PoE 3.24·Necropolis·Hierophant
Forbidden Rite Totem Hierophant - can actually clear t17 maps now
by amdrunkwatsyerexcuse2 years ago5
- DPS
- 16.52M
- Effective HP
- 58.42K
- Life
- 3.18K
- Level
- 93
- Min budget
Overview
Forbidden Rite Totem Hierophant - can actually clear t17 maps now is a Path of Exile Hierophant build by amdrunkwatsyerexcuse, made for the Necropolis league (3.24). It is centered on Forbidden Rite and plays as a intelligence, spell, area, chaos archetype. In Path of Building it reaches 16.52M DPS with 58.42K effective HP, 3.18K life, 1.32K energy shield. Suited for: T17, Mapping. Key uniques include Void Battery, Arn's Anguish, Forbidden Shako, Taste of Hate, Badge of the Brotherhood.
Build Video
amdrunkwatsyerexcuse's Notes
Made a couple posts about me trying to make FR totems work and now it's in a position that actually feels really good.
Video of Abomination boss: https://www.youtube.com/watch?v=6POsngDbTWA (died twice to my own stupidity, I'm not the best in terms of boss mechanics)
pob: https://pobb.in/tIErhkFOkl_7
This is my very first time playing a totem build, mind you. Feels pretty good to make a homebrew build that maybe one or two people play per league and actually make it viable for some of the hardest content in the game. Total investment is around 50 div I think.
Adding Mageblood is initially a pretty big dmg loss, simply because how strong Arn's Anguish is. But with a MB ruby flask you could easily sustain RF. But I'd probably first focus on getting power charge rings, that would skyrocket the dps. 30m guardian dps is definitely possible for this setup. Against large targets you can also put in Dying Sun for 50% more burst dps, slap on Pain Attunement and you'll go far beyond 30m.
Though I was also thinking about throwing out the entire power charge stacking setup, there are other ways to get lots of damage on this build.
Just a little showcase that FR totem is by far not as dead as I thought it was after 3.15 nerfs. Ofc this is nowhere near the power of 3.15 FR totem, but it still works. And FR is just one of my all time favourite skills in the game.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Lunaris, Soul of Ralakesh
Character Stats
- Level
- 93
Damage
- Full DPS
- 16.52M
- Combined DPS
- 3.3M
- Hit DPS
- 3.3M
- With Poison DPS
- 3.3M
- With Ignite DPS
- 3.3M
- With Bleed DPS
- 3.3M
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 399.64K
- Burst Damage
- 399.64K
Attack & Crit
- Attack/Cast Rate
- 2.07/s
- Hit Chance
- 100%
- Crit Chance
- 68%
- Crit Multiplier
- 398%
- AoE Radius
- 0.8 m
- Totem Limit
- 5
- Mana Cost
- 124
- Life Cost
- 0
Defence
- Effective Hit Pool
- 58.42K
- Life
- 3.18K
- Energy Shield
- 1.32K
- Mana
- 159
- Ward
- 0
- Armour
- 48.29K
- Evasion
- 23
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 23%
- Spell Block
- 0%
- Spell Suppression
- 10%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+113%)
- Cold Resistance
- 80% (+67%)
- Lightning Resistance
- 75% (+4%)
- Chaos Resistance
- 80% (+6%)
Max Hit Taken
- Physical
- 22.33K
- Fire
- 34.4K
- Cold
- 41.05K
- Lightning
- 34.4K
- Chaos
- 52.64K
Recovery
- Life Regen
- 673/s
- ES Regen
- 0/s
- ES Recharge
- 1.32K/s
- Mana Regen
- 175.3/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 163
- Intelligence
- 245
- Dexterity
- 127
- Movement Speed
- 79%
- Endurance Charges
- 6
- Frenzy Charges
- 10
- Power Charges
- 10
- Devotion
- 0