Twitch: twitch.tv/aer0plane
Discord:
https://discord.gg/WRJqCf8syC
Youtube:
https://www.youtube.com/channel/UCcSKcPMW_JcEbDPGx4ImCHQ
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Caveat:
Passive tree unknown till launch day
Leaks might not be the final state
Buffs/nerfs are currently simulated to the best of my ability
Tried to unpad as much as possible
Patch notes:
https://www.pathofexile.com/forum/view-thread/3826682
China leaks:
https://poe2db.tw/us/cnGems#SupportGems
Summary:
1. Same starting location as the Amazon I played in 0.2
2. Similar offensive, more hit defence, same speed
Galvanic has more damage now (mapping clear is better with new supports + voltaic automark)
Shockburst has ~10% less damage because of skill gem / martial tempo nerfs
0.3 Patch notes:
The Called Shots Notable Passive Skill no longer lets you apply an additional Mark. Instead it causes your projectiles to chain to marked enemies, and grants the new Called Shots Meta Skill that repeatedly marks enemies near you, bypassing your Mark limit.
The Eagle Eyes Notable Passive Skill no longer removes the distance-based accuracy penalty. Instead, it applies 20 reduced to 10 stacks of Critical Weakness to enemies when you consume a Mark on them.
Buffs:
Reloading a crossbow and switching crossbow ammunition no longer reduces the player's movement speed
Shock duration buff x2 (23.2sec shock dura)
Multiple copies of same gem means martial tempo, lightning attunement, primal armaments shared
Reduced attribute requirements
Players now gain +6 to Accuracy Rating per Level (previously +3), and each point of Dexterity now grants +6 to Accuracy Rating (previously +5)
Swapping weapons is now instant (for stormcaller)
*Galvanic Projectile Attack Damage is now 21-54% at Gem levels 5-20 (previously 14-31%), Beam Attack Damage is 107-272% (previously 71-156%), Fires 8 fragments per shot (previously 6), and has a Mana Cost of 10-48 at Gem levels 5-20 (previously 13-61)
*Acceleration (Tier 3) increases and reductions to proj speed apply to increased dmg (40% inc for galvanic)
*Fast forward (Tier 2) 30% LESS duration becomes 40% REDUCED duration (faster proc of stormcaller arrow & ghost dance)
*Persistence (Tier 2) 40% MORE duration becomes 45% INCREASED duration (emergency reload lasts longer)
Nerfs:
Exposure halved on unique enemies: 24% to 12%
Blink weapon swap not available (we have sprint now)
*Shockburst Rounds: Pulse Explosion Attack Damage has been lowered by approximately 15%.
*Galvanic Shards: Ammunition no longer has 50% less Reload Speed, and now has 1 Bolt loaded per clip (previously 5).
*Emergency reload changed from MORE to INCREASED
*herald of thunder aoe 1.4m to 1.0m
*Martial tempo 20% MORE changed to 25% INCREASED attack speed (this is a big nerf ~10% DPS)
New nerfs:
*Crit weakness from 20 to 10 stacks (10 base crit to 5 base crit)
*Magnified effect (15% inc aoe, 10% less area dmg)
Summary of Mechanic Combo used:
Automark ascendency + crit weakness + tailwind
Interaction:
Called shot Meta Skill apply sniper's mark on trigger
Crit monster to consume sniper's mark to apply 20 stacks of critical weakness on monster (+10 base crit in config)
Gain frenzy charge (charge infusion for 12% skill speed)
Clear:
Galvanic shards + HoT
Single target:
Storm caller arrow + Shockburst rounds
Additional damage uncalc-ed
1. sniper's mark
2. charge infusion?
