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3.17 Path of Walking Sim 6.0 PoB Full Guide

4 years ago110

by TrollErgoSumSubscribe

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2.57M

DPS

12.33K

Effective HP

3.8K

Life

289

Energy Shield

Overview

3.17 Path of Walking Sim 6.0 PoB Full Guide is a Path of Exile Inquisitor build by TrollErgoSum, made for the Archnemesis league (3.17). It is centered on Herald of Thunder and plays as a intelligence, spell, area, duration archetype. In Path of Building it reaches 2.57M DPS with 12.33K effective HP, 3.8K life, 289 energy shield. Suited for: Simulacrum. Key uniques include The Annihilating Light, Black Sun Crest, Storm Secret, Inpulsa's Broken Heart, Storm Secret.

Build Video

TrollErgoSum's Notes

WELCOME TO TROLLERGOSUM'S PATH OF WALKING SIMULATOR v6.0 FULL PoB GUIDE by TrollErgoSum _________________________________________________________________________ Herald of Thunder for single target, Inpulsa explosions for clear. Can be played with very limited input, will only need to use movement skill to dodge and secondary skill (Storm Brand) to trigger HoT when it drops. Orb of Storms shown in skills but it is not required. Can reasonably use any skill that can shock as the secondary skill. Simple gearing since most slots are easy to get uniques. NOT HC VIABLE. Build is not tanky but still capable of all end game bosses. _________________________________________________________________________ Bandits: Kill All Recommended Pantheon: Lunaris and Gruthkul Ascendancy Order: Sanctuary Pious Path Augury of Penitence Righteous Providence _________________________________________________________________________ GEAR SPECIAL NOTE: Herald of Thunder is a spell, but the damage of the lightning bolt is SECONDARY DAMAGE. This means that mods that increase spell damage or add flat damage to spells WILL NOT WORK WITH HoT. The Annihilating Light - NEED 60% reduced resistance roll, only need to be 5L or 6L if body armor is not 5L or 6L Crystalized Omniscience - Any rolls ok, annoint Utmost Might or Utmost Swiftness Storm Secret - need two rings, go for 40% increased frequency rolls or higher Black Sun Crest - get one where the % increased int/str/dex rolls total to at least 30% Inpulsa's Broken Heart - Any rolls ok, needs to be 5L or 6L if staff is not 5L or 6L Calamitous Visions - incredible damage boost but it does disable auras (can still use Arctic Armour as it does not count as an aura) Boots/Belt/Gloves - Prioritze Life and enough resistances to hit cap, after that get as much attributes as you can Cluster Jewels - Medium cluster with Self-Fulfilling Prophecy is needed to give HoT a base crit chance so it can trigger Elemental Overload. If you do not have this then you will need to have Increased Critical Strikes Support linked to HoT. Jewels - Life, attributes, and resistances if needed. % Lightning damage is also good. Flasks - Anything you like, although I recommend getting a Sulfer Flask for additional Consecrated Ground _________________________________________________________________________ LEVELING GUIDE Feel free to experiment with any elemental spells. The build doesn't grab lightning specific damage until Act 5ish. The following guide is only a loose recommendation, it's ok to deviate. No specific leveling gear needed but things like Tabula/Goldrim/Wonderlust will help. ACT 1 Start with Freezing Pulse + Arcane Surge (leave at level 1) + Elemental Proliferation (+ Onslaught if you have a 4L) Level 4: Add in: Frost Bomb + Arcane Surge (lvl 1) + Frost Blink and Orb of Storms Update: Freezing Pulse + Elemental Proliferation + Volley (+ Onslaught if you have a 4L) Level 8: Pick up Added Lightning Damage and link to Orb of Storms Level 12: Drop Freezing Pulse, Frost Blink, and Frost Bomb New main skill: Vaal Arc (regular Arc is ok, Vaal is better) + Added Lightning Damage + Elemental Proliferation (+ Onslaught if you have a 4L) New movement skill: Flame Dash + Arcane Surge New secondary skill: Orb of Storms + Added Lightning Damage New Auras: Clarity and Vitality ACT 2 KILL ALL BANDITS Level 16: Add in Herald of Thunder and Arctic Armour Level 18: New Arc supports: Vaal Arc + Added Lightning Damage + Controlled Destruction (+ Onslaught and/or Elemental Proliferation if you have a 4L-6L) Also add Controlled Destruction to Orb of Storms links ACT 3 Main damage skill should be at least a 4L from here on out Level 24: Pick up Conductivity Level 31: New Arc supports: Vaal Arc + Lightning Penetration + Innervate + Inspiration ACT 4 1st Lab - get Sanctuary Level 38: New supports: Orb of Storms + Lightning Penetration + Hextouch + Conductivity New CWDT setup: Cast When Damage taken (level 1) + Cold Snap (level 7 MAX) + Hydrosphere (level 3 MAX) Try out Spell Echo or Unleash Supprt with Arc to see if they feel good, some people will like; it some won't. Cruise through the rest of the story. Make sure you get resistances capped at 75%, especially after the first Kitava -30% penalty. 2nd Lab - get Pious Path You can swap to the full build and gear around level 69 as long as you have enough Omniscience to equip everything and enough resistance to hit the 75% cap. 3rd Lab - get Augury of Penitence
Loadouts

Gear

The Annihilating Light
Black Sun Crest
Inpulsa's Broken Heart
Crystallised Omniscience
Storm Secret
Storm Secret
New Item
New Item
New Item
New Item
Calamitous Visions

Skills

Body Armour

  • Herald of ThunderHerald of Thunder20WMain
  • Elemental FocusElemental Focus20W
  • Added Lightning DamageAdded Lightning Damage20W
  • CrueltyCruelty20W
  • HypothermiaHypothermia20W
  • Energy LeechEnergy Leech20W

Weapon 1

  • Storm BrandStorm Brand20W
  • InnervateInnervate20W
  • Elemental ProliferationElemental Proliferation20W
  • Power Charge On CriticalPower Charge On Critical20W
  • Culling StrikeCulling Strike20W
  • Orb of StormsOrb of Storms20W
  • Cast when Damage TakenCast when Damage Taken1W
  • EnfeebleEnfeeble5W
  • Crackling LanceCrackling Lance4W
  • Frost BombFrost Bomb10W
  • Cast when Damage TakenCast when Damage Taken1W
  • Vaal Cold SnapVaal Cold Snap7W
  • Purifying FlamePurifying Flame11W
  • Cast when Damage TakenCast when Damage Taken1W
  • Wave of ConvictionWave of Conviction7W
  • Ball LightningBall Lightning4W
  • Arctic ArmourArctic Armour20W
  • Flame DashFlame Dash20W

Passive Tree

Passive tree 3.18
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Inquisitor
Inquisitor

Character Stats

Defence

Effective Hit Pool
12.33K
Life
3.8K
Energy Shield
289
Mana
70
Armour
857
Evasion
806
Block | Spell Block
18% | 0%
Ward
0

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
-52%

Offence

Total DPS
2.57M
Crit Chance
0%
Crit Multiplier
100%

Attributes & Utility

Strength
23
Intelligence
23
Dexterity
14
Movement Speed
22%