[Path of Exile 3.13] CHAOS GOLEMS & WITHERING TOUCH IS OP - 717
5 years ago151
by TheGAM3Report15 years ago151Subscribe
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3.59K
Life
363
Energy Shield
Overview
[Path of Exile 3.13] CHAOS GOLEMS & WITHERING TOUCH IS OP - 717 is a Path of Exile Elementalist build by TheGAM3Report1, made for the Ritual league (3.13). It is centered on Summon Chaos Golem and plays as a intelligence, chaos, minion, spell archetype. Defensively it sits at 3.59K life, 363 energy shield. Suited for: Delirium, Delve, Legion, Ritual, Harvest, Blight, Heist, Abyss. Key uniques include Seven-League Step.
Build Video
TheGAM3Report1's Notes
WITHERING TOUCH WORKS ON MY CHAOS GOLEMS" SPELL "CASCADE" KEKW. Chaos Golems use a spell called cascade. It's basically a wave infront of them like carrion golems cone or sunder. It can't critical strike. No host chieftains, only 4 carnage chieftains. We can increase the range of the "cascade" with the blue gem awakened increased area of effect support gem. This spell is 100% physical damage converted to chaos damage. So we scale Chaos damage while adding more effects similiar to that physical conversion to chaos such as spirit offering skill gem and grave intentions buff from the skill tree. Withering Touch allows minions a chance to stack wither and for every wither stack on an enemy up to 15 at the maximum the enemy takes 6% increased chaos damage. This is a linear scaling, it is additional per stack. Therefore 90% more chaos damage taken effectively at 15 max stacks. I added Skeletal atrophy and blessed rebirth to my skeletons that I put in the wand for the auto trigger. Skeletal atrophy makes my skeletons convert physical damage to chaos, they also have an extra 10% chance to stack "wither" :P. Blessed rebirth makes my skeletons immune for 4 seconds when summoned. :D. Putting the skeleton in my wand with trigger a socketed spell means while I am convocating my minions around I will be automatically summoning immune debuffing skeletons and I gain Vaal summon skeletons. This spell "Cascade" from the chaos golem kills monsters through proximity shields because it is more like sunder instead of projectiles. "Cascade" can go over walls, handles stairs perfectly fine, goes over ledges.
Chaos Golem pob: https://pastebin.com/Y6AzCaHB
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00:00 Introduction 00:15 Chaos Golem Gameplay 13:07 BIG DAMAGE 16:30 Chaos Golems Delving 18:45 Outro
New PC Specs: VIDEO: GeForce:registered: RTX 2060 SUPER:tm: 8GB GDDR6 (Turing) [VR Ready] [-150] (Single Card) POWERSUPPLY: 800 Watts - Standard 80 Plus Gold Certified Power Supply MOTHERBOARD: GIGABYTE X570 UD ATX GbE LAN, 3 PCIe x16, 2 PCIe x1, 6 SATA3, 1 M.2 SATA/PCIe MEMORY: 16GB (8GBx2) DDR4/3000MHz Dual Channel Memory (ADATA XPG Z1) HDD: 240GB WD Green SSD + Seagate 2TB SATA III Hard Drive Combo [-35] (Combo Drive) MasterLiquid Lite 120mm ARGB CPU Liquid Cooler with Dual Chamber Pump & Copper Cold Plate AMD Ryzen 5 3600 3.6GHz [4.2GHz Turbo] 6 Cores/ 12 Threads 35MB Cache 65W Processor [-340] Cooler Master MasterBox MB500 RGB Mid-Tower Gaming Case with Tempered glass & Side-Panel
#pathofexile #echoes #ritual
Gear






















Skills
Passive Tree


Character Stats
Defence
- Life
- 3.59K
- Energy Shield
- 363
- Mana
- 40
- Armour
- 2K
- Evasion
- 410
- Block | Spell Block
- 15% | 0%
Resistances
- Fire Resistance
- 75%
- Cold Resistance
- 75%
- Lightning Resistance
- 75%
- Chaos Resistance
- 13%
Offence
- Crit Chance
- 0%
- Crit Multiplier
- 150%
Attributes & Utility
- Strength
- 185
- Intelligence
- 317
- Dexterity
- 111
- Movement Speed
- 45%
- Item Rarity
- 15%