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I've been seeing all the complaints about Melee builds requiring the usage of Ancestral totems to maintain decent DPS, and thought to myself, why not make a build that's focused on the totems themselves?
Summary of the build:
Offense:
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5mil DPS
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3 Active Ancestral Protector totems
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Ancestral Warchief used as a single target DPS buff thanks to Totem mastery - Ancestral buffs linger for 3 seconds (The totem itself doesn't stay active on the field, we summon it for the buff linger, then resummon Protector)
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Perseverence belt scaling (375% increased attack damage)
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Permanent Onslaught with 80% increased effect (Perseverence and Champion's Fortitude)
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Impale supported by Champion's Master of Metal
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Pride aura
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4 Frenzy Charges (Blood rage for mapping and Frenzy gem for single target generation)
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Splash damage and Strike skills target 1 additional enemy (Tribal fury + attack mastery)
Defense:
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123k EHP with molten shell (57k without)
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4.2k life
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93% evade chance
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90% phys dmg reduction
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100% Elemental ailment immunity
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100% Spell suppression
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200 life regen (with blood rage active)
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75% to all resistances (Inc. chaos)
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3 End. charges (Enduring cry with Call to Arms)
Quality of Life:
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116% movespeed
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Corpse destruction (Axe mastery)
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No mana issues (Protector cost 8 mana, Vulnerability 12, rest of skills 0 mana)
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Phasing (Quartz flask)
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Automated Molten shell, Enduring cry and Blood rage
Disclaimer:
Haven't tested in game, you can watch the playstyle in this video (Worse dps and EHP):
Life
4257
Mana
50
Energy Shield
0
DPS
5M
Effective Hit Pool
121.04K
Phys Max Hit Taken
29.73K
Chaos Res
75
Fire Res
75
Cold Res
75
Lightning Res
75
Armour
78K
Evasion
76K
Block
0 | 0
Crit Chance
0%
Crit Multi
0%
Rage
0
Strength
182
Intelligence
73
Dexterity
246
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
116%























