PoE 3.17·Archnemesis·Ascendant
CWDT Wardloop Fulcrum guy here again, managed to squeeze more movement speed by adding self shock and Berserk to achieve 350 movespeed and achieved peak lazy bossrushing.
by jordzkie054 years ago66
- DPS
- 26M
- Effective HP
- 19.72K
- Life
- 3.08K
- Level
- 99
- Min budget
Overview
CWDT Wardloop Fulcrum guy here again, managed to squeeze more movement speed by adding self shock and Berserk to achieve 350 movespeed and achieved peak lazy bossrushing. is a Path of Exile Ascendant build by jordzkie05, made for the Archnemesis league (3.17). It is centered on Ice Spear and plays as a critical, intelligence, spell, projectile archetype. In Path of Building it reaches 26M DPS with 19.72K effective HP, 3.08K life, 113 energy shield. Key uniques include The Fulcrum, Olroth's Resolve, Dying Sun, The Fulcrum, Heartbound Loop.
Build Video
jordzkie05's Notes
POB: https://pastebin.com/KU3n2Agt
So this got abit more complicated by adding shock and berserk to gain more movement speed.
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I replaced sniper's mark with Warlord's Mark to generate rage but due to it giving endurance charges, I have to add 2 Fragilities to reduce the amount phys dmg reduction endurance charge gives.
EDIT: If you have 20 qual heartbound loop, Divergent CWDT and using Vinktar, you dont need to use fragility at all however, you'd need a really high ward base to avoid killing yourself due to shock which can be solved by having an Iron flask.
Now 2nd problem, Berserk while gives a huge amount of Movement speed, it also adds 15% damage reduction and will break your loop.
So to solve that problem, I have to inflict self shock but a full shock effect of 50 WILL KILL YOU so you need somewhat an exact amount of shock effect to mitigate the damage reduction Berserk gives
I went with the Quicksilver Flask that Reduces Shock Effect By 62% for that matter. I can't remove fragility in my version as it breaks my loop, however having a +20% heartbound loop solves that(assuming you're using Div CWDT).
Third, the shock uptime: I wasn't sure how much I need so I just slapped Innervate for the shock chance and extra lightning damage.
The power charge on crit can absolutely be replaced by Elemental Proliferation to have more shock uptime to yourself as not having shock breaks your loop if you have Berserk up.
EDIT: YOU CAN ALSO USE VINKTAR+48% REDUCED SHOCK FLASK FOR PERMA SHOCKED UPTIME AND NOT WORRY ABOUT INFLICTING SHOCK AT ALL
Theoretically (I havent tested) you can use Skin of the lords with Lethe Shade to add duration to your self ailments and improve uptime.
Alternative options:
If you dont want to use fulcrum you can do:
-Brine King
-Replica Hothead+Phys as Cold Eldritch Implicit on Helm
-Maligaro's Restraint with a spell that can shock (IDEALLY NOT ARC) or vinktar flask.
-Berserk+Warlord's Mark with Fragility OR 2/1 20 qual Heartbound Loops Depending on how your loop damage requirement is.
Or just do Auxium+Agnostic+Winterweave+Replica Hothead for the basic self-chill version.
If there are any other ideas you can throw to make this even faster/dumber feel free to add input.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of the Brine King, Soul of Yugul
Character Stats
- Level
- 99
Damage
- Full DPS
- 26M
- Combined DPS
- 23.15M
- Hit DPS
- 20.83M
- With Poison DPS
- 20.83M
- With Ignite DPS
- 20.83M
- With Bleed DPS
- 20.83M
- Damage over Time
- 0
- Culling DPS
- 2.31M
- Average Hit
- 381.94K
Attack & Crit
- Attack/Cast Rate
- 6.06/s
- Cooldown
- 0.17s
- Crit Chance
- 94%
- Crit Multiplier
- 316%
- Mana Cost
- 150
- Life Cost
- 0
Defence
- Effective Hit Pool
- 19.72K
- Life
- 3.08K
- Energy Shield
- 113
- Mana
- 429
- Ward
- 2K
- Armour
- 561
- Evasion
- 701
- Phys Damage Reduction
- 9%
Mitigation & Avoidance
- Block
- 25%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+106%)
- Cold Resistance
- 75% (+112%)
- Lightning Resistance
- 75% (+127%)
- Chaos Resistance
- -52%
Recovery
- Life Regen
- 68.9/s
- Net Life Regen
- -340.13/s
- ES Regen
- 0/s
- Mana Regen
- 45.2/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
- Total Degen
- 584.34/s
Attributes & Utility
- Strength
- 20
- Intelligence
- 20
- Dexterity
- 20
- Omniscience
- 1.48K
- Movement Speed
- 346%
- Endurance Charges
- 1
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0