PoE 3.29·Allflame·Juggernaut
Tectonic slam of too late in the league (PoE 3.29)
- DPS
- 9.59M
- Effective HP
- 104.12K
- Life
- 4.26K
- Level
- 98
- Min budget
Overview
Tectonic slam of too late in the league (PoE 3.29) is a Path of Exile Juggernaut build by Lupy, made for the Allflame league (3.29). It is centered on Tectonic Slam of Cataclysm and plays as a fire, strength, attack, area archetype. In Path of Building it reaches 9.59M DPS with 104.12K effective HP, 4.26K life, 360 energy shield. Suited for: Bossing. Key uniques include Eyes of the Greatwolf, Foulborn Ambu's Charge, Kaom's Sign, Atziri's Disfavour, Echoes of Creation.
Build Video
Lupy's Notes
Started this build a while ago, then learnt of weird nuances of POB vs in game vs wiki vs POEDB as well as the mechanics of Tectonic slam of Cataclysm Most sources say uber bosses have about 50 million HP POB has calculations for Uber Bosses however, 50 million damage is not an instant kill, that is actually closer to 300 million. Why none of this lines up, I have no idea, but what ever.
Basically I just wanted to figure out what was going on with tectonic slam of cataclysm and see why it always felt so trash.
The TLDR is that increases from endurance charges etc are calculated on hit, the consume is performed mid attack time, and the damage tick from echoes happens at the first frame of the attack. So basically what I did was get my attack time to the point where the next server tick, Enduring composure (and its friends) would tick roughly the tick after the charges are consumed, to make sure there was no downtime, and the increased damage calculation would then work when the slam travelled and connected with an enemy.
All of this so I didn't have to buy +1 corrupted endurance charge Ralakesh boots
here's the Trash POB - You'll want to make it better before playing it Also you can strip out all of the endurance charge generation and put on Ralakesh to have a way better time, and then use any weapon, go crit, blah blah blah all the better ways to play this build https://pobb.in/Ss422BNtzATK
Intro: https://www.youtube.com/watch?v=4KHbvrsdpw4
Imagine making a shooting stars meme in the year 2026: https://youtu.be/feA64wXhbjo?si=J-uSy8m_2xG1eEPy
Gear
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Skills
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Passive Tree



- Bandits
- Help Alira
- Pantheons
- Soul of Lunaris, Soul of Shakari
Character Stats
- Level
- 98
Damage
- Full DPS
- 0
- Hit DPS
- 9.59M
- Damage over Time
- 1.04M
- Ignite DPS
- 1.04M
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 37.17M
- Average Damage
- 31.75M
- Burst Damage
- 31.75M
Attack & Crit
- Attack/Cast Rate
- 0.91/s
- Hit Chance
- 100%
- Accuracy
- 0
- Crit Chance
- 0%
- Crit Multiplier
- 0%
- AoE Radius
- 6 m
- Mana Cost
- 52
- Life Cost
- 9
Defence
- Effective Hit Pool
- 104.12K
- Life
- 4.26K
- Energy Shield
- 360
- Mana
- 117
- Ward
- 0
- Armour
- 24.12K
- Evasion
- 19
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 77% (+23%)
- Cold Resistance
- 76% (+27%)
- Lightning Resistance
- 76% (+8%)
- Chaos Resistance
- 50%
Max Hit Taken
- Physical
- 71.09K
- Fire
- 243.97K
- Cold
- 236.34K
- Lightning
- 236.34K
- Chaos
- 13.8K
Recovery
- Life Regen
- 353.7/s
- Net Life Regen
- 335.22/s
- ES Regen
- 0/s
- ES Recharge
- 360/s
- Mana Regen
- 12/s
- Total Degen
- 18.48/s
Attributes & Utility
- Strength
- 319
- Intelligence
- 124
- Dexterity
- 134
- Movement Speed
- 45%
- Endurance Charges
- 18
- Frenzy Charges
- 4
- Power Charges
- 3
- Rage
- 40
- Devotion
- 0