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PoE 3.21·Crucible·Chieftain

New Ngamahu node

by KönigLeonidas3 years ago1

DPS
5.67
Effective HP
813.79
Life
826
Level
46
Min budget

Overview

New Ngamahu node is a Path of Exile Chieftain build by KönigLeonidas, made for the Crucible league (3.21). In Path of Building it reaches 5.67 DPS with 813.79 effective HP, 826 life.

KönigLeonidas's Notes

https://preview.redd.it/4m9pe9bsuhgb1.png?width=910&format=png&auto=webp&s=a3c8a14c6c4e1b5c6e0b1f5d7532b1b83667b831

488% increased fire damage for 37 points, at ~13.2% inc fire dmg per point. Doesn't really matter which points you thake off first, in the end the average is still more or less 13%. This does not include the rare jewel. You also get some cast speed, resistances and life, plus there are a bunch of fairly good wheels neaby. Pob: https://pobb.in/7wejzV3WxgaH

Some thoughts on this: this is arguably two cluster jewel setups worth of % inc dmg, with a somewhat comparable dmg effectiveness, but without any of the cost (of currency) associated with double cluster setups. There are even more points nearby but pretty conditional and harder to reach. What also remains to be seen is if things like cold dot multi or spell dmg per power charge or per 100 mana also get converted. That could bring a lot more value to this area and some wonky, extremely cheap builds could come out of this.

https://preview.redd.it/toov3w0quhgb1.png?width=554&format=png&auto=webp&s=8f6891411269ae4c15697c46c1e796a4ae688b4d

A big downside is the distance, you have to spent at least around 20 points in travel nodes. But there is a lot of nice stuff on the way, quite often it's not even that far from where you are pathing anyways, so it's often more like 10, maybe 5 and less points to travel. Some builds might even be compelled to now go more to the top of the tree instead of down, especially since all that dmg is (afaik) raw global % fire dmg, so will work with a lot of things. Unlike "% inc dmg with two handed", which doesn't apply to explody for example.

I think this just a great tool for league starting and SSF, it makes it extremely easy not having to rely on clusters, it's a very reliable, non-RNG way of easily an quickly getting dmg. And short of 500% is a lot of % inc dmg, which, like many other nodes of Chieftain, simply ease your gearing. Because if for example you're playing RF and get all that % inc fire, dot multi and such becomes so much more valuable. So any % dmg roll on gear loses value, therefore you won't have to focus on them as much, leaving more space for higher value mods and gear.

Which is why I believe Chieftain will produce some of the best price/performance ratio league starter builds available.

Just for fun I made these two pobs for RF:

First take: https://pobb.in/6I9vce-OJpv-

After thinking more about new Ngamahu node: https://pobb.in/t2ALPQscC3Z_

(Details in custom mods)

And that's arguably pretty basic gear, many mods can be interchanged or replaced. Stuff like ailment avoidance can be partially dealt with by pantheon or fully by boots, shield and maybe body armour. There are a lot of great uniques around, I just had this pob more in mind for SSF (remember you can swap resistances, makes crafting very easy).

Just wanted to put this out there, as I haven't seen anyone actually calculate it.

Gear

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Fertile Mind

Passive Tree

Passive tree 3.21
scroll to zoom
Chieftain
Chieftain
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
46

Damage

Full DPS
0
Combined DPS
5.67
Hit DPS
5.67
With Poison DPS
5.67
With Ignite DPS
5.67
With Bleed DPS
5.67
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
4.73
Burst Damage
4.73

Attack & Crit

Attack/Cast Rate
1.2/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
813.79
Life
826
Energy Shield
0
Mana
382
Ward
0
Armour
0
Evasion
15
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-40%
Cold Resistance
-40%
Lightning Resistance
-55%
Chaos Resistance
-60%

Max Hit Taken

Physical
826
Fire
590
Cold
590
Lightning
533
Chaos
516

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
6.7/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
142
Intelligence
144
Dexterity
14
Movement Speed
0%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0