PoB ArchivesPoB Archives
Builds

Looking for feedback on All Charges Stacking Seismic Trap Champion

PoE 3.20 · SanctumChampionSeismic Trap

3 years ago7

by banang

9.56M

DPS

249.82K

Effective HP

2.61K

Energy Shield

Overview

Looking for feedback on All Charges Stacking Seismic Trap Champion is a Path of Exile Champion build by banang, made for the Sanctum league (3.20). It is centered on Seismic Trap and plays as a trap, dexterity, spell, area archetype. In Path of Building it reaches 9.56M DPS with 249.82K effective HP, 132 life, 2.61K energy shield. Key uniques include Void Battery, Entropic Devastation, Willclash, Coruscating Elixir, Malachai's Loop.

banang's Notes

https://pobb.in/RWfsVbNG2Clx

concept

hey all. this is my take on a ralakesh's impatience build. ever since its release and even more after the buff (no more charge losing sounds) i've wanted to build around an all charges stacking build. the boots provide minimum=maximum charges whenever you stand still, losing everything when you move. by equipping "badge of the brotherhood" amulet and taking the slayer ascendancy "masterful form" we have maximum power = frenzy = endurance charges. with void battery, malachais loop, helmet corruption and nodes on the tree we have a total of 10 charges each.

offense

how to turn all those charges into damage? since power charges provide so much crit chance already, i decided to go champion for impale specialization with the new "entroppic devastation" gloves that makes spells impale on crit. with exactly 1 point on the tree we get 100% crit chance. now we are of course locked into going physical spells and damage, but that's not a problem, since champion provides aura effect for pride and war banner and is close to nodes for even more aura effect on enemies.

in the end "seismic trap" was my skill of choice, because of the support gem "charged traps". not only does it provide as much crit multi as "increased crit damage", with our frenzy charges it doubles trap throwing speed and thus trap activation. some might already know about the interaction with the timeless jewel exclusive keystone "inner conviction", but i've decided against it for defense reasons.

for the same reason i chose not to go for arn's anguish belt, although that would be a huge DPS upgrade. endurance charges are, again, too important for defense.

the final ingredients for DPS is stacking skill effect duration, cooldown recovery speed and of the aforementioned offensive auras.

defense

those endurance charges alone give 40% physical damage reduction and 40% all elemental resistance. since we already have increased duration, "enduring cry" with 50% increased buff effect and cooldown recovery becomes a permanent and instant tool for another 30% physical damage reduction and 30% all elemental resistance. with precursors emblems we can up the physical reduction to 90%. beware that these reductions apply to all damage taken, both hit and degen and is completey independent from armour. to top it off i chose to wear the body armour "replica restless ward" to gain a huge amount of regen while being able to ignore its downside.

by equipping the helmet "willclash" we immediately gain 50% spell block with power charges. since we want to be shock immune anyway we take the skill "tempest shield" to go up to the full 75%. by getting the right "precursors emblem" mods we can go up to 75% attack block, too. this stat appears on both power and frenzy charges variations. since blocking is not considered as a hit for "ghost dance", we take that keystone for some recovery after failing to block.

the final elemental resistances come from our flasks, which are pseudo permanent thanks to the timeless exclusive keystone "the traitor" (shoutout to captainlance9). the ease of gearing and defenses it provides vastly outranks the damage potential of inner conviction in my opinion.

defense against ailments is the biggest weakpoint here. we are immune to shock and freeze from pantheon, but chill and ignite are only reduced in duration or effect. all other ailments have to be tanked unfortunately...

conclusion

i haven't tested the build yet because of RL obligations and no time to play. what do you guys think? did i overlook anything? do you have ideas on how to potentially improve the build?

Gear

Void Battery
Willclash
Replica Restless Ward
Badge of the Brotherhood
Precursor's Emblem
Precursor's Emblem
Entropic Devastation
Delirium
Ralakesh's Impatience
Malachai's Loop
Watcher's Eye
Brutal Restraint
Impossible Escape
Forbidden Flesh
Forbidden Flame

Skills

Body Armour

  • Seismic TrapSeismic Trap21/20WMain
  • Charged TrapsCharged Traps20/20W
  • Advanced TrapsAdvanced Traps20/20W
  • Power Charge On CriticalPower Charge On Critical20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • Concentrated EffectConcentrated Effect20/20W
  • Awakened BrutalityAwakened Brutality5/20W
  • Trap and Mine DamageTrap and Mine Damage20/20W

Gloves

  • Enduring CryEnduring Cry20/10W
  • SteelskinSteelskin20/20W
  • Vaal Righteous FireVaal Righteous Fire21/20W
  • Increased DurationIncreased Duration20/20W
  • Arcane SurgeArcane Surge1W

Weapon 2

  • War BannerWar Banner21/20W
  • PridePride21/20W
  • ClarityClarity20/20W
  • ArroganceArrogance20/20W

Boots

  • BladefallBladefall21/20W
  • TrapTrap20/20W
  • Charged TrapsCharged Traps20/20W
  • Awakened BrutalityAwakened Brutality5/20W

Weapon 1

  • Assassin's MarkAssassin's Mark20/20W
  • Frost ShieldFrost Shield21/20W
  • FrostblinkFrostblink20/20W

Weapon 2

  • Summon SkitterbotsSummon Skitterbots20/20W
  • Tempest ShieldTempest Shield20/20W
  • ZealotryZealotry21/20W

Passive Tree

Passive tree 3.20
scroll to zoom
Champion
Champion
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Shakari

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
9.56M
Hit DPS
4.39M
With Poison DPS
4.39M
With Ignite DPS
4.39M
With Bleed DPS
4.39M
With Impale DPS
9.56M
Damage over Time
0
Impale DPS
5.16M
Culling DPS
0
Average Hit
675.42K
Burst Damage
675.42K

Attack & Crit

Attack/Cast Rate
3.93/s
Hit Rate
2.62/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
421%
Mana Cost
59
Life Cost
0

Defence

Effective Hit Pool
249.82K
Life
132
Energy Shield
2.61K
Mana
121
Ward
0
Armour
1.06K
Evasion
9.36K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
75%
Spell Block
75%
Spell Suppression
33%
Evade (Melee)
53%
Evade (Projectile)
53%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
78% (+14%)
Cold Resistance
77% (+48%)
Lightning Resistance
78% (+27%)
Chaos Resistance
50%

Max Hit Taken

Physical
71.83K
Fire
35.47K
Cold
36.65K
Lightning
38K
Chaos
15.12K

Recovery

Life Regen
0/s
Net Life Regen
0/s
ES Regen
635.3/s
ES Recharge
2.61K/s
Mana Regen
149.8/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
611.54/s

Attributes & Utility

Strength
213
Intelligence
264
Dexterity
225
Movement Speed
84%
Endurance Charges
10
Frenzy Charges
10
Power Charges
10
Devotion
0