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[3.24] Detonate Dead of Chain Reaction - patch note changes + my planned SSF progression.

2 years ago96

by ElixSubscribe

2.17M

DPS

83.62K

Effective HP

5.28K

Life

Overview

[3.24] Detonate Dead of Chain Reaction - patch note changes + my planned SSF progression. is a Path of Exile Necromancer build by Elix, made for the Necropolis league (3.24). It is centered on Vaal Detonate Dead of Chain Reaction and plays as a dexterity, spell, area, fire archetype. In Path of Building it reaches 2.17M DPS with 83.62K effective HP, 5.28K life, 475 energy shield. Suited for: Harvest, Essence.

Build Video

Elix's Notes

Link to the video for people needing a reference/explaination step by step: Preliminary words: This is very easy build to assemble and 100% league-startable (although you will need to farm the DD gem, so lab haters - im sorry. But lab is great place to gear, so time isn't wasted!). This is made from an SSF HC perspective, but all the trade lovers - there's not much gear you would get on trade for this build anyway, but I'll get into what you could in the early stages. There's also a twink levelling section, so that you know which uniques to use :) As for softcore - let me tell you one thing - not dying is a great way to make money in SC. Why? Because you have higher efficiency, you don't waste time and this build has plenty enough damage, so you might as well invest it into the defences. As for hardcore players - this is NOT an immortal build! We need to play carefully, especially during the first days where it's easiest to die for Witches. > IMPORTANT, READ THIS < When you switch to Detonate Dead you want to do the following: 1. Equip a Raise Spectre gem 2. Raise a Kitava's Herald/ Auric Champion/ Auric Collossus from Cathedral Rooftops(Both the act 5 and act 10 versions work, other in A3 Solaris temple) 3. Throw away the Raise Spectre gem This permanently adds Kitava's Herald(a high hp monster) to your Desecrate pool, it persists even if you logout. Having Kitava's Heralds or others in our Desecrate pool is where a lot of our damage comes from, do not forget to do this. Additional note: remember that if you have flame dash linked to aracanist brand (if you swap to faster casting), flame dash won't work! Remember when bossing to put flame dash elsewhere :) For more advanced tips PLEASE WATCH THE VIDEO! > FAQ < When should I farm for DD of Chain Reaction? It's the best to farm for it when you get through the campaign and want to complete Merciless Lab. Get Darkshrines, try to get Twice Blessed and pray. Should take around 15-20 runs max. This is the best time to get it, because you need to get some better gear anyway when entering maps! Where does the 148.000 corpse life in the config come from? This is around the amount of life a Kitava's Herald corpse will have in a level 84 zone. I don't have enough energy shield to cast Haste, help? First of all: if you're having issues you can keep your Divine Blessing gem at level 1, this reduces the cost of Haste. After that make sure you use maybe 1 or 2 other pieces(usually gloves and/or boots) with energy shield on it. Make sure you get Melding node on the tree! You can also invest in some %reduced mana cost on tree. What's that "suppress chance is lucky" mastery all about? This build can have some issues getting suppress early on, that mastery really helps if you have some suppress, but not 100% yet. You don't want to rely on it for endgame bossing in HC, and as soon as you get 100% suppress this mastery becomes useless. I feel like I'm dealing "literally" 0 damage, are there easy mistakes to make? Not leveling up your Desecrate, this causes your corpses to be lower level, and this means they'll have less life. Make sure to level your DD, too. Hypothermia support only AFTER you get Corpse Pact from Ascendancy, don't use it before! Afterwards its one of your best links :) Some people use Wave of Conviction, and some don't, what do I do? The easiest way to apply Exposure is to do this is through the Eater of Worlds implicit on gloves. Since this implicit can be annoying to get really early on you use Wave of Conviction instead until you get this implicit, all your Eater of Worlds currency should go into getting this implicit though. Why don't you take Elemental Overload on the endgame tree? We get Elemental Overload from our sceptre, if you don't have an EO sceptre yet you'll have to pick up EO on the tree. Is the 15% increased life when your body armour has no life mastery worth it? Yes, but only if you have a chest that gets a good amount of armour and evasion in return, or if you have a Cloak of Flames. > LEVELING < Leveling this build uses the classic Magma Orb into Arma Brand + Cremation. We only switch to Detonate Dead in act 10, while you can technically use it before then it just feels much worse than Arma Brand + Cremation. For weapons you ideally either want to use sceptres or the wand bases that give flat fire damage to spells. Any wand base is kind of fine though cause while leveling the implicit doesn't matter too much for you to worry about it a lot. We start out with Rolling Magma, Holy Flame Totem and Flame Wall. For most packs you'll only need Rolling Magma, and you can leave a Holy Flame Totem to finish up some packs behind you. For situations where more damage is required you place your Flame Wall so that both your Holy Flame Totem and Rolling Magma go through it before hitting the boss/pack. A slightly more advanced strategy when using Rolling Magma would be aiming slightly before the feet of mobs(mainly useful for bosses) and NOT namelocking on them, this causes Rolling Magma to hit twice, doubling your damage. After talking to Dialla in the Solaris Temple level 2 in act 3 you should walk to the little side area right next to her and pick up the recipe for "added fire damage to spells". Try to craft this on both your weapons for some great extra damage. At level 28 we switch to Armageddon Brand + Cremation. Most stuff will die with just your Arma Brand, some blue packs might require you to throw a Wave of Conviction in there as well, and some rares and all bosses will require you to cast Desecrate + Cremation(3 times). Don't get baited by the Controlled Destruction support, this causes your Elemental Overload to basically never proc, making the support kind of useless for this build. Placing Flame Wall in the middle of your Cremation gives your Cremation a bit of extra damage, pretty neat! We switch to Detonate Dead around level 68-70. Try to get a sceptre with cast speed cause this will make it feel much better to play. > PLAYSTYLE < For clearing we shield charge around casting Desecrate + Detonate Dead to blow up packs, some tanky rares might require a Wave of Conviction(if you don't have exposure gloves). For bossing you should make sure you use an Arcanist Brand setup!! This lets it spawn corpses and you just spam DD and have insane damage uptime. You also want to keep your Haste Divine Blessing up all the time. > UNIQUE ITEMS < This build doesn't require any specific uniques, but there are couple of early game alternatives you could pick up almost for free on trade and drop easily on SSF: - Cloak of Flame - insanely good body armour, solves your phys mitigation early game. You can equip it early game during levelling and use Grace until maps and you are good to go. Arguably it's enough to stick with it even throughout the red maps. - Elevore - easy to cap suppress with it, gives you very good recovery, too. PATCH 3.24 CHANGES: - Nothing very major! Build progresses similairly. Nerfed couple of mechanics. - Harder to get quality on flasks/armour. - Mana sustain is a bigger problem when tansitioning into the mid/lategame setup (Elreon crafts will help here). - Easier to target farm, especially Jun, but HARDER to get essences early. - Maybe consider going harvest way earlier now, but it should all still be okay :)

