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PoE 3.19·Kalandra·Necromancer

Soulwrest with Kitava's Teachings/Corpsewalker - non CWC

by StephanoBobano3 years ago5

DPS
3.18M
Effective HP
39.84K
Life
4.96K
Level
95
Min budget

Overview

Soulwrest with Kitava's Teachings/Corpsewalker - non CWC is a Path of Exile Necromancer build by StephanoBobano, made for the Kalandra league (3.19). It is centered on Triggered Summon Phantasm. In Path of Building it reaches 3.18M DPS with 39.84K effective HP, 4.96K life, 466 energy shield. Suited for: Abyss, Mapping. Key uniques include Soulwrest, Triad Grip, Rumi's Concoction, Soulwrest, Corpsewalker.

StephanoBobano's Notes

POB: https://pastebin.com/AZdP4L9X

Thought I would share my favourite build of the league since there is not too much on out there on this variation of Soulwrest. It uses Kitava's Teachings and Corpsewalker boots to maintain phantasms, and uses Triad Grip gloves to convert 75% phys to cold.

I have managed to get somewhere around 4.5M boss DPS when all buffs are up and is a very fun and simple build to play. Play style is run around and manage your minion placement with convocation - so either jump into the middle of a pack then summon, or skirt around the edges and pick apart from the outside. Use predator to aim and sniper's mark when needed. Both convocation and predator are instant, so you don't stop when casting which feels real good. Damage is 'death by a thousand cuts', so making sure your phantasm's are all shooting in the same direction is important. Gem swap LMP for Hypothermia for big bosses.

This approach allows you to be much faster compared to CWC (i.e. no cycloning) and works well with how you need to be constantly moving in the game to avoid damage. Other defenses include high regen (>25%), 17% phys to ele, 20k armour with flasks, 78% max res, and 75/66 block with GB and Rumi's, ailment immunity via AG.

The build can easily do T16's without an AG, but AG is pretty much needed for any juiced content. As density increases it is very important to manage minions, and sometimes a bunch of phantasm's die. When this happens it is should be simple to blink away and let them resummon. With the minion defense mastery 'minions recover life on minion death' all other minions are usually safe until phantasm count gets low.

For AG, I am using Gravebinds (curse on hit for high investment) and Legacy of Fury boots to help with clear, also 13% scorch. Sin Eater, Replica Victario Shield (which is almost useless), Crown of the Tyrant, and Gruthkul's Pelt - was using Leer Cast and Bloodbond on budget. I opt not to use Kingmaker since I don't crit and I prefer ailment immunity, but fortification would be nice.

Spectres are Carnage Chieftain (frenzy on bosses) and Baranite Cleric (phys as extra light and minor amount of shock). Arena Master would be good, but I prefer higher uptime Cleric.

Gearing is a touch difficult, as the weapon, gloves, and boots are non-negotiable so you have to prioritize somethings - like I am not using Darkness belt because there is not enough defence compared to a good sygian without crazy jewels. An Aul's amulet is required pretty much also unless you can get creative with your mana reservation, I couldn't get Devouring Diadem to work, plus I want armour not ES. Aul's for Haste or Hatred also helps with dex which is annoying to get. Thus, much of the DPS need to come from jewels. Also, perma phasing Watcher's Eye is pretty much mandatory for the playstyle.

At the start of maps it is annoying because phantasms are summoned one at a time (1/s), so I have a CWC set up in the off hand to speed up the start. This has the side benefit of casting Flesh Offering, which is a ~10% DPS boost - so you can cast before bosses, or during extended battles.

The POB is not min/maxed and there is room for improvement, both offensively and defensively. But with this configuration I have been able to do all content except ubers and a couple of the invitations (lot of AOE in the arena frigs the phantasms).

Hard to give a budget due to timing of trades, sniping deals, and self-finds, but I would say I spent around 100-150c on abyss jewels, 2 div Aul's, 3 div WE (25c for phasing only). Whatever the cost are for the awakened gems. Clusters were self crafted, but I think I payed between 50 and 80c for the ilvl84 bases.

Anyway, I have enjoyed this build too much not to share. If anyone has any suggestions or ideas to adjust or improve on this please share. Any questions let me know.

Gear

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Soulwrest
Miracle Dome
Fate Carapace
Aul's Uprising
Woe Grip
Corruption Hold
Triad Grip
Brimstone Lash
Corpsewalker
Whispering Prism
Kitava's Teachings
Hollow Sight
Anatomical Knowledge
Hollow Portent
Honour Prism
Dusk Creed
Ancient Oculus
Dusk Splinter
Foul Globe
Watcher's Eye

Skills

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Body Armour

  • Raise ZombieRaise Zombie20W
  • Summon Carrion GolemSummon Carrion Golem21W
  • BonechillBonechill20W
  • Meat ShieldMeat Shield20W
  • Feeding FrenzyFeeding Frenzy20W
  • Minion LifeMinion Life20W

Weapon 1

  • Lesser Multiple Projectiles20W
  • Awakened Cold PenetrationAwakened Cold Penetration5/20W
  • Awakened Controlled DestructionAwakened Controlled Destruction5/20W
  • Minion DamageMinion Damage20/20W
  • Summon PhantasmSummon Phantasm21W
  • PredatorPredator20/17W

Helmet

  • Flame DashFlame Dash20/20W
  • VitalityVitality20W
  • Defiance BannerDefiance Banner20W
  • DeterminationDetermination20W

Boots

  • Raise SpectreRaise Spectre21W
  • Animate GuardianAnimate Guardian21W
  • Minion LifeMinion Life20/20W
  • Elemental ArmyElemental Army20/20W

Gloves

  • Sniper's MarkSniper's Mark20/20W
  • Vaal HasteVaal Haste20W

Gloves

  • HatredHatred21W
  • GenerosityGenerosity20/20W

Weapon 1

  • Minion DamageMinion Damage20/20W
  • Summon PhantasmSummon Phantasm21W

Boots

  • Minion LifeMinion Life20/20W
  • Elemental ArmyElemental Army20/20W

Ring 2

  • ConvocationConvocation20/20W

Weapon 1

  • Lesser Multiple Projectiles20W

Weapon 1

  • Awakened Cold PenetrationAwakened Cold Penetration5/20W

Weapon 1

  • Awakened Controlled DestructionAwakened Controlled Destruction5/20W

Weapon 1

  • PredatorPredator20/17W
  • Flesh OfferingFlesh Offering20W

Passive Tree

Passive tree 3.19
scroll to zoom
Necromancer
Necromancer
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
95

Damage

Full DPS
3.18M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Average Hit
0

Attack & Crit

Attack/Cast Rate
2.04/s
Crit Chance
0%
Crit Multiplier
150%
Minion Limit
21
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
39.84K
Life
4.96K
Energy Shield
466
Mana
71
Ward
0
Armour
10.6K
Evasion
1.27K
Phys Damage Reduction
65%

Mitigation & Avoidance

Block
64%
Spell Block
54%
Spell Suppression
0%
Evade (Melee)
2%
Evade (Projectile)
2%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
79% (+24%)
Cold Resistance
78% (+50%)
Lightning Resistance
78% (+18%)
Chaos Resistance
-16%

Max Hit Taken

Physical
26.3K
Fire
29.38K
Cold
28.29K
Lightning
28.29K
Chaos
6.18K

Recovery

Life Regen
1.4K/s
ES Regen
0/s
ES Recharge
466/s
Mana Regen
37.2/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
183
Intelligence
246
Dexterity
161
Movement Speed
51%
Endurance Charges
3
Frenzy Charges
4
Power Charges
3
Devotion
0