Hi all,
first of all here is the build:
https://pastebin.com/yggRWY5F
EDIT 1: Added Anomalous Steelskin in CWDT - Setup as I'd forgotten it in the first POB:
https://pastebin.com/39WX7AUV
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While playing in PoB with Rolling Magma I saw a synergy between RM and The Consuming Dark.
Overall I'm quite happy with it in theory, although I know that poison builds are usually something I bait myself with. Some rare items are obviously maxed out as it's still theoretical, but they shouldnt be too unrealistic to get to max out Resistances Spell Suppre etc.
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Pros:
-The build is Elemental Ailments Immune (Saboteur + One Step Ahead)
-Crit Immune (the claw Mastery works in this scenario)
-Good Regen with Slavedriver's + Tinkerskin and + 50%Damage Recouped as Life
-Spell Supp capped
-Divine Flesh
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Cons:
-Low Physical Resistance = no idea how much I'll pop if I bring it to life
-Questionable Clear
-Questionable Single Target
-not Stun Immune
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I'd appreciate any input as to how to make the build better. Please keep in mind that this is not a showcase, but rather an attempt to make Trap Poison Rolling Magma work xD