Wave 28-30 On Very Tanky Spectral Helix Champion | No Omni | Path of Exile Sentinel League 3.18
by raixorSchmaixor4 years ago47Subscribe
- DPS
- 5.39M
- Effective HP
- 286.86K
- Life
- 4.14K
- Level
- 97
- Min budget
Overview
Wave 28-30 On Very Tanky Spectral Helix Champion | No Omni | Path of Exile Sentinel League 3.18 is a Path of Exile Champion build by raixorSchmaixor, made for the Sentinel league (3.18). It is centered on Spectral Helix and plays as a trap, dexterity, attack, projectile archetype. In Path of Building it reaches 5.39M DPS with 286.86K effective HP, 4.14K life, 711 energy shield. Suited for: Simulacrum, Mapping, Bossing, Harvest, Essence. Key uniques include Perseverance.
Build Video
raixorSchmaixor's Notes
Sooo, this is what I have been playing for the last couple days.
pob: https://pastebin.com/Kdxr755e ~5.4m dps (still not sure if point blank is good, kinda hard to test in simulacrums since it's hard replicating same situation, maybe I should test on some uber bosses)
I have done 10 Simulacrums on this character and died exactly once so far, on a wave 30 with 5 or 6 damage mods. Should have dodged the Kosis giga-slam.
This character is pretty cheap to put together, around 30 ex I'd say. Only expensive thing is the claw, which is not that hard to make with recombinators and some luck. Not using omniscience, since I hopped a ton of builds this league and still have not really amassed currency.
Gear is basically damage wherever I could get some (stacking all the small things really adds up) with capped chaos res and spell suppression. Purity of Elements is used for ailment immunity and easier gearing. No item should be more than 1-2ex. Chest was selfslammed chaos harvest until good mods. Blizzard crown essence of envy spam until decent life and open prefix.
Should probably craft better boots (hunter evasion base and reforge crit in harvest until spell suppress + tailwind). The shield was bought for an ex, the entire jewellery was also not more than 1ex per item. Yoke of suffering for bigger shocks is probably a good idea (get more - cost on rings for example, or use a militant faith with reduced mana cost would be easy swaps).
The lethal pride has 2 double damage and 5% of phys taken as fire. You could forgo that entire part of the tree and spec more into the ranger/shadow area probably, maybe adding a 2nd inspired learning.
The build could easily be converted to omniscience for way more damage (pretty much THE meta build right now/at the start of the league)
The character is decent at mapping but shines farming simulacrums. Flagellant flask mod is op, armour/eva stacking on champion and capping spell suppress/chaos res makes for a pretty much unkillable character. If we ever get hit by something that deals a bunch of damage there are still 2 more failsaves, adrenaline instant recovery and a 10k shield from molten shell.
If you want to casually level to 100 I would recommend playing a champ with similar defences (I pretty much copied ben_/darkee/lightee's defences)
If you don't like mapping with helix there is the obvious change to lightning strike..
Loadouts
Gear
Tap an item to open trade or craft it.















Skills
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Passive Tree




- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 97
Damage
- Full DPS
- 0
- Combined DPS
- 5.39M
- Hit DPS
- 4.85M
- With Poison DPS
- 4.85M
- With Ignite DPS
- 4.85M
- With Bleed DPS
- 4.85M
- Damage over Time
- 4.26K
- Ignite DPS
- 4.26K
- Culling DPS
- 539.04K
- Average Damage
- 694.97K
Attack & Crit
- Attack/Cast Rate
- 6.97/s
- Hit Chance
- 100%
- Crit Chance
- 100%
- Crit Multiplier
- 718%
- Mana Cost
- 2
- Life Cost
- 0
Defence
- Effective Hit Pool
- 286.86K
- Life
- 4.14K
- Energy Shield
- 711
- Mana
- 6.86
- Ward
- 0
- Armour
- 64.45K
- Evasion
- 58.94K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 26%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 90%
- Evade (Projectile)
- 90%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+75%)
- Cold Resistance
- 75% (+75%)
- Lightning Resistance
- 75% (+56%)
- Chaos Resistance
- 75% (+5%)
Max Hit Taken
- Physical
- 247.57K
- Fire
- 77.36K
- Cold
- 77.36K
- Lightning
- 77.36K
- Chaos
- 70.72K
Recovery
- Life Regen
- 141.52/s
- ES Regen
- 0/s
- ES Recharge
- 711/s
- Mana Regen
- 19.7/s
- Life Leech
- 1.26K/s
- ES Leech
- 0/s
- Mana Leech
- 34.87/s
Attributes & Utility
- Strength
- 224
- Intelligence
- 164
- Dexterity
- 269
- Movement Speed
- 128%
- Endurance Charges
- 3
- Frenzy Charges
- 4
- Power Charges
- 3
- Devotion
- 0