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Vaal Axe
Full DragonscaleNightmare BascinetHydrascale GauntletsAmethyst RingAmethyst RingAgate AmuletHydrascale BootsPerseveranceLarge Cluster JewelCrimson JewelSmall Cluster JewelWatcher's EyeAncestral Vision
Divine Life FlaskQuicksilver FlaskQuartz FlaskJade FlaskGranite Flask

https://pobb.in/hF2KhhXQYuw7

I've been seeing all the complaints about Melee builds requiring the usage of Ancestral totems to maintain decent DPS, and thought to myself, why not make a build that's focused on the totems themselves?

Summary of the build:

Offense:

  • 5mil DPS

  • 3 Active Ancestral Protector totems

  • Ancestral Warchief used as a single target DPS buff thanks to Totem mastery - Ancestral buffs linger for 3 seconds (The totem itself doesn't stay active on the field, we summon it for the buff linger, then resummon Protector)

  • Perseverence belt scaling (375% increased attack damage)

  • Permanent Onslaught with 80% increased effect (Perseverence and Champion's Fortitude)

  • Impale supported by Champion's Master of Metal

  • Pride aura

  • 4 Frenzy Charges (Blood rage for mapping and Frenzy gem for single target generation)

  • Splash damage and Strike skills target 1 additional enemy (Tribal fury + attack mastery)

Defense:

  • 123k EHP with molten shell (57k without)

  • 4.2k life

  • 93% evade chance

  • 90% phys dmg reduction

  • 100% Elemental ailment immunity

  • 100% Spell suppression

  • 200 life regen (with blood rage active)

  • 75% to all resistances (Inc. chaos)

  • 3 End. charges (Enduring cry with Call to Arms)

Quality of Life:

  • 116% movespeed

  • Corpse destruction (Axe mastery)

  • No mana issues (Protector cost 8 mana, Vulnerability 12, rest of skills 0 mana)

  • Phasing (Quartz flask)

  • Automated Molten shell, Enduring cry and Blood rage

Disclaimer:

Haven't tested in game, you can watch the playstyle in this video (Worse dps and EHP):

https://www.youtube.com/watch?v=9yIkWdLEfsY

Read Comments
Life

4257

Mana

50

Energy Shield

0

DPS

5M

Effective Hit Pool

121.04K

Phys Max Hit Taken

29.73K

Chaos Res

75

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

78K

Evasion

76K

Block

0 | 0

Crit Chance

0%

Crit Multi

0%

Rage

0

Strength

182

Intelligence

73

Dexterity

246

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

116%