3. conductivity/elemental weakness
4. lightning exposure/strip away
5. emergency reload
6. culling on marked enemy
7. projectile hit of shockburst is not included (only pulse)
8. marked for sickness (marked enemies take 10% increased dmg)
Other potential ideas:
1. find a way to generate endu/power charge will benefit charge infusion spirit gem
- early on redflare conduit for power charges for early crit (before uberlab) OR voll's protector
- or kitoko's current + combat frenzy
2. new updated passive tree makes the tree alot denser
3. deflection investment (weights on gear, points to invest/accessibility on tree)
4. abyss bone modifiers
5. additional socket / qual on gear
6. in the ultra endgame, drop maligaros with a near mirror tier xbow with crit hit chance/dmg and scale crit multi should give a higher top end
7. against the darkness jewel
8. Rakiata's Flow lineage support (price might be really insane)
9. Early kitoko's + Electrocution noteable + Emboldened Avatar noteable is decent for mapping
10. shard scavenger with CoC snap
Things to ponder:
1. mark effect weapon set 2 for voltaic single target self cast could be stronger
*2. Called Shots meta AOE radius & frequency of mark trigger
*3. Plasma blast primer instead of stormcaller
*4. (continued from above) Shield charge + T3 martial tempo weapon swap
*5. Called Shots ascendency - unsure if bypass mark limit means, can mark unlimited number of enemies with ONE mark, AND/OR can apply >1 mark to enemies
*China leaks potential support gems:
1. boundless energy with Called Shots
2. Ambrosia (Immortal Butterfly) with plasma blast for shock (45% gain as lightning)
Supported skills consume 20% of maximum Mana Flask charges when used.
Supported skills gain 3% additional Lightning Damage per Mana Flask charge consumed.
3. Streamlined Ammo with Galvanic (if it's 60% REDUCED, it's pretty good)
Total Attack Speed of Supported Skills is increased by 50%. (buff to dmg & reload speed)
Total Damage dealt by Supported Skills is reduced by 60%. (nerf to dmg)
Total Reload Speed of Supported Skills is reduced by 50%. (same as before on gem)
Supported Skills load 5 additional arrows. (kind of same as before on gem - gain 2 beam lose 1 bolt)
4. Ammo conservation (Tier 2) 25% becomes 35% chance not to consume bolts (use with galvanic)
5. Double Barrel (Tier 3)
Supported skills automatically reload when enemies are heavily stunned
Total reload speed of supported skills reduced by 20%
Supported skills load an additional bolt
Preferred solution to galvanic:
Just use Streamlined Ammo lineage* gem (I think)
Before that, could be using generic double barrel (tier 3) / ammo conservation
*Other notes:
1. If you weapon swap stormcaller, get a bow with 250+ pdps or one with lower pdps + flat lightning. attack speed is bonus. Quiver is attack speed/flat lightning/flat phys is a bonus. NO PIERCE ON QUIVER PLEASE.
2. Aspirational POB can just go defences instead of dmg (i.e. wind ward instead of point blank, more defensive affixes, atziri's instead of sandstorm, spec subterfuge with sandstorm and go into deflection)
3. Potential problems with mana sustain, but we have elemental leech and we can put 1 glove affix for phys leech as mana
4. NEW: Added a new Keep Sprinting while moving Gameplay Interface option. When this option is enabled, you will continue to Sprint even after releasing the dodge button until you stop moving or use a Skill.
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Levelling Options:
1. LA + Lightning Rod + Freezing Salvo***
2. Icy Tip + some cold bow clear skill + Freezing Salvo + Snipe (maybe)
Ascendency Order:
1. Gathering Winds - Tailwind
2. Point blank
3. Called Shots - Auto-mark
4. Eagle Eye - Crit weakness
*Transition tips:
1. [lvl 1+] flat lightning / flat phys on rings/glove is good (you should've been using lightning anyway before transition)
2. [lvl 40+] in acts, look for good phys OR phys/flat lightning crossbow -- attack speed is bonus
- if you don't get any, search trade for cheap ones to start
3. [lvl 65+] save gold for passive tree respecs
4. [lvl 80+] save for maligaro gloves (estimated ~1-2d)
5. Once maligaro + uber lab, you can go all-in on crit on tree + pinpoint critical
6. Spec out of "Instant Reload" noteable on tree when you get lineage support with 5 additional arrows (It's called Streamlined Ammo in China leaks)