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PoE 3.25·Kalguur·Juggernaut

A laggy showcase of Vaal Volcanic Fissure T17 mapping

by DeouVil2 years ago14

DPS
375.18K
Effective HP
64.48K
Life
6.77K
Level
95
Min budget

Overview

A laggy showcase of Vaal Volcanic Fissure T17 mapping is a Path of Exile Juggernaut build by DeouVil, made for the Kalguur league (3.25). It is centered on Vaal Volcanic Fissure and plays as a melee, strength, attack, projectile archetype. In Path of Building it reaches 375.18K DPS with 64.48K effective HP, 6.77K life, 415 energy shield. Suited for: T17, Mapping. Key uniques include Hateforge, Serle's Masterwork, Crown of Eyes, Astramentis, The Squire.

Build Video

DeouVil's Notes

Since I've been getting asked to show how the build looks - a showcase of Vaal Volcanic Fissure doing some basic T17 mapping. First half is a bit laggy, not because of the build. This was the only laggy map of the day.

pob: https://pobb.in/4zZ749BROLqv

Build explanation: Use Serle's Masterwork enchanted with "socketed vaal skills have 100% reduced soul gain prevention duration" combined with hateforge to make vaal skills usable as main skill, as long as you can generate rage. I'm only generating my rage through rage on melee hit (works on fissures but not projectiles). This is also why you can sometimes see me shield charge into mobs for rage. General's cry + rage gen on warcry + warcry minimum mastery combine to give me a small boost of rage every 1.8 seconds. The main purpose of this is ensuring that my rage never decays.

Vaal Volcanic Fissure has really good numbers - 4 more projectiles than non-vaal, 100% more projectile damage than non-vaal and 5 fissures that often go between enemies/clear ahead.Str stack with replica Alberon's provide the flat that the mace doesn't have. That alone pretty much solves the build's damage.

Why Jugg: helps with defence, and even if attack speed from accuracy from strength isn't a dps boost (because rage gen is the main bottle neck for APS) it still gives some decent comfort and relatively easy Precise Technique.

How much dps: Dunno. The lycia kill is probably the most accurate measure of dps you can expect.

Some notes on alternative/supporting rage generating methods:

Chains of emancipation: awkward/difficult to fit into str stack

Chieftain Vengeful Cry: there's probably something interesting there, if you can find a way to trigger it comfortably. Doedre's Elixir and Forbidden Rite are both options.

Rage tincture: tried it, I'm too lazy to press the button, even if it literally costs only 2 passive points to have life burn. It's really good, and the instant leech easily sustains life burn.

Further scaling: the build mirrors the standard molten strike of zenith shell, so same ideas would apply. Mageblood to get more speed, armour and flexibility in res/max res, Chieftain's Valako to get 90 max all res, a simplex amulet, either a reflected Helical or a +1 max endurance ring.

GGG plz fix Savage Intensity, if that worked on rage cost (as it should) + with perfectly divined Hateforge, the cost of VVF would be 10 rage.

Gear

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Serle's Masterwork
Crown of Eyes
The Iron Fortress
Astramentis
Dusk Eye
Kalandra's Touch
Hateforge
Skull Thread
Replica Alberon's Warpath
The Squire
Split Personality
Lethal Pride
Pandemonium Solace
Damnation Star
Glyph Scar
Split Personality
Watcher's Eye
The Balance of Terror

Skills

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Weapon 1

  • Vaal Volcanic FissureVaal Volcanic Fissure20/20WMain
  • Awakened Void ManipulationAwakened Void Manipulation1/20W
  • VolatilityVolatility20/20W

Body Armour

  • Purity of ElementsPurity of Elements20W
  • General's CryGeneral's Cry20W
  • AutoexertionAutoexertion20/20W
  • DeterminationDetermination20W
  • EnlightenEnlighten2/20W

Gloves

  • Shield ChargeShield Charge20/20W
  • Faster AttacksFaster Attacks19/20W
  • MomentumMomentum19/20W
  • LifetapLifetap19/20W

Weapon 2

  • Concentrated EffectConcentrated Effect18/20W
  • Endurance Charge on Melee StunEndurance Charge on Melee Stun18/20W
  • Returning ProjectilesReturning Projectiles18/20W

Helmet

  • Sniper's MarkSniper's Mark20/20W
  • Mark On HitMark On Hit18/20W

Helmet

  • DespairDespair20W
  • Faster CastingFaster Casting20W

Boots

  • Immortal CallImmortal Call2W
  • Cast when Damage TakenCast when Damage Taken1W

Body Armour

  • Enduring CryEnduring Cry20W

Boots

  • FrostblinkFrostblink20W

Boots

  • Vengeful CryVengeful Cry20W

Passive Tree

Passive tree 3.25
scroll to zoom
Juggernaut
Juggernaut
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
375.18K
Hit DPS
375.18K
With Poison DPS
375.18K
With Ignite DPS
375.18K
With Bleed DPS
375.18K
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
221.48K
Burst Damage
221.48K

Attack & Crit

Attack/Cast Rate
1.69/s
Hit Chance
100%
Accuracy
6.93K
Crit Chance
0%
Crit Multiplier
0%
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
64.48K
Life
6.77K
Energy Shield
415
Mana
75
Ward
0
Armour
15.59K
Evasion
1.22K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
66%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+21%)
Cold Resistance
75% (+28%)
Lightning Resistance
75% (+15%)
Chaos Resistance
44%

Max Hit Taken

Physical
12.2K
Fire
39.93K
Cold
38.33K
Lightning
38.33K
Chaos
12.88K

Recovery

Life Regen
230.2/s
ES Regen
0/s
ES Recharge
415/s
Mana Regen
12.9/s
Life Leech
2.01K/s
ES Leech
0/s
Mana Leech
124.85/s

Attributes & Utility

Strength
1.91K
Intelligence
197
Dexterity
322
Movement Speed
7%
Endurance Charges
7
Frenzy Charges
3
Power Charges
3
Rage
0
Devotion
0