PoE 3.10·Delirium·Necromancer
[3.10] My Strongest Reboot of Carrion Golems Necro [+/-3M DPS/golem]
by rnzerk6 years ago1
- Life
- 5.49K
- Level
- 94
- Min budget
Overview
[3.10] My Strongest Reboot of Carrion Golems Necro [+/-3M DPS/golem] is a Path of Exile Necromancer build by rnzerk, made for the Delirium league (3.10). It is centered on Summon Carrion Golem and plays as a intelligence, physical, minion, spell archetype. Defensively it sits at 5.49K life, 268 energy shield. Suited for: Abyss, Mapping, Simulacrum, Delirium, Bossing. Key uniques include Ahn's Heritage, Cane of Unravelling, Rumi's Concoction, Cold Iron Point.
rnzerk's Notes
Testing an unfinished build on an A8 ElderSlayer
INTRO
I was wrong to think that this build was dead after the heavy nerfs in the previous leagues. This league, I had the idea of maxing out impale damage using the new cluster jewel node "Rotten Claws" + Dread Banner & Generosity combo, and lastly 40% dread banner effect which gave my zombies and carrions with 99% chance to impale.
I've done serious research to calculate the true damage of carrion golems' combo attack. Inside the PoB, I've updated a previous workaround to accommodate the new nerfs. Calculations came from another subreddit thread. To cut things short, I've added the buffs from Ruins Hellion and Animated Guardian; also added the full 50% more damage of carrions with 10 non-golems; also included the 800%/6 more attack speed of carrion golems when doing the 6-part combo attacks.
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TLDR; https://pastebin.com/vyDYLVRZ
BUILD OVERVIEW
PROS
- TANKY, so many layers of defense
- HIGH DPS, both bossing and mapping
- VERY DECENT CLEAR SPEED
- INSANE SINGLE TARGET
- Viable as a starter
- Does all contents with ease, including simulacrum
CONS
- Expensive min-maxing
- You will need lvl 21 gems
- Only around 500hp regen
- Getting a good rolled Xibaqua jewel is really hard
- You CAN still DIE to hardcore (like 10x) random overlapping delirium explosions if you stand on a single spot and not run around.
- Can't do 100% delirious map, 80% is our limit.
- Some zombies will die if the map is really really juiced.
- Minions will be gone each time you logout so you need to resummon them again (except spectres). Kinda fuc.
MECHANICS
- We use 4 spectres, 3 for buffing our golems, and 1 for defensive utility. We use 2 carnage chieftains (frenzy charge generation), 1 host chieftain (power charge generation), and ancient wraith (+1 curse limit, enfeeble on hit) OR ruins hellion (powerful rallying cry) which I really don't like because he dies like 75% of the time when playing on juiced delirium maps.
- We use animated guardian to buff our minions and our self even more. Kingmaker, Gruthkul's Pelt, Victario's Flight, Helm with NEARBY ENEMIES TAKE INC PHYS DMG mod, and gloves with CURSE VULN on hit.
- We use 8 zombies in total which deal around 130k DPS each and also apply impale stacks. They're just there to buff golems, and to deal decent damage.
- We use the new cluster jewel with Rotten Claws (20% chance to impale for minions) and other juicy nodes like Renewal and Feasting Fiends to buff our minions even more.
- We are stacking only 2 Primordial Harmonies (enough to let the golems slam around every 2 seconds), 1 Might (make your golems angry af), 1 Anima (+1 max golem), and the rest will be Eminence to max out our golems' attack speed.
- We are using Xibaqua jewel which gives Divine Flesh. I paired this with Ahn's Heritage and now my defense is bonkers.
OFFENSE:
- We got 4 undying Carrion Golems who wreak havoc with around 3M Shaper DPS.
- 8 Zombies in our arsenal, dealing around 1M DPS in total.
- We just phase run through the map and let the golems kill everything. Then DEATHMARK those thicc single targets and see them get smashed by our army.
DEFENSE:
- 46% base phys redux 90% with flasks up
- 79% max fire res, 78% max cold and lightning----in addition, 50% of any elemental damage taken gets reduced by our 87% max chaos res (Divine Flesh) paired with Soul of Shakari (5% REDUCED chaos damage taken) now that's gg.
- up to 49% attack block (max roll Rumi's Concoction)
- 70% chance to evade, given that the enemies are blinded (Minions have chance to blind on hit abyssal jewel)
- Enfeeble from Ancient Wraith that stacks with the Vulnerability curse on hit of Animated Guardian.
- 30% reduced extra damage taken from critical strikes Ahn's Heritage corruption.
- Thicc 4202 normal molten shell. therefore, GG vaal molten shell.
​
THAT'S IT FOR THIS SHOWCASE! THANK YOU FOR YOUR SUPPORT!
All gem links, bandits info, pantheon, etc., are inside the PoB linked above.
Gear
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Skills
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Passive Tree












- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Lunaris, Soul of Shakari
Character Stats
- Level
- 94
Damage
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- Average Hit
- 0
- Average Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 1/s
- Cooldown
- 4.05s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 150%
- Minion Limit
- 4
- Mana Cost
- 273
Defence
- Life
- 5.49K
- Energy Shield
- 268
- Mana
- 49
- Armour
- 20.98K
- Evasion
- 4.37K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 47%
- Spell Block
- 6%
- Evade (Melee)
- 70%
- Evade (Projectile)
- 70%
- Attack Dodge
- 5%
- Spell Dodge
- 5%
Resistances
- Fire Resistance
- 79%
- Cold Resistance
- 78%
- Lightning Resistance
- 78%
- Chaos Resistance
- 77%
Recovery
- Life Regen
- 98.89/s
- ES Regen
- 0/s
- Mana Regen
- 17.4/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 312
- Intelligence
- 214
- Dexterity
- 124
- Movement Speed
- 118%
- Endurance Charges
- 2
- Frenzy Charges
- 3
- Power Charges
- 3