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PoE 3.24·Necropolis·Occultist

POE 3.24 Ice Nova of Frostbolts Occultist Build Guide Update

by CamaroniNCheez2 years ago31Subscribe

DPS
17.07M
Effective HP
67.24K
Life
5.04K
Level
95
Min budget

Overview

POE 3.24 Ice Nova of Frostbolts Occultist Build Guide Update is a Path of Exile Occultist build by CamaroniNCheez, made for the Necropolis league (3.24). It is centered on Ice Nova of Frostbolts and plays as a intelligence, spell, area, cold archetype. In Path of Building it reaches 17.07M DPS with 67.24K effective HP, 5.04K life, 772 energy shield. Suited for: Simulacrum, Breach, Expedition, Essence, Blight. Key uniques include Tulfall, Willclash, Badge of the Brotherhood, Surgebinders, Ralakesh's Impatience.

Build Video

CamaroniNCheez's Notes

NOTE: All of the rare gear in this build is just an example. You do NOT need to get rare gear exactly like mine, or even close to it. These are example stats of what you want. Most armour gear will want some combination of life, resistances, and other defences (hopefully mostly ES and armour, but socket colors and links are more important early). This is for the purpose of increasing your max hits as seen on the left in PoB Recovery is also important, though early on that will mostly be handled by flasks, thus you don't see much in the passive tree or on my gear for recovery. That is reserved for the endgame when you swap out life/mana flasks CAMPAIGN: ACT 1: Can use Spark or Freezing Pulse early. Spark is better for killing Brutus Look for 2b1g wand or 2b1g shield Grab frostblink and clarity freezing pulse - added cold damage - arcane surge is generally what I use for early links Swap to Ice Nova after fairgraves Don't worry about leveling up frostbolt at this point. Level 1 frostbolt is what you want until you no longer have mana issues Also, keep a live search going for ice nova of frostbolts. If you get an early chaos orb or get a good transfigured gem you can sell or swap for it, it's definitely worth it Can ask a duelist/marauder/templar friend for shield charge. This will speed up the acts a lot Can ask anyone who isnt a witch for faster attacks in act 2 for shield charge (discrimination is real) ACT 2: Grab herald of ice Swap arcane surge for faster casting towards the end of act 2 Grab another faster casting for frostbolt if you're going to use frostbolt before you swap to spell echo on ice nova Grab Crit Damage support, Crit Strikes support and Power Charge on Crit support and start leveling them for later ACT 3: Grab Zealotry and start leveling it. You can decide whether or not you want to turn the aura on. It can cause some mana problems early At the end of act 3, ask a shadow or ranger friend for either Slower Proj or Returning Proj. Not required, but helps Look for a 4b or 3b1g piece of gear for Ice nova Trade for Ice Nova of Frostbolts asap Optimal 4 socket Ice Nova at this point is Ice Nova > Faster Casting > Increased Critical Strikes > Increased Critical Damage Can also do Ice Nova > Added Cold > Faster Casting > Increased Critical Strikes Can also do Ice Nova > Faster Casting > Increased Critical Strikes > Power Charge on Critical, and then take power charge notables/ascendancy early If you get a 2nd 4 link, can do Frost Bolt > Faster Casting > Returning Proj (or Slower Proj) > Volley. Otherwise, drop Faster Casting Can also do a 4 link with Frostblink. It's surprisingly effective through the campaign and early maps on trash mobs with Herald of Ice. Would recommend doing this if you're having trouble getting Ice Nova of Frostbolts Frostblink > Increased Critical Strikes > Increased Critical Damage > Added Cold Damage ACT 4: Grab bonechill support and link it to frostbomb or frostblink. You'll want to hit tankier mobs with whatever skill is linked with bonechill first, and then beat em up with ice nova grab spell echo and lightning golem Get spell echo before fighting malachi. It'll make the boss fight many times easier ACT 5: Grab the mana reservation mana mastery. Should be able to turn on hatred sometime between now and the end of act 6 and sustain mana ACT 6: Grab these gems Lilly's quest and start leveling them. Don't need to use them yet. Priority for leveling is in order: Inspiration Tempest Shield Petrified Blood Defiance Banner Arrogance Flame Dash Grab these gems if you didn't get them earlier: Ice Bite Shield Charge Faster attacks (link with shield charge) Start working on gem links and aura set ups over the next few acts: Ice Nova of Frostbolts > Spell Echo > Inspiration > Increased Critical Strikes > Increased Critical Damage (or Power Charge on Crit) Once you start getting close to 100% crit chance, you can drop the chance to freeze nodes on the tree to free up quite a few passive points, as cold damage crits have 100% chance to freeze Frost Bolt > Faster Casting > Volley > Returning Proj (or slower proj) Steel Skin > CWDT > Increased Duration (if a socket is available) Shield Charge > Faster Attacks Arcanist Brand > Frostbite > Frost Bomb > Bonechill These don't need to be linked: Herald of Ice (can be swapped out for Arctic Armour or Tempest Shield) Zealotry (can be swapped out for