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PoE 3.25·Kalguur·Hierophant

PoE 3.25 Settlers - Svalinn Power Siphon of the Archmage Ballista Totems - T17 Showcase

by Light2 years ago83Subscribe

DPS
27.96M
Effective HP
429.32K
Energy Shield
3.54K
Level
98
Min budget

Overview

PoE 3.25 Settlers - Svalinn Power Siphon of the Archmage Ballista Totems - T17 Showcase is a Path of Exile Hierophant build by Light, made for the Kalguur league (3.25). It is centered on Power Siphon of the Archmage and plays as a intelligence, attack, projectile, lightning archetype. In Path of Building it reaches 27.96M DPS with 429.32K effective HP, 2.68K life, 3.54K energy shield. Suited for: T17, Mapping, Bossing. Key uniques include Indigon, Atziri's Foible, The Sorrow of the Divine, Svalinn, Anathema.

Build Video

Light's Notes

Always wanted to try a ballista totem build (that wasn't Toxic Rain/Explosive Arrow) and a non-mine Power Siphon build, so decided to combine the two together and try to make a tanky build out of it. I also wanted some way to use the new and broken Svalinn shield, and it proved to be a great fit for the build.

This is the highest EHP non-Mageblood Ballista Totem Hierophant on poe.ninja, and probably highest max hit as well, though the difference in ele max hit is not that huge.

poe.ninja: https://poe.ninja/builds/settlers/character/WvrLight/LightPrimarch PoB: https://pobb.in/QO_W3FNeWK5D

The build is a typical Archmage manastacker and cursestacker to serve as its main way of building damage and defenses.

Svalinn is the core of the build's defenses, allowing it to survive a lot of things it really shouldn't with its fairly low max hit. Especially in Ubers where I could "tank" several Uber Maven fireballs when only 1 is enough to one-shot (because I'm bad at dodging). Block is definitely better suited as a mapping-focused defense, but with the build's damage, it's enough to comfortably and quickly defeat Ubers.

We use Indigon instead of Wilma's Requital because we need to path towards the Ancestral Bond area anyways to safely allocate Corrupted Soul. Also because Haste is not used. Also because Indigon just shits out so much damage for the build.

We use Purity of Elements instead of Haste because capping res on this build is extremely difficult without Mageblood. I would still recommend using Haste instead of Purity. However, needing more ele res suffixes would mean sacrificing a lot of chaos resistance that is already lacking in the build.

Because armour is also tough to fit in, Doppelganger Guise fixes a massive hole in our defense that is both phys and chaos max hit. A rare ES chest is way better when it comes to damage and max hit besides physical, and I'd honestly recommend it over Doppelganger, but I really don't like having low phys max hit.

Our recovery relies on mana regen and flagellant life + mana flasks. We make use of Sorrow of the Divine to have our life flask also recover our huge ES pool, as well Indigon's life on mana flask use to help with life recovery. We also have 20% chance to regain ~700 mana per skill use from the mana mastery and a Watcher's Eye to help with mana sustain.

Optimal DPS is clunky in that you need to time your buffs correctly. Playstyle is to drop an Arcanist Brand (and Sigil of Power/Frost Shield for bossing), activate Arcane Cloak and spam ballistas to charge up Indigon's spell damage. We occasionally use Frenzy to generate frenzy charges for free damage. We can reach to around 40M DPS, but will in most cases fall under the 20-30M range.

Budget is around ~130 divines. The wand is probably worth 50 divines or more, and the +2 doppelganger costs about 30 divines (not worth it, but it's a decent damage increase).

Gear

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Sorrow Weaver
Indigon
Doppelganger Guise
Atziri's Foible
Gale Circle
Anathema
Woe Talons
Brimstone Snare
Grim Road
Svalinn
Morbid Leer
Forbidden Flame
Behemoth Solace
Brood Desire
Watcher's Eye
Forbidden Flesh
Impossible Escape
Soul Glisten
Glorious Vanity
The Blue Nightmare

Skills

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Body Armour

  • Power Siphon of the ArchmagePower Siphon of the Archmage21/20WMain
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Increased Critical DamageIncreased Critical Damage21/20W
  • Ballista TotemBallista Totem20/20W
  • Awakened Lightning PenetrationAwakened Lightning Penetration5/20W
  • PiercePierce21/20W

Boots

  • Elemental WeaknessElemental Weakness20/20W
  • Arcanist BrandArcanist Brand20W
  • PunishmentPunishment21/20W
  • Sniper's MarkSniper's Mark21/20W

Gloves

  • FrenzyFrenzy1W
  • PrecisionPrecision20W
  • ClarityClarity1W
  • ArroganceArrogance20/20W

Helmet

  • Arcane CloakArcane Cloak21/20W
  • AutomationAutomation20/20W
  • More DurationMore Duration20/20W
  • Arcane SurgeArcane Surge20W

Weapon 2

  • Purity of ElementsPurity of Elements20/20W
  • ConductivityConductivity21/20W
  • Eternal BlessingEternal Blessing20W

Weapon 1

  • Frostblink of Wintry BlastFrostblink of Wintry Blast1W
  • Spell EchoSpell Echo20W
  • Faster CastingFaster Casting20/20W

Body Armour

  • Unhinge20W

Passive Tree

Passive tree 3.25
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Hierophant
Hierophant
Bandits
Help Alira
Pantheons
Soul of the Brine King, Soul of Ryslatha

Character Stats

Level
98

Damage

Full DPS
27.96M
Combined DPS
4.67M
Hit DPS
4.21M
With Poison DPS
4.21M
With Ignite DPS
4.21M
With Bleed DPS
4.21M
Damage over Time
0
Culling DPS
467.26K
Reservation DPS
0
Average Damage
2.65M
Burst Damage
2.65M

Attack & Crit

Attack/Cast Rate
1.59/s
Hit Chance
100%
Accuracy
4.47K
Crit Chance
98%
Crit Multiplier
459%
Totem Limit
6
Mana Cost
198
Life Cost
0

Defence

Effective Hit Pool
429.32K
Life
2.68K
Energy Shield
3.54K
Mana
7.35K
Ward
315
Armour
1.34K
Evasion
696
Phys Damage Reduction
27%

Mitigation & Avoidance

Block
89%
Spell Block
90%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+7%)
Cold Resistance
75% (+41%)
Lightning Resistance
75% (+66%)
Chaos Resistance
23%

Max Hit Taken

Physical
28.07K
Fire
59.47K
Cold
59.47K
Lightning
59.47K
Chaos
22.61K

Recovery

Life Regen
243.2/s
ES Regen
0/s
ES Recharge
3.54K/s
Mana Regen
1.75K/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
101
Intelligence
366
Dexterity
137
Movement Speed
47%
Endurance Charges
4
Frenzy Charges
3
Power Charges
4
Devotion
0