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Toxic Electric - Volkuur's Guidance CoC Ball Lightning build concept



3.12 Heist

Assassin

4.38K-18.34K

(6)

The Blue DreamMedium Cluster JewelLarge Cluster JewelInertiaWatcher's EyeCobalt JewelBrutal RestraintThe Golden RuleMedium Cluster JewelMjolnerLycosidaeLoreweaveLacquered HelmetVolkuur's GuidanceTopaz RingCircle of NostalgiaSolstice VigilTwo-Toned Boots (Armour/Energy Shield)Heavy Belt
Eternal Life FlaskQuartz FlaskDying SunCoralito's SignatureWitchfire Brew

Sup yall,

I'm thinking about staring a series on builds created around underused uniques.

My first choice was Volkuur's Guidance - gloves that causes elemental damage to poisons on hit.

Here is my work-in-progress showcase: https://www.youtube.com/watch?v=a7tUL_LADw0

Here is PoB: https://pastebin.com/Xn6Ub7VX

This is my first poison build so I would love some feedback and suggestions.

​

About the build:

-> We use lightning variant of Volkuur's Guidance.

This cause our damage to poison on hit and also causes lightning damage to be 100% converted to chaos damage for poison calculation.

Volkuur's Guidance gives us only 20% chance to poison on hit, but we can achieve 100% through nodes on passive tree.

-> As main skill we use Ball Lightning

Volkuur's Guidance's big downside is "50% less Poison Duration" - this leaves only 1s poison duration baseline.

To combat this we want to use Assassins' Noxious Strike notable which has "5% increased Poison Duration for each Poison you have inflicted Recently" mod. Due to this we want to stack as many poisons as fast as possible.

This is where Ball Lightning comes in - since it pierces and hits every 150ms it can apply a lot poisons with each cast (especially to large groups or to bosses with large hitboxes). This results in a lot of stacks of long-lasting poisons.

-> We use CoC Cyclone and Mjölner setups for "casting" Ball Lightning.

There are numerous benefits of triggering spells trough CoC instead of self-casting, but what tips it over the edge is the fact that we can use Mjölner to pretty much double Ball Lightning casts.

-> To achieve 100% accuracy and crit chance we use Second Sight + Lycosidae combo.

Second Sight gives us 25% more crit chance, but makes us blind.

Lycosidae makes it so that we never miss, negating Second Sight's downside and making so that we don't need any accuracy.

-> We use Temporal Chains to increase poison duration further.

I found that the best way of doing this is through Solstice Vigil Amulet as Curse Aura.

-> For clear we use at least one GMP and Dying Sun

This is to cover as much screen as possible. Can be replaced for bosses, but I didn't have to do that in my testing.

-> Since this is a poison build we can use Golden Rule + Poison Immunity combo.

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Life

4376

Mana

144

Energy Shield

280

DPS

18K

Effective Hit Pool

Chaos Res

74

Fire Res

78

Cold Res

78

Lightning Res

78

Armour

528

Evasion

1K

Block

21 | 0

Crit Chance

95%

Crit Multi

100%

Rage

0

Strength

445

Intelligence

308

Dexterity

316

Ward

Item Quantity

0%

Item Rarity

17%

Movement Speed

45%

Toxic Delivery
Toxic Delivery
Opportunistic
Opportunistic
Mistwalker
Mistwalker
Noxious Strike
Noxious Strike
Pain Attunement
Pain Attunement
Wind Dancer
Wind Dancer
Acrobatics
Acrobatics
Perfect Agony
Perfect Agony
Aspect of the Lynx
Aspect of the Lynx
Assassination
Assassination
Blood Drinker
Blood Drinker
Blood Siphon
Blood Siphon
Coldhearted Calculation
Coldhearted Calculation
Coordination
Coordination
Dire Torment
Dire Torment
Entropy
Entropy
Fangs of the Viper
Fangs of the Viper
Fatal Toxins
Fatal Toxins
Herbalism
Herbalism
Resourcefulness
Resourcefulness
Revenge of the Hunted
Revenge of the Hunted
Season of Ice
Season of Ice
Serpentine Spellslinger
Serpentine Spellslinger
Swift Venoms
Swift Venoms
Thick Skin
Thick Skin
Thief's Craft
Thief's Craft
Toxic Strikes
Toxic Strikes
Trickery
Trickery
Whispers of Doom
Whispers of Doom
Written in Blood
Written in Blood
View full passive skill tree

  • Ball LightningBall Lightning
  • Cast On Critical StrikeCast On Critical Strike
  • Increased Critical StrikesIncreased Critical Strikes
  • Awakened Unbound AilmentsAwakened Unbound Ailments
  • Vaal CycloneVaal Cyclone
  • Awakened Deadly AilmentsAwakened Deadly Ailments

  • MalevolenceMalevolence
  • Vaal GraceVaal Grace
  • PrecisionPrecision
  • Herald of AgonyHerald of Agony

  • Temporal ChainsTemporal Chains
  • BlasphemyBlasphemy
  • Vaal BlightVaal Blight
  • Increased Area of EffectIncreased Area of Effect

  • Ball LightningBall Lightning
  • Greater Multiple ProjectilesGreater Multiple Projectiles
  • Deadly AilmentsDeadly Ailments

  • Immortal CallImmortal Call
  • Cast when Damage TakenCast when Damage Taken
  • Increased DurationIncreased Duration

  • Withering StepWithering Step
  • Shield ChargeShield Charge
  • FortifyFortify
  • Increased DurationIncreased Duration

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Meta_Is_Beta

Divinia collected this build from this reddit post.