- DPS
- 105.81M
- Effective HP
- 151.77K
- Life
- 4.08K
- Level
- 96
- Min budget
Overview
Splitting Steel Champ Upgrade Choices is a Path of Exile Champion build by The_Doser, made for the Affliction league (3.23). It is centered on Splitting Steel and plays as a dexterity, attack, projectile, area archetype. In Path of Building it reaches 105.81M DPS with 151.77K effective HP, 4.08K life. Suited for: Mapping. Key uniques include Paradoxica, Perseverance, Replica Dragonfang's Flight, Kaom's Spirit, Nimis.
The_Doser's Notes
So thank you to those who recommended going with Splitting Steel, going really well.
My question is, beyond swapping my 2nd ring out, gaining a level to utilise a "That Which Was Taken" jewel (chance to gain power charge + crit chance with max charges, got a spare point in large cluster to move), to then change my charms around for some impales ones... Would that be as far as it would be worth it to min-max?
I've only got around 30 divs leftover, so the choice is to save for the upgrades if worth it, or save all upcoming divs for a new PF FR build.
It seems if I go the Forbidden Flame/Flesh, better Watcher's Eye or even the Progenesis route, the pricing (I think 80 div +) doesn't give as much of a worthy impact?
Usually just copy build guides, with a slight change here and there, not used to setting this up, which is also why I can't really see if when I put Progenesis etc into my build, it makes much of a difference.
My goal, which I feel is nearly there, was an all rounder character, hitting some juiced maps, and for my first time ever having got 4 Voidstones. I just don't want to waste the divs if there's going to be no extreme extra tankiness, or damage to those juiced rares.
Gear
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Skills
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Passive Tree



- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 96
Damage
- Full DPS
- 105.81M
- Combined DPS
- 11.72M
- Hit DPS
- 4.19M
- With Poison DPS
- 4.19M
- With Ignite DPS
- 4.19M
- With Bleed DPS
- 4.19M
- With Impale DPS
- 10.55M
- Damage over Time
- 0
- Impale DPS
- 6.36M
- Culling DPS
- 1.17M
- Reservation DPS
- 0
- Average Damage
- 706.83K
- Burst Damage
- 503.86K
Attack & Crit
- Attack/Cast Rate
- 5.93/s
- Hit Chance
- 98%
- Crit Chance
- 95%
- Crit Multiplier
- 443%
- AoE Radius
- 1.3 m
- Totem Limit
- 1
- Mana Cost
- 20
- Life Cost
- 0
Defence
- Effective Hit Pool
- 151.77K
- Life
- 4.08K
- Energy Shield
- 0
- Mana
- 94
- Ward
- 0
- Armour
- 65.35K
- Evasion
- 53.19K
- Phys Damage Reduction
- 86%
Mitigation & Avoidance
- Block
- 15%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 91%
- Evade (Projectile)
- 91%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+14%)
- Cold Resistance
- 75% (+12%)
- Lightning Resistance
- 75% (+10%)
- Chaos Resistance
- 75% (+16%)
Max Hit Taken
- Physical
- 28.91K
- Fire
- 68.06K
- Cold
- 68.06K
- Lightning
- 68.06K
- Chaos
- 76.22K
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 17.9/s
- Life Leech
- 1.03K/s
- ES Leech
- 0/s
- Mana Leech
- 189.33/s
Attributes & Utility
- Strength
- 157
- Intelligence
- 141
- Dexterity
- 359
- Movement Speed
- 252%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Rage
- 50
- Devotion
- 0