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PoE 3.17·Archnemesis·Raider

3.17 Omniscience Melding Nebulis Spark Raider - Simulacrum 29/30

by high-water-mark4 years ago6

DPS
4.78M
Effective HP
45.36K
Life
3.4K
Level
95
Min budget

Overview

3.17 Omniscience Melding Nebulis Spark Raider - Simulacrum 29/30 is a Path of Exile Raider build by high-water-mark, made for the Archnemesis league (3.17). It is centered on Vaal Spark and plays as a intelligence, spell, projectile, duration archetype. In Path of Building it reaches 4.78M DPS with 45.36K effective HP, 3.4K life. Suited for: Mapping, Simulacrum, Essence. Key uniques include Nebulis, Bottled Faith, String of Servitude, Black Sun Crest, Nebulis.

Build Video

high-water-mark's Notes

https://pobb.in/rllhe29gnBR4

i cannot in good conscience recommend this build to anyone as-is. i chose raider to go marginally faster than the alternatives. for an all-rounder build, i would recommend ascendant going raider/elementalist and probably slayer on forbidden jewels for overleech. a more sane builder would drop the proj/duration scaling from the tree, use a different lightning skill, and reinvest in a more respectable life %. i would also recommend getting proper ailment immunity instead of 75% reduced effect of shock and immune to freeze and saying "eh, good enough".

key interactions:

  • omniscience gives us 218 ele pen and all res, fueled by jewelry corruptions, black sun crest, and ~130 flat attributes on each of our rares
  • melding of the flesh + 23 purity of ice + a 3% megalomaniac + body armour influence gets us to 90/90/90 res (megalo can be dropped with elevated max cold res on body and gloves but it's a pain to roll and means dropping unnerve)
  • converting 96% of lightning to cold gives us up to 1176% increased damage with perfect rolled nebulis...es. swapping in annihilating light with no other changes represents 45% less dps (of course you would pick up more increased damage if you went that route, but that's still a hefty difference)
  • with all that increased damage and ele pen, our main scaling factors are cast speed, flat damage, and crit. duration, # of projectiles, and proj speed give us better clear, with the first 2 also providing more dps from multihits on bosses especially in small arenas
  • transcendence herald of ice MTX provides negligible damage and clear but looks really pretty
  • evasion cap (with a better body armour or vaal grace up) and 100% spell suppression lets us play much more recklessly than 3500 life would suggest. the build does still have softcore moments, particularly against ele pen and phys/chaos degens

pob link above includes recommended budget substitutes for my turbo-luxury gear (string of servitude for mageblood, transcendent flesh for triple multi life jewel, conq efficiency + replica for tailwind forbidden flame/flesh). to match a 10-20ex budget, you'd additionally need to:

  • fix flasks & mana (drop enlightens, herald of ice, determination, bottled faith. add purity of elements)
  • drop jewelry corruptions and helm enchant (a rare helm would probably be better if you're using string of servitude but i can't be fucked to math it out)
  • drop alt qual and awakened gems
  • swap tornado for cold snap since testing indicates it's not applying a substantial chill for bonechill and the 20 proj limit sucks for spark (even if it is theoretically an additional 5+million dps on single target)
  • get maim immune on a jewel, swap garukhan to yugul, and add a source of consecrated ground for 80% reduced effect of curses
  • cut the bonus dex from the custom modifiers in the pob in half, since that's coming from my extremely good Brutal Restraint (there's another 5% on Flash Freeze, too)
  • swap bandit to alira

this should give you enough ele res to make up for a lower omniscience total and round off some of the other edges without gutting the core of the build.

how to craft decent double t1 attribute rares:

  • buy the base uninfluenced (you can buy it with the implicits you want like i did with the body armour, but that means it needs to be exarch dominant and you can't fix suffixes later)
  • slap them with deafening attribute essences (check your bases on poedb and use essences that can't roll naturally on the item) until you get double T1 attributes (chaos res also acceptable)
  • lesser eldritch ichor + eldritch annul if you need to remove an unnecessary suffix, repeat 2 if you annul the attributes
  • craft trash prefixes if any are empty, greater eldritch ember + eldritch chaos/annul/exalt until you get passable prefixes

the build is hardly complete - there are a number of optimizations i'd still like to make, but with elden ring launching in a few hours and 38 challenges done, i probably won't be revisiting it this league. i just wanted to share the culmination of my experimentation with omniscience & one of the most fun mapping builds i've ever played.

Gear

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Nebulis
Black Sun Crest
Dragon Guardian
Crystallised Omniscience
Call of the Brotherhood
Call of the Brotherhood
Dragon Knuckle
String of Servitude
Eagle Spark
Nebulis
Melding of the Flesh
Brutal Restraint
Entropy Essence
Transcendent Flesh
Conqueror's Efficiency
Megalomaniac
Watcher's Eye
Unnatural Instinct
Replica Conqueror's Efficiency
Behemoth Desire

Skills

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Body Armour

  • Vaal SparkVaal Spark21/20WMain
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/23W
  • Awakened Spell EchoAwakened Spell Echo2/20W
  • Awakened Added Lightning DamageAwakened Added Lightning Damage6/20W
  • InspirationInspiration20/20W

Helmet

  • DeterminationDetermination20/20W
  • Vaal GraceVaal Grace20W
  • Vaal Impurity of IceVaal Impurity of Ice20W
  • EnlightenEnlighten4/20W

Boots

  • Assassin's MarkAssassin's Mark20/20W
  • Herald of IceHerald of Ice21/20W
  • Defiance BannerDefiance Banner19/20W
  • EnlightenEnlighten3/20W

Gloves

  • TornadoTornado20/20W
  • BonechillBonechill20/20W
  • Awakened Unbound AilmentsAwakened Unbound Ailments1/20W
  • Increased DurationIncreased Duration20/20W

Weapon 1

  • WrathWrath21W
  • LifetapLifetap20/20W
  • Divine BlessingDivine Blessing20/20W

Weapon 2

  • Flame DashFlame Dash20/20W
  • Second WindSecond Wind20/20W
  • Arcane SurgeArcane Surge11/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Raider
Raider
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Garukhan

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
4.78M
Hit DPS
4.78M
With Poison DPS
4.78M
With Ignite DPS
4.78M
With Bleed DPS
4.78M
Damage over Time
0
Culling DPS
0
Average Hit
893.33K

Attack & Crit

Attack/Cast Rate
5.35/s
Crit Chance
63%
Crit Multiplier
507%
Mana Cost
30
Life Cost
0

Defence

Effective Hit Pool
45.36K
Life
3.4K
Energy Shield
0
Mana
48
Ward
0
Armour
12.7K
Evasion
40.92K
Phys Damage Reduction
47%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
91%
Evade (Projectile)
91%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+13%)
Cold Resistance
90% (+83%)
Lightning Resistance
90% (+13%)
Chaos Resistance
-60%

Recovery

Life Regen
0/s
ES Regen
0/s
Mana Regen
30.1/s
Life Leech
570.36/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
14
Intelligence
14
Dexterity
32
Omniscience
2.18K
Movement Speed
111%
Endurance Charges
3
Frenzy Charges
5
Power Charges
3
Devotion
0