3.17 Path of Walking Sim 6.0 PoB Full Guide
4 years ago110
by TrollErgoSum4 years ago110Subscribe
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2.57M
DPS
12.33K
Effective HP
3.8K
Life
289
Energy Shield
Overview
3.17 Path of Walking Sim 6.0 PoB Full Guide is a Path of Exile Inquisitor build by TrollErgoSum, made for the Archnemesis league (3.17). It is centered on Herald of Thunder and plays as a intelligence, spell, area, duration archetype. In Path of Building it reaches 2.57M DPS with 12.33K effective HP, 3.8K life, 289 energy shield. Suited for: Simulacrum. Key uniques include The Annihilating Light, Black Sun Crest, Storm Secret, Inpulsa's Broken Heart, Storm Secret.
Build Video
TrollErgoSum's Notes
WELCOME TO TROLLERGOSUM'S PATH OF WALKING SIMULATOR v6.0 FULL PoB GUIDE
by TrollErgoSum
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Herald of Thunder for single target, Inpulsa explosions for clear.
Can be played with very limited input, will only need to use movement skill to dodge and
secondary skill (Storm Brand) to trigger HoT when it drops. Orb of Storms shown in
skills but it is not required. Can reasonably use any skill that can shock as the
secondary skill.
Simple gearing since most slots are easy to get uniques.
NOT HC VIABLE. Build is not tanky but still capable of all end game bosses.
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Bandits: Kill All
Recommended Pantheon: Lunaris and Gruthkul
Ascendancy Order:
Sanctuary
Pious Path
Augury of Penitence
Righteous Providence
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GEAR
SPECIAL NOTE: Herald of Thunder is a spell, but the damage of the lightning bolt is SECONDARY DAMAGE.
This means that mods that increase spell damage or add flat damage to spells WILL NOT WORK WITH HoT.
The Annihilating Light - NEED 60% reduced resistance roll, only need to be 5L or 6L if body armor is not 5L or 6L
Crystalized Omniscience - Any rolls ok, annoint Utmost Might or Utmost Swiftness
Storm Secret - need two rings, go for 40% increased frequency rolls or higher
Black Sun Crest - get one where the % increased int/str/dex rolls total to at least 30%
Inpulsa's Broken Heart - Any rolls ok, needs to be 5L or 6L if staff is not 5L or 6L
Calamitous Visions - incredible damage boost but it does disable auras (can still use Arctic Armour as it does not count as an aura)
Boots/Belt/Gloves - Prioritze Life and enough resistances to hit cap, after that get as much attributes as you can
Cluster Jewels - Medium cluster with Self-Fulfilling Prophecy is needed to give HoT a base crit chance so it can trigger
Elemental Overload. If you do not have this then you will need to have Increased Critical Strikes Support linked to HoT.
Jewels - Life, attributes, and resistances if needed. % Lightning damage is also good.
Flasks - Anything you like, although I recommend getting a Sulfer Flask for additional Consecrated Ground
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LEVELING GUIDE
Feel free to experiment with any elemental spells. The build doesn't grab lightning specific
damage until Act 5ish. The following guide is only a loose recommendation, it's ok to deviate.
No specific leveling gear needed but things like Tabula/Goldrim/Wonderlust will help.
ACT 1
Start with Freezing Pulse + Arcane Surge (leave at level 1) + Elemental Proliferation (+ Onslaught if you have a 4L)
Level 4:
Add in: Frost Bomb + Arcane Surge (lvl 1) + Frost Blink and Orb of Storms
Update: Freezing Pulse + Elemental Proliferation + Volley (+ Onslaught if you have a 4L)
Level 8:
Pick up Added Lightning Damage and link to Orb of Storms
Level 12:
Drop Freezing Pulse, Frost Blink, and Frost Bomb
New main skill: Vaal Arc (regular Arc is ok, Vaal is better) + Added Lightning Damage + Elemental Proliferation (+ Onslaught if you have a 4L)
New movement skill: Flame Dash + Arcane Surge
New secondary skill: Orb of Storms + Added Lightning Damage
New Auras: Clarity and Vitality
ACT 2
KILL ALL BANDITS
Level 16:
Add in Herald of Thunder and Arctic Armour
Level 18:
New Arc supports: Vaal Arc + Added Lightning Damage + Controlled Destruction (+ Onslaught and/or Elemental Proliferation if you have a 4L-6L)
Also add Controlled Destruction to Orb of Storms links
ACT 3
Main damage skill should be at least a 4L from here on out
Level 24:
Pick up Conductivity
Level 31:
New Arc supports: Vaal Arc + Lightning Penetration + Innervate + Inspiration
ACT 4
1st Lab - get Sanctuary
Level 38:
New supports: Orb of Storms + Lightning Penetration + Hextouch + Conductivity
New CWDT setup: Cast When Damage taken (level 1) + Cold Snap (level 7 MAX) + Hydrosphere (level 3 MAX)
Try out Spell Echo or Unleash Supprt with Arc to see if they feel good, some people will like; it some won't.
Cruise through the rest of the story. Make sure you get resistances capped at 75%, especially after the first Kitava -30% penalty.
2nd Lab - get Pious Path
You can swap to the full build and gear around level 69 as long as you have enough Omniscience to equip everything
and enough resistance to hit the 75% cap.
3rd Lab - get Augury of Penitence
PoB file here: https://pobb.in/NYKT3be8XIHr
Loadouts
Gear











Skills
Passive Tree

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Character Stats
Defence
- Effective Hit Pool
- 12.33K
- Life
- 3.8K
- Energy Shield
- 289
- Mana
- 70
- Armour
- 857
- Evasion
- 806
- Block | Spell Block
- 18% | 0%
- Ward
- 0
Resistances
- Fire Resistance
- 75%
- Cold Resistance
- 75%
- Lightning Resistance
- 75%
- Chaos Resistance
- -52%
Offence
- Total DPS
- 2.57M
- Crit Chance
- 0%
- Crit Multiplier
- 100%
Attributes & Utility
- Strength
- 23
- Intelligence
- 23
- Dexterity
- 14
- Movement Speed
- 22%