laying around so i decided to go to work. i loved kinetic bolt of fragmentation but i couldnt get the damage out of it in POB, untill i realised the damage shown is for 1 projectile (we fire 8) but there is no way we can decently reliably hit all 8 now can we?

Yes we can. Another thing why i like POE so much is trigger gems and crafts like trigger socketed spells. i slapped on bodyswap and spellslinger and bought a int stack wand, an amulet with 140 all attributes and started regretting my whole inquisitor tree (litterally). this resulted in the question: mom can we have flickerstrike? no, we have flickerstrike at home and she came up with this weird teleporting million projectile spamming inquisitor. those 8 projectiles do 579.892 dps, time 8 since bodyswap always puts us inside the enemy when there are no corspes around. resulting in 579.892 x 8= 4.639.136 initial hit dps. those 8 projectiles split on uniques into 24. adding 24 proj x 579.892 x 0.39 =5.427.789 (returning projectiles dont do full damage hence the 0.39) they will basically all hit since we are positioned inside the boss. any corpse we happen to blow up is free dps. Combined this is over 10 million DPS with unoptimized gear.

i have run a 4k wisp t16 map yesterday and got through it without dying, ofcourse this build isnt top of the line and the damage shown here is burst dps. but it leaves room for plenty of other improvements (stacker builds can basically scale inifinitely)

why inquisitor, i had one. the benefit? consecrated ground applies damage taken and we can ignore enemy resistances and scale crit chance with strength and int, simultaneously scale spell damage with iron will which is being applied x2.5 through kinetic bolts inherent modifiers. since we had so much strenth and int we can actually make use of garb of the ephermal so we dont take extra crit damage and have a reliable source of 50% MORE elemental damage dealt. 20% less elemental damage taken. We are always stationary, take fire damage as lightning so we dont have to mind fire res through the amulet. (around 450 strength a 30% roll of all attributes on greatwolf beats the 140 all stats) which is a break point in the build you have to aim for.

any other ideas, improvements, questions, a showcase or whatever? let me know.

Gear

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Gloom Scratch
Crown of the Inward Eye
Garb of the Ephemeral
Eyes of the Greatwolf
Honour Eye
Chimeric Band
Agony Nails
Mageblood
Beast League
Aegis Aurora
Inquisitor's Corvine Charm of the Hierophant
Elegant Hubris
Behemoth Glimmer
That Which Was Taken
Empyrean Desire
Saboteur's Corvine Charm of the Elementalist

Skills

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Body Armour

  • Kinetic Bolt of FragmentationKinetic Bolt of Fragmentation20/20WMain
  • Returning ProjectilesReturning Projectiles20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/13W
  • ImmolateImmolate20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20W
  • Increased Critical DamageIncreased Critical Damage20/23W

Helmet

  • Arctic ArmourArctic Armour20W
  • DeterminationDetermination20W
  • Tempest ShieldTempest Shield20W
  • EnlightenEnlighten3/20W

Weapon 1

  • Vaal Molten ShellVaal Molten Shell13W
  • Flame DashFlame Dash19W
  • Cast when Damage TakenCast when Damage Taken13W

Boots

  • Sniper's MarkSniper's Mark17W
  • PrecisionPrecision19W
  • Mark On HitMark On Hit20W

Weapon 2

  • BodyswapBodyswap20W
  • SpellslingerSpellslinger20W

Gloves

  • EnfeebleEnfeeble20W
  • Cast when Damage TakenCast when Damage Taken17W

Weapon 2

  • Sigil of PowerSigil of Power17W

Passive Tree

Passive tree 3.23
scroll to zoom
Inquisitor
Inquisitor
Wildwood Primalist
Wildwood Primalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Gruthkul

Character Stats

Level
92

Damage

Full DPS
809.46K
Combined DPS
631.7K
Hit DPS
627.94K
With Poison DPS
627.94K
With Ignite DPS
631.7K
With Bleed DPS
627.94K
Damage over Time
3.76K
Ignite DPS
3.76K
Culling DPS
0
Reservation DPS
0
Average Damage
194.46K
Burst Damage
194.46K

Attack & Crit

Attack/Cast Rate
3.23/s
Hit Chance
97%
Crit Chance
97%
Crit Multiplier
479%
Mana Cost
45
Life Cost
0

Defence

Effective Hit Pool
Life
2.79K
Energy Shield
3.52K
Mana
147
Ward
0
Armour
30.95K
Evasion
879
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
74%
Spell Block
75%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
70%
Cold Resistance
80% (+92%)
Lightning Resistance
76% (+88%)
Chaos Resistance
75%

Max Hit Taken

Physical
21.15K
Fire
106.51K
Cold
127.82K
Lightning
106.51K
Chaos
37.36K

Recovery

Life Regen
188.6/s
ES Regen
0/s
ES Recharge
3.52K/s
Mana Regen
35/s
Life Leech
558.8/s
ES Leech
6.26/s
Mana Leech
333.4/s

Attributes & Utility

Strength
622
Intelligence
935
Dexterity
140
Movement Speed
-2%
Endurance Charges
3
Frenzy Charges
3
Power Charges
5
Devotion
0
Item Rarity
26%