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PoE 3.16·Scourge·Guardian

My 3.17 HC Zombie Guardian

by Alhoon4 years ago12

DPS
3.6M
Energy Shield
10.43K
Level
90
Min budget

Overview

My 3.17 HC Zombie Guardian is a Path of Exile Guardian build by Alhoon, made for the Scourge league (3.16). It is centered on Raise Zombie and plays as a intelligence, spell, minion archetype. In Path of Building it reaches 3.6M DPS with 1 life, 10.43K energy shield. Suited for: Mapping, Bossing. Key uniques include Rumi's Concoction, Memory Vault, Aegis Aurora, Skin of the Lords, Rainbowstride.

Alhoon's Notes

https://pastebin.com/8bjX6ssK

Here's my take on Zombie Guardian for aHC, but certainly viable in aSC as well. Any tips or criticism welcome, especially on Zombies part. I've leveled similar builds to 100 for 3 leagues now on HC leagues, but with Spectres and Spiders, never Zombies. This time I decided on Zombies. As my playstyle is holding down Shield Charge, Zombies should attack everything without Feeding Frenzy, but if I find that doesn't work, then I need to socket in Feeding Frenzy for them. I don't like Predator support personally, but feel free to use it if you like that playstyle.

This is not really a league starter, going to be my 2nd build after getting some currency first. I guess you could make a bare bones version of this on budget, but I think the build doesn't work defensively without Aegis Aurora. For everything else, there is budget options.

Designed for general mapping and side content, not really bossing. Flasks are such a huge part of the build, not having them up constantly on bosses is pain.

I calculate resistances in following way, since there's really no point in planning what you need on every piece. Calculate how much resistances are needed for cap (curse cap if no curse immune, but this build has curse immunity from Time of Need + Yugul). 209% total elemental resistances needed for cap for this build. Divide that by rare items that you'll most likely have resistances on, in this case Gloves, 2 Rings and Belt. 209% / 4 = 52.25% average resistance required per item. Easily doable. I've set this in Custom Modifiers.

Animate Guardian gear is in 2nd Item Set named AG, but since it's bonuses do not apply, override is in Custom Modifiers. Minion Frenzy and Power Charges are from Ape Spectres. Since Zombies are permanent minions, they should always have charges up. 3rd Spectre should be Arena Master, haven't put it's stats anywhere though.

Zombie links have many different variations. I've selected the best ones, but depending on what colors you get for Skin of the Loyal/Lords, there is some variation available. Speaking of the Skin, most keystones do nothing, but there are some that would be great and some that brick the item for this build. I consider upgrade from Loyal to Lords as end game upgrade, only do it when you can afford to buy another if you happen to brick your current one.

High cost and/or high level upgrades include Awakened Minion Damage support, Empower level 4, Clarity Watcher's Eye, 2nd Cluster Jewel setup (already in PoB) and some GG Amulet with variation of ES%, flat ES, Armour%, Mana, +Gems, +Zombie (Elder), Int, All Stats, Resists.

Gear

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Sorrow Cry
Memory Vault
Skin of the Lords
Astramentis
Ring
Ring
Energy Shield Gloves
Awakener's Orbed End Game
Rainbowstride
Aegis Aurora
2 passive Armour
8 passive Minion Damage
Fortress Covenant
Thread of Hope
New Item

Skills

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Body Armour

  • Raise ZombieRaise Zombie21/20WMain
  • EmpowerEmpower3/20W
  • Minion DamageMinion Damage20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • BrutalityBrutality20/20W
  • MultistrikeMultistrike20/20W
  • ImpaleImpale20/20W
  • Melee Physical DamageMelee Physical Damage20/20W
  • RuthlessRuthless20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W

Helmet

  • DisciplineDiscipline20W
  • DeterminationDetermination20W
  • PridePride20W
  • Dread BannerDread Banner20/20W
  • Summon Carrion GolemSummon Carrion Golem21/20W
  • Feeding FrenzyFeeding Frenzy20W
  • MaimMaim20/20W
  • Meat ShieldMeat Shield20/20W
  • Raise SpectreRaise Spectre20/20W
  • Animate GuardianAnimate Guardian20/20W
  • Meat ShieldMeat Shield20/20W
  • Minion LifeMinion Life20/20W

Weapon 1

  • Flesh OfferingFlesh Offering20/20W
  • DesecrateDesecrate20/20W
  • Assassin's MarkAssassin's Mark20/20W

Weapon 2

  • Shield ChargeShield Charge20/20W
  • ConvocationConvocation20/20W
  • Vaal Molten ShellVaal Molten Shell20/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Guardian
Guardian
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Yugul

Character Stats

Level
90

Damage

Full DPS
3.6M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Average Hit
0
Average Damage
0

Attack & Crit

Attack/Cast Rate
1.41/s
Hit Chance
100%
Crit Chance
2%
Crit Multiplier
351%
Minion Limit
9
Mana Cost
177
Life Cost
0

Defence

Life
1
Energy Shield
10.43K
Mana
113
Ward
0
Armour
61.1K
Evasion
35
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
77%
Spell Block
75%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75%
Cold Resistance
80%
Lightning Resistance
76%
Chaos Resistance
-60%

Recovery

Life Regen
0/s
ES Regen
260.73/s
Mana Regen
133.7/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
215
Intelligence
845
Dexterity
183
Movement Speed
39%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0