clarity) Defiance Banner ( can also be swapped out for a low level clarity) Flame Dash If you have extra sockets, can throw these in until you can swap to low life: Frost Shield Sigil of Power Automation (for the above) Portal /CAMPAIGN EARLY MAPS: Good wand with either + to all gems or cold skill gems, cast speed, crit chance, spell damage, etc. for leaguestart. Threw an example in the early maps items. This just lists some valuable affixes, getting all will be hard and expensive, and you would be better getting something that's good enough If you're slow or it's after league start, then tulborn or tulfall or voide battery are good options Reverberation rod is also a good, cheap option and can be used in the acts starting around act 3 Mark of Submission with Frostbite is a huge, cheap QoL change once you do 4th lab and get Profane Bloom. Can upgrade to another curse on hit ring later, or surgebinders with ele weakness on hit corrupt Grab Eldritch Battery so you can ditch the mana flask. At some point, you'll get your mana costs reduced enough that you can ditch EB Can grab some spell leeched as ES if needed to sustain Can turn on 2 big auras and herald of ice once you get the mana mastery for reservation, the reservation efficiency node on the top right on the tree, and 6% RMR from an essence craft on your helm or chest Cap resistances and get needed attributes Fill out life/es nodes on passive tree Swap to at least a 5 link ice nova Tulborn (void battery or Tulfall if available are better) + malachai's loop + ralakesh boots + badge of the brotherhood is the early end-game goal for uniques. Once you have these, you should be able to finish your Atlas and get your voidstones Get needed flasks LATE MAPS: Work toward mana reservation efficiency nodes so you can turn on a 3rd aura (can use either hatred OR haste. I have both in the PoB, one is disabled. Hatred is slightly more dps, but less zoom. Haste has more mana issues) Swap to a 6 link ice nova Swap in the 4 unique setup (Ralakesh boots, Malachai's loop, Badge of the Brotherhood, Tulborn or Void battery) Swap out Herald of Ice for Tempest Shield for shock immunity for Malachai's Loop Work on survivability for rings, belt, gloves, and helm in preparation for swapping to low life You don't need an enlighten for the beginning late-game low life version of the build, but you'll need one eventually, as most late-game builds do Once you have at least 4k health (can use Utula's chest to get there pretty quick) you can swap to low life UPGRADE PRIORITIES THROUGHOUT MAPS IN ORDER: Cap Resistances (if not capped already) Good weapon (tulborn, divinarius, tulfall, or +1 wand with spell damage, cast speed, etc). Can even use a staff if desired, at least until you start using malachai's loop Flasks Swap to a 6l Ice Nova of Frostbolts Attributes Badge of the Brotherhood Ralakesh Boots Malachai's loop Quality on gems Swap to low life (MOSTLY) FULL ATLAS/ENDGAME: Decide how far you want to take the 4 unique combo. Can stick with it or swap to a Farrul's fur setup and drop the endurance charges. It's less tanky, but much faster. There are numerous ways to build around Ice Nova, but this is the simplest one Decide which high-ticket item you want to obtain first. I usually go for a +1 power charge ring before mageblood, as they rise in price extremely fast over the first week or two of the league This build is a good all-rounder build, and excels in most content. You may need to make a few changes in the passive tree or swap out some gems for different content, but that's easy to do. This build really excels in blight-ravaged maps, simulacrum (need higher budget to do wave 25+), logbooks, breachstones, and bossing. You can make a few changes to make it a speedy mapper as well. Breakpoints: Act 3 - try to get ice nova of frostbolts Act 4 - spell echo. You'll want to be running a fairly high level clarity at this point and have mana regen nodes allocated. This is only if you got an early ice nova of frostbolts 3rd lab - You'll want to have the charge mastery cluster and both + to max power charge nodes taken by this point around this point you should have enough crit chance to drop chance to freeze 6 link ice nova - ice nova will get so expensive that your mana won't be able to cover it. Either get a mana flask with reduced recovery rate so you only need to drink it every 10 seconds or so, or drop clarity and start using EB. 6% rmr from gear, 8% from node, and 12% from master - can use HOI and 2 major auras. Would recommend Zealotry + hatred, zealotry + haste, or zealotry + determination Once you get a decent 6 link, decent flask setup, and a good wand, you can do t16 maps. It'll be difficult still since you'll be squishy, but you can do them around 4k life or when you get utula's working you can swap to low life Cheap uniques to keep an eye out for that are helpful for early maps or campaign: Tulborn (breach boss only drop, so not likely to see day 1 of leaguestart) Light of Lunaris Zeel's Amplifier Reverberation Rod Uniques to keep an eye out for once you get to maps: Void Battery Tulfall Malachai's Loop Ralakesh boots Badge of Brotherhood Tulborn Divinarius Utula's Hunger Willclash Surgebinders