Gear

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Skills

Body Armour

  • Vaal Detonate Dead of Chain ReactionVaal Detonate Dead of Chain Reaction20/20WMain
  • Energy LeechEnergy Leech20/20W
  • Fire PenetrationFire Penetration20/20W
  • CombustionCombustion20/20W
  • IntensifyIntensify20/20W
  • HypothermiaHypothermia20/20W

Boots

  • Flame DashFlame Dash20/20W
  • DesecrateDesecrate20/20W
  • Arcanist BrandArcanist Brand20/20W
  • Blood RageBlood Rage20/20W
  • Spell CascadeSpell Cascade20/20W
  • Faster CastingFaster Casting20/20W
  • Vaal Molten ShellVaal Molten Shell10/20W
  • HasteHaste20/20W
  • Wave of ConvictionWave of Conviction20/20W
  • Cast when Damage TakenCast when Damage Taken1/20W
  • Divine BlessingDivine Blessing20/20W

Weapon 1

  • FlammabilityFlammability20/20W
  • Elemental WeaknessElemental Weakness20/20W
  • Bone OfferingBone Offering20/20W
  • Flesh OfferingFlesh Offering20/20W
  • DeterminationDetermination20/20W
  • GraceGrace20/20W
  • Tempest ShieldTempest Shield20/20W
  • Defiance BannerDefiance Banner20/20W
  • Shield ChargeShield Charge20/20W
  • Faster AttacksFaster Attacks20/20W

Passive Tree

Passive tree 3.24
scroll to zoom
Necromancer
Necromancer
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Ralakesh

Character Stats

Level
94

Damage

Full DPS
2.17M
Combined DPS
2.17M
Hit DPS
1.86M
With Poison DPS
1.86M
With Ignite DPS
2.17M
With Bleed DPS
1.86M
Damage over Time
312.33K
Ignite DPS
312.33K
Culling DPS
0
Reservation DPS
0
Average Hit
516.07K
Burst Damage
516.07K

Attack & Crit

Attack/Cast Rate
3.6/s
Hit Chance
100%
Crit Chance
7%
Crit Multiplier
100%
AoE Radius
3.8 m
Mana Cost
107
Life Cost
0

Defence

Effective Hit Pool
83.62K
Life
5.28K
Energy Shield
475
Mana
7
Ward
0
Armour
26.26K
Evasion
22.61K
Phys Damage Reduction
78%

Mitigation & Avoidance

Block
45%
Spell Block
45%
Spell Suppression
100%
Evade (Melee)
73%
Evade (Projectile)
73%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+125%)
Cold Resistance
75% (+125%)
Lightning Resistance
75% (+125%)
Chaos Resistance
75% (+113%)

Max Hit Taken

Physical
14.09K
Fire
27.96K
Cold
27.96K
Lightning
27.96K
Chaos
31.31K

Recovery

Life Regen
411.4/s
ES Regen
0/s
ES Recharge
475/s
Mana Regen
16.6/s
Life Leech
0/s
ES Leech
47.5/s
Mana Leech
0/s

Attributes & Utility

Strength
189
Intelligence
312
Dexterity
144
Movement Speed
74%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0