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PoE builds
DPS
60.07M
Effective HP
15.69K
Life
2.69K
Level
100
Min budget

Overview

Inquisitor Penance MF for T16 Legions Guide is a Path of Exile Inquisitor build by simplyVizniz, made for the Affliction league (3.23). It is centered on Penance Brand of Dissipation and plays as a intelligence, spell, area, physical archetype. In Path of Building it reaches 60.07M DPS with 15.69K effective HP, 2.69K life, 703 energy shield. Suited for: Abyss, Legion, Magic Find, Sanctum, Simulacrum, T17, Harvest. Key uniques include Mageblood, Taste of Hate, Divination Distillate, Progenesis, Kalandra's Touch.

Build Video

simplyVizniz's Notes

You'll begin maps with the Mageblood (forest/looting) setup and once you're done collecting wisps swap over to Headhunter (mapping). You can return to hideout to fill flasks or use a well. Would recommend leaving via the proper wildwood portal as you'll get stunned exiting with the darkness and you might get mauled by the monsters outside before starting up. Explosion sources are very important as penance tends to struggle with clear. In this case I use a physical explosion staff given our conversion based build and the scaling it benefits from. Alternatives can include Oriath's End, explosion on cursed enemies from charms, or herald of ash. None of these will be as strong as a physical based explosion however. Some important things to note: You want a source of energy shield leech for when headhunter gives you a large energy shield pool or you'll run out of energy shield from degen. You want a source of life leech for defense as well as supporting powerful defensive and offensive options in damage while leeching, immune to stun while leeching, unaffected by bleed while leeching, ect. ---Life leech is important here vs energy shield as you have overleech from petrified blood and energy shield leech isn't always active. You can run determination spectres instead of hatred if you want but I feel like outside of the forest it doesn't have that large of an impact. You tend to strip PDR and Armour from altars anyway. You can run empower for more consistency or arcane surge for a better gem (surge on kill from staff) If you don't want to bother with the Balance of Terror for elemental weakness 40% phys gain feel free to replace it with an impossible escape to free up runebinder (moving the jewel to north witch). It's pretty free damage when you pop a legion though. As I use endurance charges as a form of defense (pdr, chaos res) and area of effect scaling you need to be wary of altars that reduce your recovery. You can run these but you need to disable righteous fire or just go without it from the start. Reduced defense altars can bring your energy shield values quite low so make sure you have a sufficient base to be able to cast your skills even with it active. Don't try to play the build with 200 es. ---You can use things like clarity ES mod from watchers, discipline, hubris helmet, es based on mana charms for additional energy shield While I do use endurance charges for physical damage reduction you still have a good amount of defense from progenesis + petrified blood. Feel free to click -physical damage reduction altars without worry. If you click -lightning resistance altars you'll note that you will be below cap without divination distillate running. Given the prevalence of this modifier you should either adjust the resistances of the build or be vigilant about your distillate. You can run abyss on this using brand recall and carefully pulling them away as the spire comes up and placing a brand on it and recalling it before it dies. It can be tricky and when soul eater is ramped up difficult but managable. ---You can bring a 1 link penance to whittle at spires if that is more comfortable for you. "!gen|% ma|s rec|non|kes|d el|withe|eec|o su|ask" - regex I run Blocks Cannot Regen, Cannot Leech, -Max, Less Recovery, Extra Chaos, Reduced Aura, Suppression on Monsters, Avoid Ele Ailment, Reduced Crit Dam, Reduced Flask Charge. You can run cannot leech, -max, extra chaos, suppression, avoid ele, and reduced flask charge but I find them unpleasant to run. For crafting the staff you'll want specifically a "staff" base not a "warstaff". You can fossil for +2 all and then annul down to save time but spend a lot more divines. Alternative is alt rolling for +2 then regaling hoping to isolate +2 on a rare item. Once you have a rare item with +2 all isolated (2 open prefix, 3 open suffix) you craft "Can have up to 3 Crafted Mods", "Cannot Roll Attack", and "Prefixes Cannot be Changed" You then harvest augment phys and hope to win the 1/3rd chance for it to be +3 to physical spells, otherwise you ended up with +1-2. You can decide at this point if you want to annul to try again or settle. Repeat the previous steps depending on the result. Once you have a staff with +all gems and +physical gems you can go about it a few ways. You can craft "Can have up to 3 crafted mods", "Prefixes cannot be changed", and either a random prefix, or random suffix depending on whether you want a veiled suffix or prefix. You can deterministically go for "Spell Damage and Non-chaos as chaos" by chaos veiling with the previous step until you get prefix and if you don't see the modifier you unveil anything that isn't spell damage + regen. --- Any other result can be removed safely with cannot roll caster - annul until it removes the modifier I would only recommend going for unveiled prefix "Spell Damage and Non-chaos as chaos" if you plan on metacrafting suffix for t1 cast speed or something. Otherwise just aim for a veiled suffix (double damage, cast speed, ect) and multimod the rest.

