general thoughts:
- boneshatter feels good, but if you are one shotting mobs or one stunning them we can never use boneshatter so don't go too hard on damage.
- sprint feels terrible for wasd. protip from reddit: after activating sprint let go of wasd and just use mouse to guide your dude.
- for me i still have to hold space bar even after toggling the menu option.
- volcanic fissure + earthquake feels pretty good
- sunder feels good, really slow though
Level 1 - 10:
- mace attack into boneshatter for packs
- same for bosses but after heavy stun cast infernal cry then continue mace attack
Level 10 - 20:
- pretty much same as above, i tried perfect strike doesn't feel good yet. just mace attack for bosses.
Level 20 - 30:
- game is getting painful. You need to get a good weapon or else single target damage is BAD. Farm zones. Check vendors.
- I am now using leap slam to prime mobs for stun and then bone shatter
- bosses is still mace attack lol
Level 30 - 40:
- much less painful after getting a good weapon
- still using leap slam / boneshatter for mobs, but also mixing in sunder which is nice because we can hit from a distance
- bosses I am now spamming perfect strike on. when primed for stun, boneshatter. Try to keep infernal cry up 100%
- not really using mace strike anymore unless finishing a mobs last bit of hp
- for the tough bosses utilize weapon swap. weapon set 1 is for boss damage, weapon set 2 is for mob clear (aoe), you can assign your single or dual wield weapons to both sets now
Gameplay (streams):
- Acts 1, 2, a bit of 3
-
https://www.youtube.com/live/S5lWaxHE0o8
- Act 3
-
https://youtube.com/live/iyD95Mf1stM
(before league stuff)
My Current Plan:
I am playing warrior mace, don't care if it's "bad".
- pretty much no matter what something broken is going to pop up on every class. I will find what it is for warrior mace archetype.
I will try to keep a PoB with my loadout for every ten levels in the game and will post a daily update for the first few days of the league.
- so if you are interested in seeing the path I took for leveling through the campaign and early maps etc...
I have a feeling campaign gameplay is going to be similar to last run.
- skill to get mobs primed for stun (leap slam, rolling slam, something else)
- boneshatter to one shot packs of mobs that are primed for stun (aoe was nerfed all around the board for warrior sadge)
- perfect strike for single target (it was nerfed pretty hard though)
smith of kitava early -> titan endgame
- smith gets a lot of free stats that make league start more comfy
- titan gets 50% inc passive effect for some crazy endgame scaling when you have neough passive points
- depending on new passive nodes it might be worth just going straight into titan
BUT smith did get hit with a bunch of nerfs. So I will make the decision after I see the tree and play the game for a bit. I will have 40ish levels before forced to pick ascendancy anyways.
Weapon Swap Tech
- shield for mapping with block nodes
- crazy aoe for mapping
- damage, ignite, or bleed for single target
TODO:
filterblade
exiled exchange 2
League Goal:
- make a supercharged slam build that can clear all content. (hopium)
BIG:
You are now able to log directly into town or hideout by holding Ctrl while selecting a character (or Left-trigger + A/X when using a Controller).
NEW: Added a new Aiming Mode Input option that allows you to pick between Cursor Targeting and Ground Targeting when using a mouse and keyboard.
Cursor Targeting causes skills that travel directly forward (such as most projectiles and strikes) to pass directly through your cursor's position.
Ground Targeting (i.e. the pre-0.3 targeting behaviour) causes these skills to pass over the ground location targeted by the cursor.
Skills that directly target the ground will do so at your cursor's location regardless of this setting. By default, Cursor Targeting is enabled for WASD and Ground Targeting is enabled for click to move.
NEW: Added a new Keep Sprinting while moving Gameplay Interface option. When this option is enabled, you will continue to Sprint even after releasing the dodge button until you stop moving or use a Skill.
NEW: Added the option to assign your equipped weapon(s) to both of your weapon sets instead of needing to use different items in each weapon set.
This can be enabled by right clicking the weapon set icon on keyboard and mouse, or holding Y/triangle with the weapon highlighted on controller.
KEEP FILTERS UPDATED - neversink
Notable Changes for Warrior Mace User (imo):
new hammer throw skill looks sick will definitely try it out
Smith of Kitava (nerfs)
- The Flowing Metal Notable Passive Skill now causes Body Armour to grant 50% of Armour to also applies to Elemental Damage from Hits (previously caused Body Armour to grant +5% to Maximum Fire Resistance).
- The Leather Bindings Notable Passive Skill now causes Body Armour to grant regenerate 3% of maximum Life per second (previously 5%).
- The Manifest Weapon Skill granted by the Living Weapon Notable Passive Skill no longer grants Minions from this Skill have 1% increased Accuracy Rating per 3 of your Dexterity.
Instead, Minions from this Skill now have 1% increased Attack Speed per 3 of your Dexterity.
- The small Passive Skills providing Fire Resistance now have values of 8% (previously 15%).
- The small Passive Skill prior to Living Weapon now grants 5% increased Strength, instead of Minions deal 20% increased Damage.
Supercharged Slam: Attack Damage is now 146-254% at Gem levels 11-20 (previously 101-156%), and now has 40% more Damage with Hits for each stage (previously 60%). Quality now provides +0 -1 to Maximum Stages (previously +0-2).
(less stages, less damage per stage, more base damage - i love this skill but it was trash and probably still is but I will try it again)
Temporal Chains: Now has a minimum Gem level of 7 (previously 13). Now has Curse Slows targets by 46-59% at Gem levels 7-20 (previously 24-28%).
(temp chains aura normal and blue mobs will be SLOW)
Banners are juiced
- Defiance Banner: Aura now grants 30% more Armour and Evasion Rating (previously 6-9%), and 30% increased movement speed (previously 5%).
Now has a duration of 7.4-9.8 seconds at Gem levels 8-20 (previously 6.35-6.9 seconds), and Banner is no longer removed when you leave the Aura.
Quality now provides 0-10% increased Reservation Efficiency (previously +0-2% more Aura Magnitudes per Valour).
- Dread Banner: Aura now grants 0.5 Flask charges per second (previously 0.17), 60% more Elemental Ailment Threshold (previously 12-15%), and also now grants +4% to all Maximum Elemental Resistance.
It no longer provides 12-15% more Stun Threshold. Now has a duration of 8.6-9.8 seconds at Gem levels 14-20 (previously 6.65-6.9 seconds), and Banner is no longer removed when you leave the Aura.
Quality now provides 0-10% increased Reservation Efficiency (previously +0-2% more Aura Magnitudes per Valour).
- War Banner: Aura now grants 25% more Attack damage (previously 5-6%), 50% increased Accuracy Rating (previously 30%), and also now grants 25% increased Attack Speed.
Now has a duration of 6.6-9.8 seconds at Gem levels 4-20 (previously 6.15-6.9 seconds), and Banner is no longer removed when you leave the Aura.
Quality now provides 0-10% increased Reservation Efficiency (previously +0-2% more Aura Magnitudes per Valour).
Weapon swapping better than ever. Abuse it
Tribal Fury passive node = 1.5m strike splash , no need for cultist greathammer