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PoE 3.17·Archnemesis·Ascendant

CWDT Wardloop Fulcrum guy here again, managed to squeeze more movement speed by adding self shock and Berserk to achieve 350 movespeed and achieved peak lazy bossrushing.

by jordzkie054 years ago66

DPS
26M
Effective HP
19.72K
Life
3.08K
Level
99
Min budget

Overview

CWDT Wardloop Fulcrum guy here again, managed to squeeze more movement speed by adding self shock and Berserk to achieve 350 movespeed and achieved peak lazy bossrushing. is a Path of Exile Ascendant build by jordzkie05, made for the Archnemesis league (3.17). It is centered on Ice Spear and plays as a critical, intelligence, spell, projectile archetype. In Path of Building it reaches 26M DPS with 19.72K effective HP, 3.08K life, 113 energy shield. Key uniques include The Fulcrum, Olroth's Resolve, Dying Sun, The Fulcrum, Heartbound Loop.

Build Video

jordzkie05's Notes

POB: https://pastebin.com/KU3n2Agt

So this got abit more complicated by adding shock and berserk to gain more movement speed.

--

I replaced sniper's mark with Warlord's Mark to generate rage but due to it giving endurance charges, I have to add 2 Fragilities to reduce the amount phys dmg reduction endurance charge gives.

EDIT: If you have 20 qual heartbound loop, Divergent CWDT and using Vinktar, you dont need to use fragility at all however, you'd need a really high ward base to avoid killing yourself due to shock which can be solved by having an Iron flask.


Now 2nd problem, Berserk while gives a huge amount of Movement speed, it also adds 15% damage reduction and will break your loop.

So to solve that problem, I have to inflict self shock but a full shock effect of 50 WILL KILL YOU so you need somewhat an exact amount of shock effect to mitigate the damage reduction Berserk gives

I went with the Quicksilver Flask that Reduces Shock Effect By 62% for that matter. I can't remove fragility in my version as it breaks my loop, however having a +20% heartbound loop solves that(assuming you're using Div CWDT).


Third, the shock uptime: I wasn't sure how much I need so I just slapped Innervate for the shock chance and extra lightning damage.

The power charge on crit can absolutely be replaced by Elemental Proliferation to have more shock uptime to yourself as not having shock breaks your loop if you have Berserk up.

EDIT: YOU CAN ALSO USE VINKTAR+48% REDUCED SHOCK FLASK FOR PERMA SHOCKED UPTIME AND NOT WORRY ABOUT INFLICTING SHOCK AT ALL


Theoretically (I havent tested) you can use Skin of the lords with Lethe Shade to add duration to your self ailments and improve uptime.


Alternative options:

If you dont want to use fulcrum you can do:

-Brine King

-Replica Hothead+Phys as Cold Eldritch Implicit on Helm

-Maligaro's Restraint with a spell that can shock (IDEALLY NOT ARC) or vinktar flask.

-Berserk+Warlord's Mark with Fragility OR 2/1 20 qual Heartbound Loops Depending on how your loop damage requirement is.


Or just do Auxium+Agnostic+Winterweave+Replica Hothead for the basic self-chill version.

If there are any other ideas you can throw to make this even faster/dumber feel free to add input.

Gear

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The Fulcrum
Eagle Visage
Rune Curtain
Crystallised Omniscience
Winterweave
Heartbound Loop
Agony Clutches
Hypnotic Girdle
Blood League
Ancient Glare
Hotheaded
To Dust
To Dust
Replica Pure Talent
To Dust
Brutal Restraint
Survival Secrets
Replica Hotheaded
Plague Desire
Whispering Gaze
Fragility
Armageddon Hope
Unnatural Instinct
Watcher's Eye
Phoenix Cut
Fragility

Skills

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Body Armour

  • Ice SpearIce Spear20/20WMain
  • Awakened Greater Multiple ProjectilesAwakened Greater Multiple Projectiles5/20W
  • Awakened Elemental FocusAwakened Elemental Focus6/20W
  • Arcane SurgeArcane Surge20/20W
  • Awakened Added Cold DamageAwakened Added Cold Damage5/20W
  • Cast when Damage TakenCast when Damage Taken20/20W

Gloves

  • Summon SkeletonsSummon Skeletons11/20W
  • Cast when Damage TakenCast when Damage Taken5W
  • Less DurationLess Duration20/20W
  • Minion SpeedMinion Speed20/20W

Boots

  • Vaal Righteous FireVaal Righteous Fire20/20W
  • Phase RunPhase Run21/20W
  • Temporal RiftTemporal Rift20/20W
  • EnhanceEnhance4/20W

Helmet

  • BerserkBerserk4/20W
  • Forbidden RiteForbidden Rite4W
  • Warlord's MarkWarlord's Mark7W
  • Cast when Damage TakenCast when Damage Taken3W

Passive Tree

Passive tree 3.18
scroll to zoom
Ascendant
Ascendant
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Yugul

Character Stats

Level
99

Damage

Full DPS
26M
Combined DPS
23.15M
Hit DPS
20.83M
With Poison DPS
20.83M
With Ignite DPS
20.83M
With Bleed DPS
20.83M
Damage over Time
0
Culling DPS
2.31M
Average Hit
381.94K

Attack & Crit

Attack/Cast Rate
6.06/s
Cooldown
0.17s
Crit Chance
94%
Crit Multiplier
316%
Mana Cost
150
Life Cost
0

Defence

Effective Hit Pool
19.72K
Life
3.08K
Energy Shield
113
Mana
429
Ward
2K
Armour
561
Evasion
701
Phys Damage Reduction
9%

Mitigation & Avoidance

Block
25%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+106%)
Cold Resistance
75% (+112%)
Lightning Resistance
75% (+127%)
Chaos Resistance
-52%

Recovery

Life Regen
68.9/s
Net Life Regen
-340.13/s
ES Regen
0/s
Mana Regen
45.2/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
584.34/s

Attributes & Utility

Strength
20
Intelligence
20
Dexterity
20
Omniscience
1.48K
Movement Speed
346%
Endurance Charges
1
Frenzy Charges
3
Power Charges
3
Devotion
0