Gear

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Rift Call
Morbid Visage
Greed's Embrace
Kraken Rosary
Ventor's Gamble
Kalandra's Touch
Havoc Fist
Mageblood
Goldwyrm
Blight Curio
Forbidden Flesh
Honour Wound
That Which Was Taken
Bramble Splinter
Behemoth Spark
Raider's Lupine Charm of the Slayer
Gale Hope
The Balance of Terror
Lethal Pride
Watcher's Eye
Hierophant's Ursine Charm of the Juggernaut
Honour Hope
Honour Stone
Forbidden Flame
Assassin's Corvine Charm of the Elementalist

Skills

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Body Armour

  • Penance Brand of DissipationPenance Brand of Dissipation21/23WMain
  • Awakened Added Fire DamageAwakened Added Fire Damage5W
  • EmpowerEmpower4W
  • SwiftbrandSwiftbrand20/20W
  • Increased Critical DamageIncreased Critical Damage21/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • Arcane SurgeArcane Surge21/20W

Helmet

  • HatredHatred21W
  • Raise SpectreRaise Spectre21/20W
  • DeterminationDetermination21W
  • Guardian's BlessingGuardian's Blessing21/20W
  • EmpowerEmpower4W

Gloves

  • Herald of PurityHerald of Purity21W
  • VitalityVitality21W
  • ArroganceArrogance21W
  • EnlightenEnlighten4/8W

Weapon 1

  • Frostblink of Wintry BlastFrostblink of Wintry Blast20W
  • Elemental WeaknessElemental Weakness1W
  • Brand RecallBrand Recall6W
  • Faster CastingFaster Casting20/20W

Boots

  • Purity of ElementsPurity of Elements21/20W
  • ZealotryZealotry21W
  • Petrified BloodPetrified Blood21/20W
  • Awakened EnlightenAwakened Enlighten4W

Boots

  • HasteHaste21W
  • Awakened EnlightenAwakened Enlighten4W

Weapon 1

  • SteelskinSteelskin20/20W

Weapon 1

  • Righteous FireRighteous Fire21W

Passive Tree

Passive tree 3.23
scroll to zoom
Inquisitor
Inquisitor
Wildwood Primalist
Wildwood Primalist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
60.07M
Hit DPS
59.99M
With Poison DPS
59.99M
With Ignite DPS
60.07M
With Bleed DPS
59.99M
Damage over Time
76.74K
Ignite DPS
76.74K
Culling DPS
0
Reservation DPS
0
Average Hit
7.08M
Burst Damage
7.08M

Attack & Crit

Attack/Cast Rate
4.55/s
Hit Rate
8.47/s
Hit Chance
100%
Crit Chance
98%
Crit Multiplier
420%
AoE Radius
4.7 m
Mana Cost
107
Life Cost
0

Defence

Effective Hit Pool
15.69K
Life
2.69K
Energy Shield
703
Mana
6
Ward
0
Armour
1.28K
Evasion
332
Phys Damage Reduction
39%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+198%)
Cold Resistance
75% (+130%)
Lightning Resistance
75% (+94%)
Chaos Resistance
74%

Max Hit Taken

Physical
12.23K
Fire
38.02K
Cold
30.42K
Lightning
30.42K
Chaos
26.54K

Recovery

Life Regen
832.6/s
Net Life Regen
249.75/s
ES Regen
832.63/s
ES Recharge
703/s
Mana Regen
31.5/s
Life Leech
970/s
ES Leech
70.3/s
Mana Leech
0/s
Total Degen
971.42/s

Attributes & Utility

Strength
255
Intelligence
368
Dexterity
116
Movement Speed
79%
Endurance Charges
5
Frenzy Charges
3
Power Charges
4
Devotion
0
Item Quantity
77%
Item Rarity
176%