Loadouts

Gear

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Tulfall
Willclash
Utula's Hunger
Badge of the Brotherhood
Chimeric Circle
Eagle Knuckle
Surgebinders
Rage Trap
Ralakesh's Impatience
Malachai's Loop
Whispering Sphere
Ghoul Star
Watcher's Eye
Militant Faith
Brood Sliver

Skills

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Body Armour

  • Ice Nova of FrostboltsIce Nova of Frostbolts20/20WMain
  • Spell EchoSpell Echo20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Power Charge On CriticalPower Charge On Critical20/20W
  • Ice BiteIce Bite20/20W
  • InspirationInspiration20/20W

Helmet

  • FrostboltFrostbolt6W
  • ZealotryZealotry20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W
  • Returning ProjectilesReturning Projectiles20/20W

Boots

  • Arcanist BrandArcanist Brand20W
  • Assassin's MarkAssassin's Mark20W
  • FrostbiteFrostbite20W
  • Frost BombFrost Bomb20W

Weapon 1

  • FrostblinkFrostblink20W
  • Shield ChargeShield Charge20W
  • Faster AttacksFaster Attacks20/20W

Gloves

  • VitalityVitality20W
  • Tempest ShieldTempest Shield20W

Gloves

  • Immortal CallImmortal Call12W
  • Cast when Damage TakenCast when Damage Taken10W

Weapon 2

  • Call to Arms19/20W
  • Enduring CryEnduring Cry19/20W

Weapon 2

  • DeterminationDetermination20/3W

Gloves

  • Elemental WeaknessElemental Weakness1W

Passive Tree

Passive tree 3.24
scroll to zoom
Occultist
Occultist
Bandits
Help Alira

Character Stats

Level
95

Damage

Full DPS
17.07M
Combined DPS
2.14M
Hit DPS
2.14M
With Poison DPS
2.14M
With Ignite DPS
2.14M
With Bleed DPS
2.14M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
444.71K
Burst Damage
889.41K

Attack & Crit

Attack/Cast Rate
4.81/s
Hit Chance
100%
Crit Chance
86%
Crit Multiplier
533%
AoE Radius
3.5 m
Mana Cost
15
Life Cost
0

Defence

Effective Hit Pool
67.24K
Life
5.04K
Energy Shield
772
Mana
48
Ward
0
Armour
13.73K
Evasion
995
Phys Damage Reduction
76%

Mitigation & Avoidance

Block
23%
Spell Block
75%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+69%)
Cold Resistance
75% (+31%)
Lightning Resistance
75% (+41%)
Chaos Resistance
60%

Max Hit Taken

Physical
31.77K
Fire
32.94K
Cold
32.94K
Lightning
32.94K
Chaos
13.99K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
772/s
Mana Regen
78/s
Life Leech
1.25K/s
ES Leech
137.53/s
Mana Leech
0/s

Attributes & Utility

Strength
159
Intelligence
295
Dexterity
143
Movement Speed
67%
Endurance Charges
4
Frenzy Charges
9
Power Charges
9
Devotion
155
Item Rarity
10%