- DPS
- 11.53M
- Effective HP
- 78.46K
- Life
- 4.52K
- Level
- 100
- Min budget
Overview
Poison spark: pathfinder vs. CI occultist is a Path of Exile Pathfinder build by Stock_Tomato, made for the Ancestor league (3.22). It is centered on Spark and plays as a intelligence, spell, projectile, duration archetype. In Path of Building it reaches 11.53M DPS with 78.46K effective HP, 4.52K life, 833 energy shield. Key uniques include Asenath's Gentle Touch, Taste of Hate, Progenesis, Ashes of the Stars, Atziri's Reflection.
Stock_Tomato's Notes
I am considering these two for later respec either from toxic rain pathfinder or caustic arrow occultist, respectively.
Pathfinder: https://pobb.in/Daw8BK5yr0_1 (maxroll) Occultist: https://pobb.in/dcMrtL96
I am quite familiar with the playstyle after playing life version of occultist so mostly wondering about the defensive mechanics of these two since I might not be able to exactly follow the pobs.
Occultist - I don't believe I will be able to farm Mageblood. If that's case, is the occultist still viable? Some builds use large thread of hope to get Glancing Blows. Not exactly sure how they cap block in this pob. Also no suppression but we have high max res and es recoup.
Pathfinder - I am a bit concerned when it comes to capping resistance through flask and relying on its uptime plus lack of armor (no determination). What I would prefer to do is to cap res through the gear instead and replace helmet with Devouring Diadem to fit Determination (or other aura if armor is not viable such as petrified blood). Could I then replace the chest with something else such as Skin of Lords (Loyal) which together with Empower would add few extra gem levels to spark? Nimis would be a great addition as well to spread spark.
Is the damage comparable for these two or one beats the other by a lot? I need to say that I am very into profane bloom and pathfinder is lacking explosions. However, I keep playing occultist league by league and might be missing great stuff that comes with pathfinder.
No build guide that I know of for occultist which leave some room for potential error on my end so I would apreciate any feedback.
Loadouts
Gear
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Skills
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Passive Tree




- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 100
Damage
- Full DPS
- 0
- Combined DPS
- 11.53M
- Hit DPS
- 100.19K
- With Poison DPS
- 11.53M
- With Ignite DPS
- 100.19K
- With Bleed DPS
- 100.19K
- Damage over Time
- 11.43M
- Poison DPS
- 234.98K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 16.03K
- Burst Damage
- 32.05K
Attack & Crit
- Attack/Cast Rate
- 6.25/s
- Hit Chance
- 100%
- Crit Chance
- 6%
- Crit Multiplier
- 100%
- Mana Cost
- 56
- Life Cost
- 0
Defence
- Effective Hit Pool
- 78.46K
- Life
- 4.52K
- Energy Shield
- 833
- Mana
- 10
- Ward
- 0
- Armour
- 117
- Evasion
- 11.06K
- Phys Damage Reduction
- 4%
Mitigation & Avoidance
- Block
- 25%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 57%
- Evade (Projectile)
- 57%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+48%)
- Cold Resistance
- 75% (+47%)
- Lightning Resistance
- 75% (+32%)
- Chaos Resistance
- 75% (+11%)
Max Hit Taken
- Physical
- 32.65K
- Fire
- 50.39K
- Cold
- 69.02K
- Lightning
- 74.1K
- Chaos
- 36.68K
Recovery
- Life Regen
- 3.16K/s
- Net Life Regen
- 3.02K/s
- ES Regen
- 150/s
- ES Recharge
- 833/s
- Mana Regen
- 27.9/s
- Life Leech
- 644.59/s
- ES Leech
- 168.7/s
- Mana Leech
- 0/s
- Total Degen
- 139.07/s
Attributes & Utility
- Strength
- 185
- Intelligence
- 222
- Dexterity
- 329
- Movement Speed
- 117%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0