- DPS
- 313.83K
- Effective HP
- 14.43K
- Life
- 3.75K
- Level
- 93
- Min budget
Overview
Soulrend Occultist - Very Comfy Map Blaster is a Path of Exile Occultist build by Zambash, made for the Ancestor league (3.22). It is centered on Essence Drain and plays as a intelligence, spell, projectile, duration archetype. In Path of Building it reaches 313.83K DPS with 14.43K effective HP, 3.75K life, 1.09K energy shield. Suited for: Abyss, Mapping. Key uniques include Eber's Unification, Darkness Enthroned, Replica Dragonfang's Flight, Utula's Hunger, Fenumus' Spinnerets.
Build Video
Zambash's Notes
Path of Building: https://pobb.in/oObauLdXjyzB
Coming out with another Utula's Hunger build this time and embracing the Caspiro meta. I had never played Soulrend before and wanted to put together a smooth map blasting character after the carpal-tunnel-inducing Smite Slayer.
Similar to the Slayer, we use Utula's Hunger to enable us to use a bunch of other items that normally wouldn't be used together because you would end up with zero life. This time around, we are also abusing tattoos to make up for the lack of life that goes with picking up every dot multi/chaos dot multi wheel on the tree by turning every single small attribute passive into 2% life. We then use Elegant Hubris with Caspiro to get Supreme Ostentation so we can ignore attribute requirements. A nice roll on the jewel also lets us grab a bunch of efficient damage through an area of the tree that would typically be pretty barren for this type of build.
The Eber's Unification helmet is used for the Void Gaze skill, which reduces enemy chaos resistance by 20. Fenumus Spinnerets are used for an extra stack of aspect of the spider. The old Darkness Enthroned + Storm Shroud + Shock Avoidance abyss jewel combo is used for ailment immunity. Replica Dragonfang's Flight is used for a big damage boost to soulrend and nice reservation efficiency.
Despair is applied through a curse on hit ring and Blasphemy + Temporal Chains + Enfeeble makes us reasonably survivable in combination with Determination. Malevolence gives a nice damage boost and Haste run on energy shield with eldritch battery makes for a fast and smooth mapping experience.
Essence drain is used in a pair of crafted fractured gloves for a second pseudo-6-link for extra single target damage and good sustain.
Overall, the build has about 60 divines into it because it will likely be the last build of the league, so I decided to dump most of what I had. At this level of investment, it cruises through all non-uber content pretty easily, quickly dispatching regular pinnacle bosses and maven invitations.
You could pretty easily cut the budget to like 25% of the current budget and still quickly blast T16 maps with around 15 divs invested, but your single target would be pretty questionable.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 93
Damage
- Full DPS
- 0
- Hit DPS
- 313.83K
- Damage over Time
- 1.24M
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 112.08K
- Burst Damage
- 112.08K
Attack & Crit
- Attack/Cast Rate
- 2.8/s
- Hit Chance
- 100%
- Crit Chance
- 1%
- Crit Multiplier
- 150%
- Totem Limit
- 1
- Mana Cost
- 68
- Life Cost
- 0
Defence
- Effective Hit Pool
- 14.43K
- Life
- 3.75K
- Energy Shield
- 1.09K
- Mana
- 38
- Ward
- 0
- Armour
- 6.93K
- Evasion
- 639
- Phys Damage Reduction
- 42%
Mitigation & Avoidance
- Block
- 22%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+14%)
- Cold Resistance
- 75% (+11%)
- Lightning Resistance
- 75% (+17%)
- Chaos Resistance
- 75% (+9%)
Max Hit Taken
- Physical
- 5.74K
- Fire
- 16.77K
- Cold
- 15.93K
- Lightning
- 15.93K
- Chaos
- 17.84K
Recovery
- Life Regen
- 97.4/s
- ES Regen
- 0/s
- ES Recharge
- 1.09K/s
- Mana Regen
- 17.1/s
Attributes & Utility
- Strength
- 60
- Intelligence
- 82
- Dexterity
- 40
- Movement Speed
- 44%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0